It could also be extra slices made into the model with darker vertex colors in the cut-out segment. Both kinds of 'fake' shadows were used in the...
The first one is the lighting in the vertex color channel. And yes, I believe that the dreamcast version of the game did little to none of this...
This is correct. I didn't port any code or behavior from the AutoDemo to the restoration. Objects without suitable replacements in the final...
This can in no way be compared to a fangame. Why? Unlike every fangame ever, this game will actually ship a completed final version.
It really is crazy how different their camera tween and easing code was at the time. So many pops, glitches and taking the long way around. I also...
I hope they stop using in-house engines and use a prebuilt one like UE4 or Unity. You can easily burn years working on an engine and have...
If you were willing to re-design the camera layouts and object layouts you could make the game play like Lucky's Tale but faster. That would be a...
It has nothing to do with this and everything to do with the complexity of reverse engineering a modern video game. Remember that the original...
It's a good idea in that you clearly have the skills to make a genuinely impressive game. I should caution you though that a successful Pateron is...
You misunderstand me, I'm not saying you need to include geometry editing tools. What you should do is provide pre-made, modular geometry that can...
Just a heads up, if you really want level editing to take off for this game, your editor needs to come with all of the most useful slopes/shapes...
It doesn't need to save the game, just add some value to it. Really, with just the ability to load discrete files instead of having them all...
Any chance of a mod API being built in or at the very least hooks for loading files outside of a container? The easier of a time we have with it,...
In retrospect, it's pretty shocking how many basic features were skipped out on or mangled in SADX
We're in the process of updating the new modding system to work with character models. The old character models don't work (I think) because of...
Welp, the PR world is going meta: [img] https://xcancel.com/DeusEx/status/629711408335339524
Well it certainly looks better than I was expecting. It's sitting right in that zone where I can't tell exactly how good it will be since I can't...
As far as I know, the HUD is kind of an ad-hoc deal, and each drawcall would need to be investigated. The game definitely wasn't built with a...
Oh. That's more than just the chase cam, that's the entire game's camera system. There are trigger brushes, yes. You can turn them on in sadxlvl2...
Try opening your hkx file in the havok preview tool and looking at the results.
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