Why the Madcatz pad makes characters go faster is explained here, looking into more about the history of this I noticed this post from last year...
Seems silly to think of there being a shift, Superstar’s bad tracks are Jun staying in his Sonic 4 rabbit hole and not being aided with new...
Yes but this one has always been more memorable to me personally [ATTACH] Not sure if I’m the first to figure this out but it seems heavily...
Hopefully they’ll pony up for the finest orchestra available [ATTACH]
Must still be a common practice as I’ve seen them in Gunpla manuals as well: [ATTACH]
SEGA doing what Nintendon’t and making their upgrade fee seem reasonable as opposed to not having an option at all. Kinda hints at why they oddly...
Just sounds like Ken Balough era SOA marketing where they’d say things like that thinking it would appeal to fans but often ended up just pissing...
Yeah it’s got that classic hyperspace effect going on but it also reminds me of the Back to the Future time warp effect which they originally...
If I had to guess they were finally having Little Planet be more than a reference, Eggman uses the Master Emerald together with it to manipulate...
My random guess is that they simply forgot to change it to 3’s miniboss track in the code for what music plays after the drowning one plays, since...
Strangest glitch I encountered was during the GC boss in Trip’s story. [ATTACH] The missile explosion lingered into a static smoke cloud traveling...
Wouldn’t surprise me if they’ve been thinking about how they can avoid having to overly rely on a set of generic platform tiles that are very...
Make his head so big that he can’t cowardly hide his hitbox in the background.
Yeah material rendering is very subpar almost like there’s no PBR at all or at least isn’t being used on characters to match their look in the HE...
It’s likely that it’s all loaded into RAM beforehand, it’s probably why some of them look a bit basic and barren in terms of assets to keep the...
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