This is the case in all stages, and it's by design. They could have easily disabled it on PC (it's just a D3D render state; D3DRS_LOCALVIEWER...
Thanks everyone! Nah, it's for another mildly interesting reason. That comparison shot uses the SA1 version of the level. In SA1, basically none...
I wanted to make a whole hack out of it but I just haven't gotten around to it. It's a little buggy overall and includes some other things, like...
Good news: the fact that you could pause and restart means the input mod was working fine. Bad news: I have no idea how that happened :v: edit:...
Update! I managed to vastly improve the vibrancy and brightness, so it looks much closer to the Dreamcast version now. Here's some new...
I recall seeing the video of the GameCube version too, so no big deal. I will say though, that the PC version of SA2 made things even worse as far...
The only actual limiting factor for Dreamcast games on other platforms is that they were designed with order-independent transparency in mind, a...
The lens flare seems to be a bit finicky, particularly with hud scaling enabled. Using the window resize branch however, it's rare to see it...
Oh yeah. For those of you who are into it, dev builds can be found here. Being a build bot, it archives builds and always has the latest...
The lighting applies to just about everything automatically. As for replacing levels with their original Dreamcast counterparts though, that's a...
Thanks guys! Figured I should provide some comparison screenshots. I took the screenshots using the standard SADX landtables to illustrate how...
This mod is an attempt at re-implementing the palette-based lighting--also known as the Lantern Engine--from the Dreamcast version of Sonic...
The light around the tower being invisible could be a number of things. If it's using the wrong texture all together, simply editing its materials...
Yeah, SharpDX is actively maintained. I'm using SharpDX for a project right now and it's working pretty nicely so far. My only gripe with it...
Same, I missed the majority of it. Apparently this is the thread where questions are ignored though, so good luck.
That being said, would my solo-hack (SADX Mirror Mode, since I also wrote code for SADX Character Select) potentially be rejected had the quality...
Well, I can actually explain a few of these. I believe this is due to the way the game adjusts skybox scale and offset based on the clip...
I would like to apply the fix in code, I just haven't taken the time to do it. As for the icon, it was an unnecessary aesthetic change. I sort of...
I mean, they're mods, so you can just use them both :v: As for updates, I do have some stuff I've added, but they're decidedly minor; nothing...
That only happens if you're going really slow or not pressing forward, and it happens in every version of SADX. Fixed years ago in SADX Fixed Edition.
Separate names with a comma.