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The Supreme Topic of 'Other' Knowledge.

Discussion in 'General Sonic Discussion' started by McGuirk, Jan 10, 2007.

  1. Sparks

    Sparks

    Member
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    Sondro Gomez / Kyle & Lucy
    It's pretty awesome that a kid shows interest in Sonic Classic Collection.

    The news report itself is just disgusting, makes me want to consider Amtrak.
     
  2. Do the Japanese versions of Sonic Heroes, Shadow the Hedgehog, and Sonic Riders have options for English text? I really enjoy Junichi's voice-over work but I'd also like to be able to know what's being said.
     
  3. Espyo

    Espyo

    Member
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    Portugal, Porto, some street
    A Pikmin fan engine - Pikifen (https://pikminfanon.com/Pikifen)
    The long spring in Marble Zone has to be post-edited. I mean, Sonic Team couldn't have planned on doing that. It looks horrible and ridiculous, and, to my knowledge, you can't just have a regular object be 16x16 and then all of the sudden be 1024x16.
    I like how the... guy there shows how accurately how Genesis cartridges are inserted.

    Now for something a bit different, there's a spring out-of-bounds in SA's Emerald Coast. Of course, all those that tried to enter EC with Knuckles, Tails or Amy will know that, but anyway... I managed to get really close to it with Sonic.

    http://www.youtube.com/watch?v=cH5-oQ3Wf6k

    Anybody have any ideas? I'd love to see this happen. Well, I'll try making a short TAS in Dolphin by tomorrow, if no-one can make the jump until then. Note that this was recorded on the PC version, but the GC version is basically the same thing.
     
  4. LOst

    LOst

    Tech Member
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    No it doesn't work! Those are all edits on top of the video. I think a better quality video is needed to actually see it though.
     
  5. Puto

    Puto

    Shin'ichi Kudō, detective. Tech Member
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    Portugal, Oeiras
    Part of Team Megamix, but haven't done any actual work in ages.
    Random spam email I got:

    [​IMG]

    Familiar font anyone?
     
  6. Andlabs

    Andlabs

    「いっきまーす」 Wiki Sysop
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    Writing my own MD/Genesis sound driver :D
    While fixing our list of Third-Party T-Series Codes, I found one that led to "Sega (? - cleaning kit)". Turns out it's this thing, by a company "C-Seven":

    http://www.satakore.com/sega-saturn-game,,T-25901H,,Cleaning-Kit-for-Sega-Saturn-USA.html
    http://www.retromags.com/forums/topic/5964-saturn-cleaning-kit/

    Go nuts
     
  7. evilhamwizard

    evilhamwizard

    Researcher
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    Not sure if this was ever pointed out, but I doubt it because no one seems to care about this game.

    In Sonic Shuffle, it appears there's a debug menu that can appear at the title screen, or somewhere around there. It seems you can access a sound test, maybe a model viewier, a file system viewer, and a bunch of other stuff.

    Code (Text):
    1. Debug Menu DrvVer %1X.%02X.%02X
    2.   $@0Select Game[%s]
    3.  
    4.     $@7Select Game[%s]
    5.  
    6.     $@7Select Trap[%s]
    7.  
    8.     $@7Select Mev [%s]
    9.  
    10.     $@7Select Btl [***]
    11.  
    12.    $@7Select Tut [***]
    13.  
    14.    $@7Select Rec [***]
    15.  
    16.    $@7Select Sev [%s]
    17.  
    18.     $@7Select Bev [***]
    19.  
    20.    $@7Select Srm [***]
    21.  
    22.    $@7Select Vev [***]
    23.  
    24.    $@7Select End [***]
    25.  
    26.             DAT  NUM  STAT
    27.         $@4>$@7BGM    [**] [%02d] %s [%s]
    28.     $@7>BGM    [**] $@4[%02d] %s [%s]
    29.      $@7JINGLE [**] [%02d] %s [%s]
    30.          $@7SE SYS [**] [%02d] %s
    31.      $@7SE %s [%02d] [%02d] %s
    32.         $@7 SE ST0 [**] [%02d] %s
    33.     $@7 VOICE  [%02d] [%02d] %s [%s]
    34.     $@7 SE ST2 [**] [%02d] %s
    35.     $@7 SE ST3 [**] [%02d] %s
    36.     $@7 SE ST4 [**] [%02d] %s
    37.      $@7BGM    [**] [%02d] %s [%s]
    38.         $@4>$@7JINGLE [**] [%02d] %s [%s]
    39.     $@7>JINGLE [**] $@4[%02d] %s [%s]
    40.     $@4>$@7SE SYS [**] [%02d] %s
    41.     $@7>SE SYS [**] $@4[%02d] %s
    42.     $@4>$@7SE %s $@7[%02d] [%02d] %s
    43.     $@7>$@4SE %s $@7[%02d] [%02d] %s
    44.     $@7>SE %s $@4[%02d] $@7[%02d] %s
    45.     $@7>$@7SE %s [%02d] $@4[%02d] %s
    46.     $@4>$@7SE ST0 [**] [%02d] %s
    47.     $@7>SE ST0 [**] $@4[%02d] %s
    48.     $@4>$@7VOICE  [%02d] [%02d] %s [%s]
    49.     $@7>$@7VOICE  $@4[%02d] $@7[%02d] %s [%s]
    50.     $@7>VOICE  [%02d] $@4[%02d] %s [%s]
    51.     $@4>$@7SE ST2 [**] [%02d] %s
    52.     $@7>SE ST2 [**] $@4[%02d] %s
    53.     $@4>$@7SE ST3 [**] [%02d] %s
    54.     $@7>SE ST3 [**] $@4[%02d] %s
    55.     $@4>$@7SE ST4 [**] [%02d] %s
    56.     $@7>SE ST4 [**] $@4[%02d] %s
    57.  
    I don't know if all these strings are tied to the menu though. I found this in TITLE.BIN in the SUBPROG directory, not in 1ST_READ.BIN. Not sure if there's a way to get it to load up anymore.
     
