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In case you didn't already know.....

Discussion in 'General Sonic Discussion' started by Kama, Aug 18, 2004.

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  1. Drakmyth

    Drakmyth

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    I doubt it. That was their official excuse but if fans could do it (Gens) then I would expect a professional company to do it (SEGA).
     
  2. Quickman

    Quickman

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    Gens is for the PC. SMC is for the GC. Big difference.
     
  3. Syren

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    I think his point was if a fan could make an emulator for the PC, a professional company should be able to make one for anything, like the GC.
     
  4. Skaarg

    Skaarg

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    Well the Mario the Lost Zones game on the Super Mario Allstars is actually the jap. ver of SMB2, but we got a game called Doki Doki Panic that just had all the sprites changed. Kind of sad really, the reason they did this is because they thought the jap SMB2 would be too hard for Americans but fine for japs. *plans another hiroshima*
     
  5. voice

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    Ok, Im pretty sure the reason SCD was not included with the whole mega collection was due to, believe it or not, space contraints. If any of you own the mega collection, you know that its loaded up with many extras including 5 high quality MPEG videos, heres where the bulk of the space was most likely wasted. All of us should know that the higher the qaulity, the bigger the final file size will be. So at the quality they used to record the video, even the little 50sec Sonic Adventure 2 Battle advert they slipped in could easily top 10MB. The chronological history of Sonic video has to be over 100MB due to the fact that its MPEG and I can barely see those little blotches you often get with MPEG when you use a lower frame frate and its over 7mins. Add in for the other 3 videos (Sonic CD Beginning vid + Ending vid, and the Sonic Advance 2 advert) they could have used possibly, keeping in mind I don't know what rate the mpegs were recorded at, over 300(rough guess even though its possibly wrong)MB for the video.

    The games really don't matter in the size because most are 1-3mb anyway. But its possible the emulator software they used could be, size wise, way bigger than the ones we use(Gens, or Kega) so they could emulate it all properly, IE Sound. so perhaps that covers 10MB, possibly over 12mb of games since im making guesses here. Also with the Mega Collection comes a plethera of pictures taken from their animation studios, and comic book cover scans. Now if they avrg out about 72kb, and thers over 100, theres a good chance that 100MB was used up for the pics. Now you account in for the audio wich, if CDA could be somewhere around 20MB, or if MP3, 763kb, and theres a diffrent song for each section. so that could be alot of MB usage(dunno because I confused myself with the CDA/MP3 Comparison)

    You now get to the core programing of the disc istelf, they had to write software to make the menus work and have it load the emulators properly didnt they? That could take up around 30MB of space, again a rough guess. So what are we up to now, hmm 332MB, I know some of my numbers are off and this would prove my theory false because the avrg gamecube disc holds 1.5gb of data. Bah I strongly think, though, that it had to do with space, the only way to find out is contact SonicTeam and ask "Hey! why didnt you include Sonic CD you cheap bastards!"
     
  6. Hayate

    Hayate

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    Sonic CD is BIG, over 50 megs even when put into a RAR. Still, if a GC disc holds over a gigabyte, I don't think that would be why.
     
  7. Quickman

    Quickman

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    They couldn't emulate the Sega CD well. I don't see why this is so difficult to believe. Gens took years to develop to the quality it is today (and it's still not perfect) and they were allowed months.
     
  8. voice

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    And SEGA's genesis emulator is better? It still has that damn line on the bottom of the screen that Gens has, that aint perfection, so to say that they didn't include it because the game couldn't be emulated "perfectly" is BS.
     
  9. Drakmyth

    Drakmyth

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    In the void beneath the ancient maze...
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    I guess if you look at everything they included the fact that they ran out of space does seem possible. But I know that any Sonic fan would rather have had SCD than the covers of the comics (now if they were the comics themselves things might be different but just the covers? No way.) And I heard that Sega bought a fan made emulator to use for SMC. If that's the case then it shouldn't have been too hard to add SCD support. (Not something I could do mind you but for SEGA it shouldn't be problem.) Plus, didn't Gens' source go public way before SMC was released? If that's the case couldn't they have just used Gens and if they have to release the source they used (which I really can't see being modified that much) on their site?
     
  10. GerbilSoft

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    Maybe they ran out of space on the GameCube version (since we all know Sonic Team's code is horribly bloated and stuff), but they can't possibly use the space limitation excuse for the Xbox/PS2 versions. 4.7/8.5 GB? What else could take up all that space? (The games themselves take up next to no space.)
     
  11. Drakmyth

    Drakmyth

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    In the void beneath the ancient maze...
    Sonic Eclipse 2, Return of the Hidden Palace, Unnamed Sonic 2 Hack
    That's a very good point. I wasn't thinking about size differences between the consoles. Actually I had forgot the game was made for consoles other than gamecube altogether.
     
  12. voice

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    SCD is way bigger than that, the ISO itself is 114MB. The total dir size for SCD(including the bios file that is needed), SCD tops out at about 156MB total size.
     
  13. Rika Chou

    Rika Chou

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    If I remember correctly, the SMC disk had more than enough room to include SCD.
     
  14. Syren

    Syren

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    I expected it would have, failing that SEGA could have used two disks, like the bonus Wind Waker pack with Ocarina of Time.
     
  15. Frigidare

    Frigidare

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    *BUMP*

    So, when is this Sonic Mega Collection Plus coming out? I can't find anything official on it.
     
  16. Wetflame

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    Honestly, you talk about the SegaCD as if it was an entirely different console. Nobody really *tried* an SegaCD emulator, that's the problem. It is quite a bit more advanced than the Megadrive, alright - playing SonicCD's special stages will hint at that. But still... it's basically a Megadrive with a CD drive.

    When you have a hug team with all the infromation on how every bit of that console worked, it's going to be a lot easier than a couple of guys working in their parent's basement.
    Not only that, they only have to check compatibility for ONE GAME.

    So yes, they're just lazy.
     
  17. Icy Guy

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    A month ago, or thereabouts. :P
     
  18. This may be a waste of a trial member post but still...

    I think he meant what's the Europe (UK) release date, I would like to know too if anyone knows?
     
  19. SonKnuck Jr.

    SonKnuck Jr.

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    My theory about the reason why the couldn't fit it all is, because of the different scripting languages,yeah like Sega would actually want to change all the SCD coding into OpenGL/Asm/or whatever the heck it is, to lose the money. I think not. For the gameCube problem space is not a necessity, not like it is with XBOX/PS2 for that matter. But you know I could be wrong,heck chances are I'm just setting up my own trap for you guy/gals to get me in.
     
  20. Frigidare

    Frigidare

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    Yeah, I suppose I didn't make that clear.

    Anyway, my point is that none of the UK media seem to have mentioned it (no adverts or anything). Is it coming over here?
     
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