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Sonic 2 - Lost in Time

Discussion in 'General Sonic Discussion' started by ComPro, Jan 24, 2005.

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  1. ComPro

    ComPro

    Just hangin' around. Member
    Seeing that there seems to be some sort of time travel proof for Sonic 2, I have taken all of the levels (final and scrapped) and put them together into an order I thought to be logical for what belonged with what in a Past/Present/Future type of scope.

    Code (Text):
    1.         Past            Present         Future
    2.         ---             ---             ---
    3. 1      Wood            Emerald Hill    Metropolis
    4. 2      Aquatic Ruin    Chemical Plant  Genocide City
    5. 3      Desert          Casino Night    Oil Ocean
    6. 4      Winter          Mystic Cave     Hidden Palace
    7. 5      Hill Top        Sky Chase       Wing Fortress
    8.  
    9. FINAL                   Death Egg
    Wood/Emerald Hill/Metropolis works because Wood Zone is just trees...nothing more than that, but then it evolves into Emerald Hill, a nice place with some trees, some hills, and an overall nice landscape. Then, it all is ultimately turned into Metropolis - a machine world.

    Aquatic Ruin/Chemical Plant/Genocide City seems to work because Aquatic Ruin looks like an ancient world, belonging in the past, later having a chemical factory built on top of it. The water in the Aquatic Ruins becomes polluted and turns into the nasty pink Mega Mack. In the future, the chemical plant reaches its destruction as it turns into Genocide City - the ruins of the factory.

    Desert/Casino Night/Oil Ocean seems to really make sense to me. The first thing I think of is Las Vegas - once a barren desert, now a casino. In the future, Casino Night becomes a city covered in oil and metal and just destroyed.

    Winter/Mystic Cave/Hidden Palace really seems to work well too, seeing as Winter Zone could be taking place on a mountain (as argued in another topic), or during an ice age. The present would be the more dried out, rocky Mystic Caves, but in the future, these Mystic Caves are transformed into the "mystical" Hidden Palace.

    Hill Top/Sky Chase/Wing Fortress really doesn't seem to make much sense, but since they all seem to have a sky setting to them, they can be grouped together. I really don't have much of an explanation as to how they link into the past/future/present relationships, but the rest seem to make sense.

    Death Egg would then be the ultimate final fight.

    After a lot of thought, this is what I came up with. Please feel free to agree, modify, or completely shoot down this post. I'm looking forward to seeing some of your comments.
     
  2. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    Although I do agree with the philosophy of the post, I don't think Time Travel in Sonic 2 worked quite like that, nice stuff though! Wood, Emerald Hill, Metropolis seems fairly plausable.
     
  3. Jayenkai

    Jayenkai

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    1 Wood Emerald Hill Metropolis
    2 Aquatic Ruin Chemical Plant Genocide City
    3 Desert Casino Night Oil Ocean
    4 Winter Mystic Cave Hidden Palace
    5 Hill Top Sky Chase Wing Fortress

    1. I can't see Wood or Metropolis's features in Emerald Hill (or vice versa). Where are the long travelators, where did the swirly corkscrew things go. Doesn't really work too well.

    2. Depends on who/what was "genocide"ed! If the original people of the Aquatic ruin are killed, then Genocide would come in the past, then Aquatic Ruin, then the Robotnik style Chemical Plant.

    3. ?

    4. OK, but what about this.. If you start playing in the present, you should start with Winter. It's bland, and mostly uneventful. The interesting stuff occurs when you visit the future/past. Hidden Palace would be the past, since it fits in with the mystical earthy style of magic that's in Sonic's past. Then Mystic Cave would be the leftover ruins of Hidden Palace which are uncovered in the future. Although, I am assuming some huge kind of storyline here :(

    5. ? These are just storyline events. Sky Chase leads directly onto Wing Fortress. By the time they stuck these two zones in, I'm pretty sure they'd given up on the Time Travel gubbins.


    Winter and Desert though, are meant to be linked, though, so we should try to keep those two together. As are Emerald and Hill Top (although, I still believe Hill Top was a last minute zone, made up of A) what gfx do we have? and B) do we not have a level like Marble?)
     
  4. McAleeCh

    McAleeCh

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    ...Which is why the Zone appears in some of that earliest concept art for enemies? The level that the Snail is pictured in is listed as 'Hill Top'.

    Not to mention that one of the earliest shots (from a magazine) that we have apart from the three mockups (Green Hill / Desert / Hidden Palace) is of Hill Top, with the green balls on the see-saws rather than the Gola heads.

    Some Zones were planned to have shared art like this - the winter level and Desert Zone being two of them (though presumably after the time travel concept was scrapped, since otherwise Brenda would possibly have been working on Rock Zone aswell), aswell as Green Hill and Hill Top, and Chemical Plant and Death Egg (though whether this last one was planned from the beginning remains to be seen, since Death Egg was seemingly added in later into the development process, wheras Hill Top was present from very early on. They may even have had different plans for Death Egg originally which, like Genocide City, were cut for time constraints).

    So, yeah. That's my reasoning as to why Hill Top wasn't a 'last-minute zone'. Almost completely off-topic, but yeah.
     
