The mod loader has a better frame timer in it.
Sonic & Knuckles Collection should work fine even without Sega PC Reloaded, it even runs on modern Windows fine. The only thing you might be...
AdvanceTools now features a dedicated background editor, based on SonPLN. This enables art and palette editing and importing that Tiled is not...
It could also be a stylized "CD", making it the "CD Sonic the Hedgehog Team".
With a little manual work, it is possible to use my tools to make edits to the decomp by copying binary files and possibly editing some C...
I suppose I should put a link to AdvanceTools in here: https://github.com/MainMemory/AdvanceTools/releases/latest This includes tools to extract...
Look, I planned on getting everything implemented eventually... Anyway, this is really cool!
It doesn't have to have debug symbols.
If they had ported Spinball, we could have fixed it by now, and decompiled it. I am legit upset by this.
https://github.com/Rubberduckycooly/Sonic-1-Sonic-2-2013-Script-Decompilation/commits/master Somewhere in here will be a version that works for you.
It definitely seems that Sonic Jam's games were ported in the same way (maybe even with the same tools) as Sonic & Knuckles Collection: direct...
It is how you're supposed to do it in S&KC. "Restart Game" acts as a soft reset like pressing A while paused did on MD.
But there's a Restart Game option right in the menu bar.
The only ways I've ever seen the S3 alone level select are by using Game Genie, the S2 cart swap trick, or playing in Sonic & Knuckles Collection...
Can you show us the line? It seems like you used a character that the assembler doesn't support in a symbol name, only standard latin letters...
There are certain specific cases where labels are important, such as Sonic's running frames in S2.
Why does PalToCRAM care about the chunks?
No, the definitions are just broken.
Yeah, if you use Stealth's ROMulan tool, it can extract the data from the game. However, by default the program also converts the game's formats...
You don't need more tiles to make sonic's sprite move, the sprite mappings themselves control how the sprite is positioned relative to the object...
Separate names with a comma.