Stealth's Sonic 1 for GBA does fine with 240x160.
Maybe you need to open the case and adjust the potentiometer. Do plenty of research before touching the thing, though. I've never needed to mess...
Couldn't just about anyone dump it with a Homebrew Channel-enabled Wii and CleanRip?
Thanks for your dedication, Orengefox! You can achieve the same thing without any modification to the ROM or loss of palette data by enabling "GG...
Is there any significant difference between this and sizeof(array)/sizeof(array[0])? #include <stdio.h> template <typename T, size_t N> inline...
Does this supplant "SADX360Patch.exe"?
That's not high quality, it's just more fine-grained splicing. There are noticeable volume fluctuations and this track does not actually match the...
The unused Go Straight "beatmix" music track (#01 in the final) is used inside the bar in that SoR2 footage (you can tell by the extra metallic...
Why not use the S&K Collection PC MIDI? Good morning, it's 04:00. I used Valley Bell's smps2mid to generate MIDIs of ICZ, acts 1 & 2. The...
What OS are you running? If it's Windows >=8, try starting Fusion.exe in XP compatibility mode. At the very least, it disable compositing for the...
It sounds like this is a chain reaction of misunderstanding caused by too many successive laymen haphazardly throwing around the term "engine". [I...
You're probably better off using ValleyBell's smps2mid tool to extract the exact music data from the ROM.
Game cartridges before the Nintendo DS generally don't use any sort of filesystem. The hardware that runs the cartridges accesses machine code at...
I'd say this mash-up takes the cake. http://www.youtube.com/watch?v=NyVhTwDKWG4
It wouldn't be theoretically difficult, but I would need to chop up ICZ because the song structures differ: ICZ: AABABBAABABB (loop) Hard Times:...
I know the front page post linked to a mash-up by Skyler, but I made a comparison video of my own. Hopefully it can also be useful....
The mod loaders work great! I especially like the "install" feature. I have a hopefully small request. For the SADX Mod Manager, would it be...
That's pretty good, covering the main parts! Props.
I remember reading about patents way back on SWS2B: http://info.sonicretro.org/S2Beta:Sonic_2_Algorithms_%26_Specs_Patents
You are playing a Sonic game after all, and it's not Hold Right or Boost to Win.
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