  8. D.A. Garden

    D.A. Garden

    Sonic CD's Sound Test Member
    After looking for more work by Hideki Naganuma, I came across Ollie King's OST... and a nice link to Sonic Unleashed.
    Go to about 2:12 in the following video:

    I swear this is the exact same part that is used in Apotos - Windmill Isle Day. Not only that, but this track in itself also sounds eerily similar to Deep Core from Sonic Rush Adventure in parts. I'm not totally suprised by this, but it's a little strange as, to my recollection, he didn't do any music for Sonic Rush Adventure or Sonic Unleashed.
     
  9. PARASOL

    PARASOL

    Member
    [video]http://www.youtube.com/watch?v=EKU2vUAx4sc[/video]

    I'm not sure if it was mentioned before but apparently someone found an unused attack for Perfect Chaos in Sonic Adventure.

    (If this was mentioned before please disregard)
     
  10. MainMemory

    MainMemory

    Has-Been Modder Tech Member
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    Myself
    I'm fairly certain I knew about that even before I found the object in my disassembly.
     
  11. Huh. That's a pretty cool concept, though like Chaos itself it loses some effect by the water not quite matching up. Maybe it was intended for when you were further from the boss.
     
  12. Espyo

    Espyo

    Member
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    A Pikmin fan engine - Pikifen (https://pikminfanon.com/Pikifen)

    These 2 things should be added on TCRF. Or at the very least on our own Wiki. I've never heard of these things before.
     
  13. MykonosFan

    MykonosFan

    MODE CHANGE. Moderator
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    Same. Even as a kid I found it odd that Chaos didn't have some form of attack like this. It would appear that all this time there was one! That's really awesome to see after all these years.
     
  14. Diablohead

    Diablohead

    Indie dev Oldbie
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    Near London
    games
    You know when you play emerald coast as knuckles and the second area will spawn you under the water? that's the red spring you can see in that video.

    It must be an area off the map that they used to move stuff too while building the stage, since knuckles will spawn above the spring, maybe it was intentional until they decided to now allow knuckles to play that stage overall thus leaving it there.

    I agree, never knew about that missing perfect chaos attack at all.
     
  15. Black Squirrel

    Black Squirrel

    let's hurl a bwiki mart Wiki Sysop
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    the kwiki mart is real d'oh
    Don't want to clog up the other Generations topic(s) with this so

    Retro,
    http://www.youtube.com/watch?v=oNXBpzDp1K8 http://www.youtube.com/watch?v=B3a6lv6aJOg
    old | new

    some of you are musically gifted - is the lead in the newer track a tiny bit delayed in places? I notice this without fail on both the classic and modern variants in Generations, though less so with the modern verison because that's wildy different to the original track.

    It's not the first time I've heard these "errors" before too - I think there might be a few fan MIDIs from back in the day making similar mistakes. A difference between Mega Drive models? Some fancy reason regarding timing only musicans can explain? Squirrel has dodgy ears?
     
  16. Sparks

    Sparks

    Member
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    Sondro Gomez / Kyle & Lucy
    So looking at the surfboard gif from Sonic 3, I noticed something about the Sonic 2 sprites.

    [​IMG]
    They don't seem to be exact clones of the Sonic 2 sprites, some detail is different (most noticeable on the gloves and socks, but not limited to those).
     
  17. ICEknight

    ICEknight

    Researcher Researcher
    Weren't those frames just added to illustrate how the full animation would have looked like?

    In that case, whoever did that, might have taken the sprites from an altered sprite sheet.
     
  18. BSonirachi

    BSonirachi

    Wiki Sysop
    I dunno about the Sonic Shuffle one. It might need some testing first as there's no point in making a new page on TCRF if it's not been explored or documented in any way.
     
  19. Uberham

    Uberham

    King Of Oblivion Member
    Kinda, the entire tempo of the song seems a little slower, so it's logical you'd come to that conclusion.
     
  20. Herm the Germ

    Herm the Germ

    Hmm, not bad. Well done, doctor! Member
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    Dresden, Saxony, Germany
    MIDI-to-SMPS-conversions, mostly. Takin' requests, too.
    This is really trivial, but I thought I'd mention it, anyway -- Stages in Sonic Heroes internally numbered as 40-46 are the special stages. What's weird here is that the first Special Stage (after Seaside Hill/Ocean Palace) is actually the 2nd internally (stg41), and vice versa (so stg40 is the second SS played). :psyduck:

    EDIT: Correction, the Bonus stages are 40-46 -- Special Stages (as in, Emerald Challenges) are 80-86. But the "2nd comes first" occurs there, too.