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Sonic Classic 2

Discussion in 'Fangaming Discussion' started by Hez, Jul 21, 2011.

  1. TheInvisibleSun

    TheInvisibleSun

    OVER THE TOP TECHNO-BLAST Member
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    The Water
    Fang/Nack was removed? I remember playing as him in SC1. But as I recall however, I think it was through menu-breaking, so...
     
  2. Hez

    Hez

    Oldbie
    http://www.youtube.com/watch?v=8vK3v7VD5VY

    I just figured I'd show a preview of the Act 2 and 3 variants of music for Sonic 1 in Classic 2. Each act will have a distinct remix. As always, it can be shut off in the options if you don't like it.

    Sonic 1 is completely done (By complete, I mean its playable. Still ironing out bugs). I'm focusing on Sonic 2 now. A bit harder than anticipated. The SC2 levels are around 50-60 percent complete. And there are a shit ton of unlockables....so get dem red rings.

    EDIT: Also, ignore labyrinth zone title card. Level slot mix up :p

    EDIT2: First 4 people who guess the music in the first 2 seconds gets their names in the casino level.
     
  3. GT Koopa

    GT Koopa

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    Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
    I couldn't get the video to work in your post, so I quote fixed it.
     
  4. RankoChan

    RankoChan

    I'm bored, k? Member
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    Some random RPG project.
    Glad to hear things are going well with development; SC1 was one of the best Sonic fangames I've ever played and from the looks of it SC2 is going to surpass it in every way. Keep up the great work Hez!
     
  5. FeliciaVal

    FeliciaVal

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    I'm gonna take a wild guess about the music intro , I sent you a PM *crosses fingers*

    also I love the new music remixes, especially the act 2 of Green Hill. Can't wait to see the rest!
    PS: I'm a bit confused about the red rings...why do they look gold in the video?
     
  6. Hez

    Hez

    Oldbie
    Karl does good work with the remixes. I think the video makes them look gold...and that one in particular is not near any other rings so you don't really see the difference I'm guessing. Or maybe I have trouble with yellow and red?
     
  7. RankoChan

    RankoChan

    I'm bored, k? Member
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    Some random RPG project.
    Quick question, are you planning on including the boss mode that was planned for S1PC before it became SC1? It would be cool to have an S1/S2 boss rush and a SC1/SC2 boss rush similar to S1 SAGE Edition and Robotnik's Revenge.
     
  8. Hez

    Hez

    Oldbie
    I planned on it being implemented. Probably making an option to play whichever sets of bosses you would like. Even though S3k isn't involved, I may just do the bosses for shits and giggles.
     
  9. Blastfrog

    Blastfrog

    See ya starside. Member
    Looks pretty good so far, but I have a suggestion. Perhaps the player shouldn't fly back in pain as if he were hit when the Knuckles/Tails power expires. It might be somewhat irritating trying to get somewhere from gliding or flying and then you get knocked back in the opposite direction away from the ledge, whereas if you didn't get knocked back you'd make it on to wherever you were going.
     
  10. Hez

    Hez

    Oldbie
    It totally does that actually. Only when you're using their power at the time. If you're flying or gliding or climing, it acts as if you hit a badnik with a shield.
     
  11. BSonirachi

    BSonirachi

    Wiki Sysop
    Some spiffy remixes there, I'm eager to hear the rest of them.

    Did you remix music from that Sonic Adventure 7 bootleg at the start of the video? XD
     
  12. jasonchrist

    jasonchrist

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    Sonic Classic Hybrid Project
    Just watched your latest video, and I see...

    Crystal Cove
    Rustic Ruins
    Drill Base
    Dark Valley
    Liquid Lagoon
    Jupiter Jungle
    Glistening Glacier

    A few of those had me stroking my chin in wonder, but finally we end with something more obvious...

    Flying Fortress
    Space Chase


    NOOOOOOO!!!!!

    For fucks cunting sake, Hez, why?!?! It's been done to fucking death. It was annoying when both S4 episodes decided to end in space for no reason other than "just because"... but Classic 2 is something *gasp* I actually want to play. It still looks like an awesome game, and I love the hell out of those remixes... but this space shit is seriously fucking with my morale.
     
  13. Dark Sonic

    Dark Sonic

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    Working on my art!
    I like space levels honestly, but maybe mix it up and make space NOT the final level.

    Give Eggman a Casino Base.
     
  14. Hez

    Hez

    Oldbie
    Well, not to drop the ball, but the final level isn't in space. It crashes into the ocean, where you are in a submarine type base. I was saving it for a surprise :P

    EDIT:

    Also, since you've all been good.

    Very work in progress. I stole the shapes in the ground from somebody, but to hell if I remember who, since the picture that inspired me is like 4 years old. They may change.
     
  15. Sparks

    Sparks

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    I think I remember those tiles, but the color choice seems really bland for the level (maybe blue, colbalt, gold, silver.. purple?). That's the only thing I would change, everything else is gorgeous.
     
  16. FeliciaVal

    FeliciaVal

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    oh? what happened to the other preview of the Casino Cave zone? or is it a separate level? This one is cool but I'm just wondering what happened to it
     
  17. Hez

    Hez

    Oldbie
    I really didn't want it to look so close to what I ripped off, but here's a pallete swap

    [​IMG]

    I'm also reworking the graphics a bit too, so this is just more for color.

    EDIT:

    Im tired as fuck, but here's a huge edit

    [​IMG]
     
  18. jasonchrist

    jasonchrist

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    Sonic Classic Hybrid Project
    Now that's VERY nice!!
     
  19. Icewarrior

    Icewarrior

    I'm a member of S.T.A.R.S !!11!!!1!! Member
    Cool to see progresses on SC2.
    You know I love SC1 so you can be sure I'm looking forward to play SC2 :)
     
  20. Sparks

    Sparks

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    Sondro Gomez / Kyle & Lucy
    The new version looks like a huge improvement over the old design. :thumbsup: