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E.S.E. II v0.04 Beta

Discussion in 'Engineering & Reverse Engineering' started by Esrael, Sep 27, 2004.

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  1. Esrael

    Esrael

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    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Features
    Tile Editor Added (Sonic 2 Only)
    You can import levels direct from Sonic1/J , Sonic2B, Sonic3K in to Sonic 2 Rom
    Hex Editor Added in Menu Tools

    Object Editor Bug fixed.
    Master System Support added in Palette Editor (Sonic 2)
    Other bugs fixed.

    Requiere the old version of ESE II (v 0.03)
    I have a problem with ftp in projectnemesis. (will be fixed soon)
    You can get the new version aqui Thanks to Yuski the Dog
     
  2. Icy Guy

    Icy Guy

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    GoldenEye 007 level hack
    Fairly impressive update, Esrael. :( I like how you've decided to include Master System support, since that's not something many other editors have (I'm glad to see I'm not the only one interested in supporting the non-Genesis games), and I also like how the new "import" feature works.

    Although for some reason, I can't seem to find the Tile Editor, even when I load Sonic 2. What's happening?
     
  3. Esrael

    Esrael

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    Neto Assembler Editor / Sonic 2 Delta / Neto MD-DOS
    Click in Menu Tools->Level Editor
     
  4. Icy Guy

    Icy Guy

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    GoldenEye 007 level hack
    OH! There it is. Thanks. :(
     
  5. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    It's pretty good.

    There a a couple bugs fixs that you might want to put in miscellaneous.

    Bug 1

    Mirror Crawlton Bug

    [​IMG]

    The pic is from my hack, but this happens in Sonic 2 too. The only reason I'm showing a pic from Lost Paradise is because it's a lot find this bug.

    Bug 2

    [​IMG]

    For some reason the game locks up when you kill them the right way. It's a very hard bug to make it happen when want it to happen. Just doing the bug can take a few minutes. The quickest way to activate the bug. Is make Sonic go super and just try to kill them. Like in the pic.
     
  6. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    But that's using debug mode so it doesn't really count does it?

    On a separate note, I hit the Level Editor but can't figure how to edit the actual tiles. I have a freshly migrated unedited Sonic 2 loaded but can't find the tile editor anywhere.
     
  7. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    I've found both of them without out debug. I just them this way because I can move around faster.
     
  8. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    Oh. I though you used debug to place a bunch of that enemy around the area first. Guess not.
     
  9. Icy Guy

    Icy Guy

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    GoldenEye 007 level hack
    The Tile Editor form? is loaded behind/at the same time as the Level Editor form?, when you select the latter option from the menu.
     
  10. SonicMaster

    SonicMaster

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    You may want to update the SSRG URL in your "About" window. SSRG is now http://ssrg.shadowsoft-games.com/.
    I also have no real bugs that I have noticed that haven't been pointed out. There are no bugs in the actual program that I have noticed. Nice job, keep up the good work.
     
  11. Hivebrain

    Hivebrain

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    Very good.

    Esrael, I'll send some updated object defs for Sonic 1 soon. I just need to finish Marble Zone's objects.
     
  12. Syren

    Syren

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    Reintergration
    Ooh, this looks SO awesome. I can't wait to try it out :D

    Who knows, maybe because of this I'll actualy pull a hack out of my sphincter.
     
  13. .hack//zero

    .hack//zero

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    Working on a vulkan game engine for fun. Learning Ray-Tracing.
    Looks about the the same as Sonic 1. Excpt for that fire sheild.

    Are you making a elemental sheilds hack?

    Fire
    Bubble
    Elec
     
  14. Rika Chou

    Rika Chou

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    I think you misread both the quoted posts.
     
  15. Syren

    Syren

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    Reintergration
    I did mean ESE, but Hivebrains hack does also seem uber cool.
     
  16. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    Okay I found it but how do I edit the tiles? It seems as though I can only view them there.
     
  17. Rika Chou

    Rika Chou

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    It's alsmost exactly the same as SonED. There is "select mode" and "draw mode".
     
  18. Hayate

    Hayate

    Tech Member
    Hm. I still prefer SonED. Fullscreen for one thing. And the fact that I'm used to it. And the fact that I can easily port graphics in SonED. And because the last time I used the level editor in ESE, it didn't seem to do a thing. :P
     
  19. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    I've got the concept but how to I switch the modes? Normally I'd've (wow, nice contraction :shocked:) figured it out by now but I can't find anything relating to the tile editor other than the window. Is there some documented list of controls I'm missing or something?
     
  20. Hivebrain

    Hivebrain

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    The tile editor is really good. It's exactly the same as SonED's, only not as slow. As soon as ESE does tile editing for S1/3/K, SonED will be more-or-less obsolete.

    Does ESE erase data added to the end of the ROM (after expanded level data), like old versions of SonED did? And I'd like to be able to get rid of the tile editor, so that the level editor runs more quickly.
     
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