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Stella the cat

Discussion in 'Engineering & Reverse Engineering' started by FeliciaVal, Jan 20, 2011.

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  1. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
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    being an asshole =P
    So, I go to Final Zone, beat the boss... and then get killed by the eggmobile when I try to destroy it ._.'

    Also for some reason whenever I try to destroy the monitors when next to them using the tailspin Stella won't move forward and the monitor will stay intact. I need to go back a bit for it to work.
     
  2. FeliciaVal

    FeliciaVal

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    ah yes, that's because I haven't increment the radius for it. I'll ask E-122-Psi on how to fix that since I'm unsure on how to fix it.

    Thanks for commenting and for the bug report!
     
  3. BlazyNights

    BlazyNights

    Too lazy to learn ASM since '06 Member
    I'm liking this hack a lot for what it is, all the sprites are really cute and well done. The kick and spin are fun. Normally, I'd complain about a jump dash since I've seen it in so many hacks but I'll make an exception here, why? Because you don't ball up when you jump, so it's more than just random accelerating. I played it on Gens/GS. and here's some things I noticed and some comments:
    • I really like the pose for falling down after a jump
    • The HUD colours need reworked, same with the score tally, especially the blue (Yeah I know you were fixing the colours, saying it anyway)
    • If you let the demo play and come back to the title screen, between the A and the R of stardust will be an artifact, garbled, whatever you want to call it
    • Speaking of artifacts, '10' for points was sometimes messed up in spring yard and marble zone
    • It'd be nice to see a bit more of a spring after kicking something in mid air
    • As mentioned before, there's that slight teleport with the tail attack
    • Some monitors can be hard to hit because of the moveset, same can be said for enemies (mostly labyrinth zone)

    Marble Zone:
    The palette works above ground; below ground, not so much, especially the fireballs (fire's a problem everywhere, but I'm sure you knew that)
    The moveset can make this zone a lot different, easier
    I died while invincible during a jump dash, it was between a block, empty space, and air

    Star Light Zone:
    I like the green invincibility sparkles for some reason
    The boss can be reached with a jump kick (also happens on GHZ, probably on other bosses too)

    Finale:
    Doing a mid air kick does not hurt the boss
    I accidentally caused an underflow by spamming tailspins on the ground (only 255 more hits to go!)


    Like I said, I really like this hack and I think it'll be interesting to see where it goes with custom levels.
     
  4. FeliciaVal

    FeliciaVal

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    thanks for the feedback, I was actually aware of all the problems you mentioned, but as for know I lack the knowledge for fixing them, so I think I can call this project finished as for now...but thanks anyways, im glad you enjoyed it :)
     
  5. MathUser

    MathUser

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    Unlike the shadow in sonic 1 hack this hack is very incomplete as you are aiming to also change the levels so I don't know if such a early hack should get a wiki page. The Shadow hack was mostly just a character in Sonic 1 hack and was mostly done when posted.
     
  6. FeliciaVal

    FeliciaVal

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    aw ok :( that's sad to hear...I thought this one was kinda complete since I saw there is another hack called Yeth that got wiki page too
     
  7. MathUser

    MathUser

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    Well, it looks like he has a few levels done so I think you should at least have one level done before someone can put it on the wiki. Sad that you are abandoning the hack before then though.
     
  8. FeliciaVal

    FeliciaVal

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    im kinda on hiatus on this project because I lack knowledge on how to fix most of the stuff also no idea how to start editing levels, since SonED2 is really complicated for me
     
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