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Sonic Superstars: A New 2D Sonic Game (Fall 2023)

Discussion in 'General Sonic Discussion' started by DefinitiveDubs, Jun 8, 2023.

  1. Sneasy

    Sneasy

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    Frontiers and Murder's Amy doesn't seem very "one of the guys", personally.
     
  2. CaseyAH_

    CaseyAH_

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    I think Amy playing differently from the other characters in a co-op focused game would be Bad and a double jump is just the Most Logical Thing to give her in exchange, because this is a platforming game and double jumps are common in those. It wouldn't even be the first time she's had one.

    Also I find it weird we are bringing her gender into this why are we doing that.
     
  3. I personally preferred Amy being more unique and having a style of gameplay that separated her from the others, but that has always been a controversial decision whenever they try to make "unique" characters, so I can understand why they play her as safe as possible and make her just like everyone else. It's personally boring to me, but it's the easiest way to satisfy a majority of people, for better or worse.

    I will agree that her hammer feels rather superfluous at this point though because it hardly offers her anything interesting gameplay wise. It had some utility in the Advance games, but as mentioned, those games were trying to be as different from the Classics as possible.

    Hopefully she can use it to destroy spikes like in Origins' ending sequence so she has something that helps her standout from the other three.


    Ita always gonna be an uphill battle of making other playable characters feel interesting without deviating too far from the core Sonic gameplay tbh.
     
  4. Aerosol

    Aerosol

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    How did we get from "Amy should have something different from a double jump" to "gender equality"?

    Can we take it back a few steps?
     
  5. PhazonHopper

    PhazonHopper

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    Everyone knows that right next to telling women to get back in the kitchen, giving them a double jump is the ultimate insult.
     
  6. E-122-Psi

    E-122-Psi

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    How so? Even keeping her core moves the same as the others, there was plenty other unique powers they could have given her besides a double jump.

    Are we going to write off Knuckles because his gliding and climbing is so dramatically unique from the others and not something equally bare bones? Hell even Sonic sounds a little too ambitious there with that Drop Dash of his. :P Why, even with the rest of her mechanics homogenised so she can roll and spin dash anyway, is Amy forbidden to have a creative signature move like everyone else?

    I think gender only came in when we started mocking female tropes where they always had the lamest powers. :P
     
    Last edited: Jun 10, 2023
  7. foXcollr

    foXcollr

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    I agree, it mostly just feels like they wanted to give her something unique without complicating things too much. It may seem like they gave her the "easy mode" of the game, but Tails is... right there, with him you can just skip most platforming challenges and fly straight into those blue rings. Tails is the ultimate character for people who aren't too great at going fast or pulling off jumps but still want to be able to explore the level.

    I feel like there's SO MUCH potential to expand upon the classic gang's movement without necessarily alienating people who just wanna play a one button game, but I've always settled for "simple" classic Sonic because the depth of movement mostly stems from the physics anyway. Amy could've had something more creative for sure, but I think their philosophy is to just keep things VERY simple. Tails still can't even flight cancel because they wanna stick to the generic flying ability.
     
    Last edited: Jun 10, 2023
  8. CaseyAH_

    CaseyAH_

    human incarnation of Palmtree Panic 'P' Mix Member
    A double jump seems on par with gliding and flying to me, plus it's an easy thing to slap on a character in a platforming game as a unique ability, plus like I said earlier it's something Amy has already had in a game before (even if said game was 06 and said double jump was Awful).

    It's not like double jumps are new to 2D style games either, S3 had the the electric shield and Sonic could double jump in Colors.

    (i know Colors is 3D but y'know it spends most of its time as 2.5D, i think the point still stands)
     
  9. E-122-Psi

    E-122-Psi

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    But that's my issue, loads of other characters have a double jump and its not even characteristic to Amy's moveset. She doesn't even have a unique animation when doing it.

    My other problem is that double jump just lacks the exploitative depth of the other characters' moves. It's there to make jumps easier and that's about it. Drop Dash becomes a really intuitive move taking advantage of the series' slope-heavy level design to gain momentum, while flying and gliding/climbing add tons of potential in exploration and finding secret areas and short cuts.

    They make playing as the character not just easier but more interesting and engaging.
     
  10. Laura

    Laura

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    There are a few little details I do really like and capture classic Sonic well. It's obviously a kid's game, but I like they are getting a bit of the threat and menace of the Sonic world back. I agree with people that Generations and Forces made Classic Sonic overly cute but I don't really agree that Superstars' footage has done so.

    I like how the miniboss has honestly quite a dark scene where the penguin is forced into an Eggman machine.

    upload_2023-6-10_22-52-19.png

    This is the kind of thing that I wouldn't expect to see in a new Classic Sonic game.

    I also like Sonic's idle animation in boss fights.

    upload_2023-6-10_22-53-27.png

    His eyes even track the boss which is a cool detail.

    Overall, I think Classic Sonic's expressions are quite serious and are a good match for the original classic art.

    upload_2023-6-10_22-55-27.png
     
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  11. Londinium

    Londinium

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    Imagine if they gave Amy the power to turn invisible like in 06
     
  12. E-122-Psi

    E-122-Psi

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    Sonic getting into badass mode reminds me of Japanese Ristar actually, which makes sense given who also worked on that game.

    I mean, it would be DIFFERENT. Not sure how practical it would be, but no one else has it. :P
     
  13. Sneasy

    Sneasy

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    Focusing on the fact that Amy has similar abilities to characters that aren't playable and aren't in the game is weird. Ray can glide and fly and Mighty can break through walls (right...? I think he can), they're not going to give Tails and Knuckles more abilities to compensate.

    And poor Sonic, whose still stuck with powers like "air Spin Dash" and "timed attack" instead of a vertical ability.

    Double jumping isn't exactly groundbreaking but the purpose here is to give her something unique while making sure she's as playable as everyone else.
     
  14. Lapper

    Lapper

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    Sonic Studio, Sonic Physics Guide, Kyle & Lucy, Freedom Planet 2
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  15. E-122-Psi

    E-122-Psi

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    Depends if lightning shield is in the game. :P

    And really I think that's why Drop Dash stuck for Sonic and not all those other moves, it has more depth and intuition in how you can take advantage of it, while those others give a little help but aren't that versatile, much like the double jump. It doesn't have the same perks in exploration as Tails and Knuckles, but it makes his distinctively different in a way that's compelling to master.

    I think even giving Amy the bubble shield bounce over the lightning shield double jump would have been more compelling, since the vertical boost is more strategic and it also calls back to Amy having a similar downward slam and hammer jump in the Advance games.
     
  16. Sneasy

    Sneasy

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    "Teelopesy" vs "doesn't stand out like Tee Lopes work"

    Man, Lopes is such a troll if it turns out he had nothing to do with this game all along
     
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  17. CaseyAH_

    CaseyAH_

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    Given this is a game focused on co-op and half the cast cannot fly or glide, I don't think exploration is going to be a very big focus (unless everyone can hitch a ride on Tails I guess). Also, like I've said before, giving Amy a double jump is an easy solution to the dilemma she presents in a co-op 2D game: her one unique defined moveset prior to this was Advance 1, where she was so radically different from everyone else she wouldn't fit in a co-op experience. Giving her something as simple as a double jump means she has something unique to her name and the team doesn't have to make up a new ability for her that risks making Amy unbalanced compared to the rest of the cast.
     
  18. E-122-Psi

    E-122-Psi

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    Again though even keeping it simple, why not something she's already toyed with in previous games like a bounce attack. Similar practicality as a double jump but more strategic and characteristic. Why does it HAVE to be a very bare bones double jump and not something just slightly more creative?
     
  19. Hamzawesome

    Hamzawesome

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    So Iizuka is saying that there will be no Green Hill this time, huh? Not that I don't believe him, but does anyone remember an older interview (maybe it was with Iizuka or Aaron Webber) where they said that we wouldn't be seeing Green Hill anytime soon? I vaguely remember an interview like that, but I can't seem to find it.
     
  20. Blue Blood

    Blue Blood

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    I'd sooner trust Stadium than this guy. His entire shtick is being that guy who screams like an in idiot in reaction videos. Everything is the best thing ever to him. Dude needs to take a chill pill. He's annoying as sin.

    And nah, Tee ain't a troll if he's not involved. Legally speaking, it can be petty difficult for him to know if he's even allowed to say whether he's involved or not. His comments can be read either way, which ultimately means they don't anything. Dude's just facing the inevitable bevy of questions the only way he can.