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My Hackage quest!

Discussion in 'Engineering & Reverse Engineering' started by Taruko, Sep 4, 2004.

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  1. Icy Guy

    Icy Guy

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    GoldenEye 007 level hack
    You can "Yey" all you want, but I beat out your post in the GCZ topic. ;)
     
  2. Syren

    Syren

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    I noticed. Grr!

    So, Taruko, basicaly it's very complicated and near impossible for you to do this. Do you understand this?

    EDIT: If you would like, I could go into further discussion on why certain things would be hard to do.

    Another EDIT: It's nice to see you are ambitious though. You set your aims high and it sounds like you are willing to learn an awfull lot.
     
  3. Taruko

    Taruko

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    Awww... But I had the idea for the title screen and everything....

    Yes I'll try my best!! I learn anything it takes!!!
    but, it will take time.... and I only have one week before school starts.....

    EDIT: This is not going to work in the real thing... Just concept art....
     

    Attached Files:

  4. Syren

    Syren

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    The image you have attached to that post (and I'm assuming that you are implying that it was going to be used as the title screen) would not work. The Genny's graphics would not support that, because it has to be at a maximum of 16 colours for it to work at optimal performance. Also, if you were going to make options (like 1 player, 2 player, options) then that would again require the use of 68k ASM.

    (I'm going to edit this post too.)

    If you have noticed, the Sega Genesis (and all emulators of) have limited graphics. Do you think that all games had the option to have more than 16 colours and a bigger resolution of 320x220? They didn't, nor did games developers think "Hmm, let's make it look pixelated because das ist uberweiss!". Hence why it would not work without atleast changing the colour depth.

    By the way, this post may come across as me being mean. I'm not, I'm simply trying to explain it better, and I'm sorry if it seems otherwise.
    Cue the tounge out emoticon.
    :P
     
  5. JoseTB

    JoseTB

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    ...
    You need seriously learn some more about the genesis posibilities.

    Anyway,here is how you can do that,in "easy" steps:

    1.Learn the basics about genesis. (some days)

    2.Learn hex (week/s)

    3.Learn 68k stuff (month/s?)

    4.Learn or research some in the naka's engines to understand how they work(depend of some things)

    5.Wait until somebody release a S3k dissasembly.

    Then when you do all of them,you will understand why you don't want to do that ;)


    Now seriously,as you can see is not so easy as change some bytes and copy paste.You have to know a lot of stuff,and still with that it will take you some important time to finish it.

    But nothing is imposible.
     
  6. Taruko

    Taruko

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    haha! I know that, that's just the basic Idea, of course... No way the Gen could handle that... One of them is a Saturn image after all...
    But I was just brain storming, silly...
     
  7. Icy Guy

    Icy Guy

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    Well, technically, he could do it as a 64-color image. It's just that he wouldn't be able to use that image as-is. Instead, he could utilize the 4 different palettes for different "elements" of the picture. For example: I could see the bright blue Sonic, the "Sonic Legends" logo, the blue swirl on the darker Sonic's hand, and the swirl behind Sonic & Tails utilizing 1 or 2 palettes. Then I bet the darker Sonic and Metal Sonic could use 1 palette, and then Tails could use the 4th palette, along with the background.

    With that said, there would still be some substantial quality loss, but sometimes you have to take what you can get.
     
  8. Quickman

    Quickman

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    Technically time could be saved by just using ONE engine (the S3&K engine) for everything and simply attempt to emulate Sonic 1/2/3&K levels as best we can with the one engine. Something could be implemented to disable certain aspects of the engine for those levels which do not require them.
     
  9. Taruko

    Taruko

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    Icy Guy: She... not he.... I'm a girl....As always, I could grey scale the Metal Sonic vs Sonic and the yin and yang thing is obviously asking for the grey scale.... But the Apple of my eye is the way I made the Title-logo look like the Sonic adventure 1 logo :P.. ahh good ol' photoshop...

    Quick Man: Well, yeah... that's pretty easy...
    As of right now I'm working on my hack, I'm starting with attaching sonic 1 and 2 together... I'm guessing with all the resorces available to me and that stuff put aside, I'm just gonna have to learn 68k, does any one have a tutorial or exsisting knowledge of it?
    The last question I have is with the exsisting editors out there

    Esreal Sonic editor II - Is there a translated version?
    SonED - I give it a save state along with the game for S3&K and S1 but even though every things right, IT keeps spitting out errors and garbage graphics.....
    Sonic Hacking wiz Pro II - When I try to open it gives me an error about not being able to load comdlg32.ocx and that mine might be outdated!

    that's all...
     
