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Sonic Superstars: A New 2D Sonic Game (Fall 2023)

Discussion in 'General Sonic Discussion' started by DefinitiveDubs, Jun 8, 2023.

  1. Iggy for Short

    Iggy for Short

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    At the risk of an absolutely bonkers take, I wonder how impressions might've differed if Trip's Story had been added later in an update instead of how it was implemented at launch. I know I like to harp on it, and the game obviously has other flaws, but I can't help think the experience would've at least been smoother. The Super Sonic fight could've directly followed the initial playthrough, there would've been a potential breather before playing Trip's Story, and it would've been something to play for fun instead of to get to the end of the game.

    Come to think of it, are this and Sonic Heroes the only games in the series that require multiple near-identical playthroughs to fight the Super boss? Maybe Rush, but that at least scrambles the level order, if I remember correctly.
     
  2. MrMechanic

    MrMechanic

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    I don't think it needed to be quite a "live service" per say.

    The moment people realised the skins had no special effects and some outright lacked features (super forms). It was unlikely people would pay money for them.

    But it just seems like the easiest open goal missed in that they just... did nothing...

    The pancake thing was the most elaborate partnership and... whatever we think of the skin, from all accounts it was quite successful in terms of promotion for both IHOP and the game.

    But not only was there nothing else... they didn't do anything.

    For example

    "Oh hey, Sonic Prime season 3. Have some prime skins."

    "IDW Sonic special is out! Have some IDW skins!"

    "We just announced Yakuza X! Here's a Majima skin!"

    "It's Sonic Adventures X anniversary! Download the character skin packs today!"

    Price or give them away as you like. Then... I dunno 1 year later you can bundle all the free and paid for/promotional skins + digital deluxe edition into some kind of GOTY package.

    For those who already own the game, some kind of "upgrade" charge to unlock it all.

    It just seems so strange to me that it's such an obvious thing they could do to try and keep people into their game and promote their other brands/deals but they never did outside of pancakes.
     
  3. Antheraea

    Antheraea

    Bug Hunter Member
    Rush also had literally only two characters too, and also had Blaze have different traversal abilities than Sonic (and also did not need to do Special Stages as the Sol Emeralds are plot macguffins), and also remixed the level music. So it had far less of a chance to wear out itself than something like Heroes, where everything felt samey even if Team Rose had their stages end halfway through and Chaotix had...whatever the hell Chaotix had.
     
  4. Wildcat

    Wildcat

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    Beat the Dragon. This one is a bad fight because it’s pretty much based on luck. I happen to get the Ring Boxes right before the second phase (which I understand you get for avoiding “harm” for a while...didn’t seem entirely consistent)...AND Knuckles flew in twice during the targets.

    Anyway aside from this boss and Fang for having to redo so much I still think the game is better than most everyone else. Honestly my only significant complaint is the vague storyline. Would have been awesome to have more animated cutscenes but I said this already.

    Don’t really care about the costumes since they don’t do anything special. Only one I really like is IHOP Amy. I wish they made her a plush. I forgot to mention before I love that her Emerald Power is becoming a Hammer Brother, haha. That was such a cute surprise.
     
  5. MrMechanic

    MrMechanic

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    I wan a say that there is a way to sort of trigger Tails and Knuckles and their ring deliveries.

    I dont remember how, but I wanna say it's something to do with how well you evade the boss or if you move to a "new" location.

    It doesn't excuse it, it's still a really bad fight and the fact you have to perform well for the things which are designed to save you from making a mistake is counter productive.

    But I do remember when I fought it there was a method to try and trigger the ring drops.
     
  6. McAleeCh

    McAleeCh

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    Yes, I think it just involves not getting hit for a certain amount of time or something like that? I only found out about it after I'd already beaten the boss, and had no desire to go back to verify whether it was true or not. Nothing in the fight actually clues you into how that mechanic works, so I have to admit when I played through I'd assumed the drops just happened at random.
     
  7. Wildcat

    Wildcat

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    Well my last couple attempts I got much better at avoiding black holes and fireballs so that must be it but it still seems kind of random.

    Wanted to say I came across a glitch but maybe it’s already been pointed out.

    Sometimes if you get caught in a black hole at the very bottom of the screen you get stuck. It won’t suck you in and you can’t dash. Happened 3 times. Twice it corrected itself but once I just had to wait for the rings to run out.
     
  8. MH MD

    MH MD

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    So yeah, Superstars did 2.4 Million
     
  9. Crimson Neo

    Crimson Neo

    Loopin' around. Member
    But I thought Sonic Superstars flopped guys D:
     
  10. Makes me wonder what Sega was expecting from it, it hit 1.8 million in its launch year which is pretty good, especially for something that had to compete directly with Mario Wonder
     
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  11. Chimpo

    Chimpo

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    "Sonic Frontiers sold HOW much last year?"
    "These idiots will buy anything!"
    "Oh no..."
     
  12. Blue Spikeball

    Blue Spikeball

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    Yep, sounds like Retro all right :V
     
  13. Linkabel

    Linkabel

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    Yeah, and it passed 1 million right away as well during the first weeks it went on sale considering it charted higher than other games that we officially know sold 1 million copies.

    Not only did it go against Mario and other heavy hitters, but it released in between movies so it quite didn't have that synergy that S2/Frontiers and especially S3/SxS Generations got.

    Dare I say that if Sega hadn't abandoned the game and addressed the single/multi-player complaints, plus having the DLC not be a mess it probably would've had done better than it did.
     
  14. Chimpo

    Chimpo

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    In all seriousness, they were probably banking on the Japanese market to do decently. Instead it did abysmal. Whatever forecast they had would have missed the mark because those Japanese launch numbers were pathetic. Still, for being carried entirely by the Western markers, the game didn't do bad at all. There's clearly a market for more 2D Sonic. Just not in Japan.
     
  15. Starduster

    Starduster

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    2.4 mil is better than the game deserves, honestly. SEGA should be more than happy with that number.
     
  16. Great numbers for a decent game. Hopefully we get a sequel in a couple of years
     
  17. Solid SOAP

    Solid SOAP

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    It did better than I thought, honestly. Hope they make a Switch 2 version so I can play it not with assy visuals