don't click here

Basic Questions & Answers thread

Discussion in 'Engineering & Reverse Engineering' started by Tweaker, May 29, 2008.

  1. Animemaster

    Animemaster

    Prison bitch! Member
    346
    0
    0
    UK
    Sonic 1 Revelation
    Um, thats not why I posted this here dark sonic =/, I really need some help!.
    Edit: Never mind, I had to change the 3rd palette row, but its soughted now.
     
  2. Dark Sonic

    Dark Sonic

    Member
    14,632
    1,632
    93
    Working on my art!
    I knew that but I couldn't help with the palette problem so I just gave you my opinions in general =P
     
  3. Harmony Friends

    Harmony Friends

    it's the whole gang Oldbie
    hey, riddle me this. how hard (if even possible) would it be to hack S3K or less preferably S2 to make the camera focus on tails in the Sonic & Tails mode? I know this sounds kinda weird but hey.
     
  4. Animemaster

    Animemaster

    Prison bitch! Member
    346
    0
    0
    UK
    Sonic 1 Revelation
    Anything s3k related varion is your guy. I'm sure if you ask him he may be able to help you.
     
  5. Ell678

    Ell678

    Am I Annoying You? Member
    2,382
    26
    28
    Barrow, England
    Sonic Incursion
    Guys, I feel like such a tool for asking this because everybody else seems to have figured it out...

    My new HUD misses the E on Score. Along with some of the score tally words. I can't for the life of me figure out where to find the data to edit it.
     
  6. Selbi

    Selbi

    The Euphonic Mess Tech Member
    1,541
    155
    43
    Northern Germany
    Sonic ERaZor
    You might know, when you have debug, the E on SCORE gets replaced with all the values. Because Sega sucks, they were making the location of the numbers to the E. The file you are looking for is artunc\HUD.bin. Unlike artnem\hud.bin it's uncompressed for whatever reason. But anyway, there you will find the E you are want.
     
  7. Ell678

    Ell678

    Am I Annoying You? Member
    2,382
    26
    28
    Barrow, England
    Sonic Incursion
    As always, thanks Selbi :)
     
  8. Varion Icaria

    Varion Icaria

    He's waiting.... Tech Member
    1,019
    11
    18
    S4: Cybernetic Outbreak
    Well I feel loved :P.
     
  9. Selbi

    Selbi

    The Euphonic Mess Tech Member
    1,541
    155
    43
    Northern Germany
    Sonic ERaZor
    I screwed around with the crabmeat code a bit, so the balls are staying on the ground. However, if the Crabmeat shoots like 200, they slows down (of course, due too much RAM used). How can I check if the enemy was destroyed, and if so, how to delete it? I tried to set a flag in Obj1F_Delete and did a check in Obj1F_BallMove, but not working.
     
  10. FraGag

    FraGag

    Tech Member
    You'll need to tell your balls what object spawned them. This technique is used by several other objects, such as the buzzbomber, and usually they store the address of the object at offset $3C (longword) or $3E (word). That is, when the crabmeat spawns another object, it moves its own address in the scratch RAM of the spawned object. Then, your ball will check if an object exists at that location, I.e. check if the object ID is 0 or not (or equal to $1F or not).
     
  11. Selbi

    Selbi

    The Euphonic Mess Tech Member
    1,541
    155
    43
    Northern Germany
    Sonic ERaZor
    Using the code of the buzz bomber, editing it and putting it in the Crabmeat code, I got it to work. Thanks again, FraGag. :)
     
  12. How can one get a Sonic 3-like (collect the spheres) special stage into sonic 2? thanks
     
  13. Andlabs

    Andlabs

    「いっきまーす」 Wiki Sysop
    2,175
    2
    0
    Writing my own MD/Genesis sound driver :D
    Yeah, an admin took care of that.

    You will need to port the entire special stage, including all the data, over to Sonic 2. The only thing I can say is good luck. If you do have the ambition, the Sonic & Knuckles disassembly on the wiki's Disassemblies page well let you do an assembly-to-assembly port.
     
  14. Azu

    Azu

    I must be stupid. Member
    Questions.

    1:) Where do I find the SA2 GC voice files? I want the JP voices, if possible.
     
  15. Polygon Jim

    Polygon Jim

    Eternal Tech Member
    0
    3
    0
    across town from Hinchy
    All the bitches.
    Dreamcast voice files are in...
    EVENT_ADX.AFS = Japan
    EVENT_ADX_E.AFS = English

    I believe SA2B kept the same filenames for them.
     
  16. Azu

    Azu

    I must be stupid. Member
    AH found it.

    It's all static. I'll try the DC one.
     
  17. Polygon Jim

    Polygon Jim

    Eternal Tech Member
    0
    3
    0
    across town from Hinchy
    All the bitches.


    I'm too lazy to upload it but look for ahx2wav mod, it's the only thing that can rip the file.
     
  18. Super

    Super

    The ever vigilant GSWAS. Member
    1,510
    0
    16
    Michigan
    Youtube
    Quick question: How does one change an object's priority flag so it shows up behind the high plane? Specifically, I want to make the Green Glass Block from Marble Zone in Sonic 1 disappear behind walls and lava. I can't seem to figure it out, despite what I've gathered from the SCHG.
     
  19. amphobius

    amphobius

    not so gone, after all Member
    2,133
    19
    18
    Thrash '25
    Does anyone have a copy of jman's pcm decompressor? I need it for something. :ssh:
     
  20. Selbi

    Selbi

    The Euphonic Mess Tech Member
    1,541
    155
    43
    Northern Germany
    Sonic ERaZor