  10. JoseTB

    JoseTB

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    Take your translated version:

    Idioma->English.

    That came to my mind too,but I thought that to make it look like if it was real,like the boss,the music,the different background effects,and some objects maybe it is better by the hardest way.Art and collision is 100% posible to port to sonic 3 and/or knuckles,both from sonic 1 and 2.But now comes the fact that it would be needed to expand it to add more level slots.Maybe is posible too,I haven't tried that yet,I will look.
     
  11. Taruko

    Taruko

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    JosetheBest: haha, don't mind me, I'm stupid :P

    well, I downloaded this Snasm68K ,"Assembles Motorola 68000 asm files." that came with no instructions or read me from Sonicology...

    so I still need to learn 68K and the rest I already know and/or have a guide for....

    Now! Back to the Workshop fer me!!! X3
     
  12. Quickman

    Quickman

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    Both not really worth bothering with.
     
  13. JoseTB

    JoseTB

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    I would give some links to you and I would tell you to check the post in the E&RE archive (I wonder if the letters at the end of the description can be bigger :P) BUT don't go to learn 68k stuff if you don't know very well Hex.If so,learn hex first (is needed).

    And also,Quickman is right.Soned is only useful if you are planing on doing new level art.But if what you want is port levels,then hex is your (faster) friend.
    And SHWP II,well,everything of it can be done in hex,and most of the features are in Ese II too.
     
  14. Icy Guy

    Icy Guy

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    Ack, sorry about the gender mixup. :P

    Anyway, if you're looking to learn 68K, I'd recommend reading the document on this page. It's a PDF with tons of info about the 68K family of processors, as well as the instruction set. Additionally, Mask of Destiny's basics tutorial is a good read, and it might be better to read the latter document first.

    EDIT: Note that, as JoseTheBest said, you should learn hex first, if you need to. THEN you can worry about 68K.
     
  15. Syren

    Syren

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    Warning concerning 68K (for some reason I keep wanting to call it 56k =\) :
    It's a LOT to take in, and it's quite confuzing. It's not as simple as downloading an assembaler, going to a place in the file, and changing things like you would in Hex.
     
  16. Hayate

    Hayate

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    LOL. Damn, now that you said that, I keep saying 56k <_< <_< Awell...
     
  17. Syren

    Syren

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    Hehe, sorry.

    So, Taruko, you were going to glue all these games together like a mega collection, yet you were going to edit quite alot. Something makes me sence that you were just gathering ideas and saying "Yeah I'll do all that too". It's not that easy.

    Before making a hack, you must read up about the Genesis. That's the main thing. After you fully understand that, start learning hex. Some guides might complicate you, but just post whatever the querry in E&RE.

    Also, whilst I'm on the topic of hex; the learning of, I just want to say that I may be writing a few newbie friendly guides (like pallet editing, for a start). This might take a while, since I'm back at school and this year it's my main priority.
     
  18. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    Everybody here is right. At the current point in time I doubt that the EToOH (Elite Team of Outstanding Hackers, which doesn't exist but in my mind consists of Esrael, LOst, Nemesis, and saxman) could pull off something this big in under two years of constant work. It's just too tough even though it would be awesome beyond all reason. You're better off taking Multimedia Fusion, Game Workshop, Klik & Play, etc. or using a web-based language like Java or Flash and make the whole thing yourself. Just copy level art and layout by hand then you won't have to worry about editing or size limitations. It will still be alot of work but I think it would be easier if you did it some other way than messing with the roms trying to get it to work.
     
  19. Hayate

    Hayate

    Tech Member
    which are crap...

    GM rules. Don't be a lazy arse and use <insert contents of above quote here>. Port the engine yourself.
     
  20. Drakmyth

    Drakmyth

    Inspector Drakmyth Master at your service. Oldbie
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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    They're not that bad. MMF is actually very good. Not nearly up to par as a full fledged language but they can make fairly impressive games if you use them correctly. Although I would say that K&P and TGF do suck, MMF doesn't. You just have to know how to bring out their full advantages.
     
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