  5. ICEknight

    ICEknight

    Researcher Researcher
    As far as we know, there was never a "Future" for any zone in Sonic 2... =|
     
  6. Kama

    Kama

    Sittin on my Bench, Watchin the sunset. Member
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    I believe the concept involved only two timezones. In this case, present and past. Act 1 would serve as the present and act 2 would serve as the past. Or vice versa. When used with this concept we get better results.

    Past: Hill Top
    Present: Emerald Hill

    Past: Aquatic Ruins
    Present: Chemical Plant

    Past: Wood
    Present: Metropolis

    Past: Hidden Palace
    Present: Mystic Cave

    Past: Rock
    Present: Desert

    Past: Casino Night
    Present: Genocide City

    My (old) theory on the subject can be read here.
     
  7. ICEknight

    ICEknight

    Researcher Researcher
    I think Metropolis and Genocide City would also be good Past/Present levels, specially since, according to their name, they're both supposed to be some kind of cities.
     
  8. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    I thought you said the name of levels didn't mean anything? *cough*DHZ*cough*
     
  9. ICEknight

    ICEknight

    Researcher Researcher
    What?
     
  10. Frigidare

    Frigidare

    Above picture copyright of IFG Publications Member
    Winter Zone and Desert Zone are linked by nothing more than the graphics used.
     
  11. Jayenkai

    Jayenkai

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    Hmm.. Good point :(

    I should've noticed that, really!

    So, how do you think the time travel would've worked, then? Would it have been story based, or more like Sonic CDs?
     
  12. ICEknight

    ICEknight

    Researcher Researcher
    In fact, the Winter level might have been concepted right after the time travel and Rock Zone were scrapped, to add more variety to the level landscapes.

    Anyway... Every single one of the developers we've spoken with barely remember a very early time travel feature, and aren't even sure of it, not even the person that provided the scan that proved it. Also, only that extremely early enemy sketch actually has a past alternate zone (it could even be a Sonic 1 sketch they kept for the sequel), so the Rock and Desert zones could be the only ones that were ever related this way...




    It's always fun to speculate, thought.
     
  13. ComPro

    ComPro

    Just hangin' around. Member
    There are many paths in the "walls" of Emerald Hill that, I suppose, could qualify as the "travelators" that you speak of, plus he corkscrew and the spinning tube in Metropolis are similar.

    I ordered it as I did because Aquatic Ruins already has an ancient landscape, plus the recurring theme is going from more of a landscape to a busy city/plant, to a barren, destructed area.

    Think of Las Vegas. Before the casinos, it was pure desert. The casinos went up, and there you are...Casino Night. In completing the theme of landscape/city/destruction, Oil Ocean seems to fall in quite nicely, in my opinion.

    Hmm...That sounds interesting. I like that.

    I stated that this made the least sense, bu tthey were all left, so I grouped them based on their similarities of altitude.

    What proof do you have that Winter and Desert, and Emerald Hill and Hill Top are related? The tiles were going to be/are the same. That does not mean they are linked.

    Since we seem to have a fairly early beta version of the game, more or less an alpha rather than beta, and Hill Top is pretty far in the development, I'd have to guess that Hill Top was being planned for a long while rather than thrown together at the last minute.
     
  14. Vangar

    Vangar

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    It seems to me, that if Hill Top was developed first (and it was, seeing the screenshots) that Emerald Hill was made after.

    So when you say "Hill Top is just a pallet change of Emerald Hill." You should say "Emerald Hill is just a pallet change of Hill Top!"

    Just a Guess, anyway :P
     
  15. magraimon

    magraimon

    A superficial anomaly of the human psyche! Member
    I'd think the opposite, for the same reason :

    Considering that the sonic world (pre-sonic adventure) was mostly animials, unless there was a built up lost civilisation, cities would tend to be future destruction caused by
    robotnik, therefore its more likely that both city levels were future remains of an otherwise undeveloped past.
     
  16. ICEknight

    ICEknight

    Researcher Researcher
    Even if Robonik was originally the only human in the Sonic universe, there's already a "non-evil" city in Spring Yard's background, which is set in the present.
     
  17. magraimon

    magraimon

    A superficial anomaly of the human psyche! Member
    Sorry, what I meant was, that the cities are created by Robotnik. Unless he had gone into the past and built the city, it would stand to reason that past = natural and present/future = city/mechanised.


    Robotnik probably made spring yard. Probably :P
     
  18. Green Hill (past) - Starlight (future)

    Marble (past) - Spring Yard (future)

    Labyrinth (past) - Scrap Brain (future)

    man that's too easy :P *shot*

    Ok, now let's get serious.

    Robotnik is a human being. Is he? He looks like one but at the same time he doesn't. Anyway, I see Sonic 1 going much like Sonic chasing Robotnik, or being attracted by him to his traps (as we can see at Labyrinth Zone 3, where Sonic doesn't really fight Robotnik). The places where we have to go through are nothing more than eventual places on the way until we reach Scrap Brain and Final Zone, the only places really created by the Dr., at the beginnings of his evil plot.

    So, IMO, Robotnik began to build city-like stages starting on Sonic 2.

    Secondly, from S1 to S3K, and ignoring time travel on Sonic 2, we see Robotnik striking on Sonic's world, and, noticing that he's not succeeding on this particular evironment, he starts to attack the human world, a different place where Sonic may fail. Considering Robotnik as a human being, we have in a nutshell:
    - Sonic's world: Robotnik fails
    - Robotnik's world: Sonic fails?
     
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