I don't have a working Mac, at the moment, but I do know that Apple computers can run the Windows OS as well. Look into something called Bootcamp that I think has been available on the last several versions of OS X. I'm not entirely certain, but I think there's also another way to run Windows that deals with adding a partition to the hard drive. Maybe not as efficient as running it directly on a Mac, but it could be worth a shot, and might be more stable.
I've run PC-based audio software on macs via both Bootcamp (which is... essentially Windows, not even an emulation - most multiplatform game hilariously enough run better on bootcamp than on OSX) and Parallels. Parallels is an emulation that's actually surprisingly solid.
You mean via Wine and a wrapping application? Anyway, try the latest version of Wineskin. Also, “off of” makes grammar sad
Might as well look into Bootcamp then. ...I'm not gonna lie, I actually shed a tear at this. Geez Louise, Falk... that was absolutely beautiful! Likely the greatest take on any piece of Sonic music I've ever heard of! What you wrote in the description there really set the tone of the stage and track for me. You magnificent man, I love this song SO MUCH. 8'D
http://soundcloud.com/falk-2/fire-and-ice This track is wonderful; I wish it was possible to have that epic fade transition in-game...
Eep, while it's almost too late to change course right now, I guess I should ask just for future reference. The plan for the OST is to provide an mp3 and FLAC download as well as a youtube channel with everything uploaded since youtube is still more popular than soundcloud (herfderf). The quandary I had was if I should loop each song once or twice before the fadeout on the OST. The songs are typically 0:45 to 1:30 with some outliers on either side; I've seen OSTs do both (both Sonic and otherwise) and right now I'm leaning towards loop-twice, even though that artificially inflates the length (and hence download size) Also leaving this here c u @ SAGE http://soundcloud.com/falk-2/ode-to-shattered-illusions
Everything below this assumes you can't get the best of both worlds, listenability and size, by using a format such as LOGG O:-) — I'd say twice, definitely. Sure, looping once, everything's there, but you barely get a chance to get into the song that way; and yeah, the listener could probably create their own longer version if they wanted to, but that would suck! With twice, it's more like a soundtrack, which one can sit back and enjoy – rather than a barebones set of short clips, which seems almost like a token gesture done begrudgingly. I figure you thought of all this already, just thought I'd explain my reasoning and lay it all out to save anyone else doing so. :P
Well, whoever wants to make LOGGs and/or those 10min/30min/34934hour extensions on Youtubes already could do so. I guess this is pertaining to the release itself, and as much as I think mp3 is an outdated sack of shit I'm still doing that anyway just because of function over form, I guess. (side-by-side with FLAC pretty much allows people to loop/encode/however they want while satisfying my perfectionist OCD tendencies too) And yes, you're absolutely right about the illusion of padding not being an illusion at all. Many of the game soundtracks I can think of which only loop once before ending either are really old (where there wasn't as much precedent) or have 4-5min tracks.
I think the songs should last between 2:30 and 3:30, so however many loops it takes to get there. (Discounting short jingles and fanfares, obviously.)
O_O My gosh, the new OST is an orgasm for my ears. Specially loving "When the End is in Sight", you guys are up to something very, very awesome. Congrats!! P.S. I've seen you guys intended to do some sort of fade between tracks. That seems far too tricky with MMF2 as (I think) this would require both tracks to be synched at sample level. Perhaps with an extension?
With an extension such as fmod integration, why not. Remember this technically really was meant to be no more than a fancy music swap and some graphical updates (and a bug fix) (and a secret at the end), not really a complete overhaul. Sonic ATS is the main event. p.s. Thanks
I'm sure it wouldn't be too hard to make a fade between songs, have both play at the same time at the start of the frame, one in Channel 31 and one in Channel 32, both with that uninterruptable setting to avoid them being replaced if too many sounds play. Then have Channel 32's volume at 0 and 31's at 100, and have a flag that sets 31's volume +10 and 32's -10 when on and vice versa when off, and perhaps have an event somewhere to sync the position when only one is heard to avoid any potential desyncing? If not, the fade should at least help hide desynchronization. Should only be a small handful of events to toss into the level to make the music swap feel enhanced like the graphics and music without going too far out of the way, right? Not that I'd judge if it wasn't that way, it's already a great game only getting better.
I would like to issue some criticism for the soundtrack so far. Prismatic: This music is awfully loud and compressed for an otherwise nice, majestic take on the Green Hill theme. I would probably like it better if you quieted down some of the instruments like the strings and maybe the part in the beginning before the drums kicked in. The tune as a whole could stand to be a bit quieter and more subtle, for that matter. Rocky Ride (all of it) It just frustrated me to listen to these tunes. Any hint of something interesting was almost always smothered by the generic, overused 12-bar blues chord progression. I really wish you had done something more interesting with this; I just don't like it.
It's not a take on the Green Hill theme, it's a remix of the previous two acts in the zone, and it happens to have a reference to Green Hill for like ten seconds. By that logic, "In Your Eyes"/"Topical Tropical" is a remix of Green Grove (it's not).