I'm starting to regret subscribing to this thread. My inbox has been flooded with this lately; something that could've been dealt with via primate...
None taken at all. I actually agree with you. Honestly the whole thing started as a means to write up documentation for personal standards and...
On/off. Life being encroaching. Restarted the whole project (again). Decided that approaching it from a tileset angle is a hell of a lot smarter...
My general opinion on this is that there's criticism, and then there's constructive criticism. Nobody's trying to tell anyone they aren't...
Might as well post what I sent Andrew privately :)/>
*sigh* [MEDIA]
[MEDIA] Decided to try out Parax's uv-anim scripts. Made some simple waterfalls and waves to test it out. They're really simple to use, once you...
All this talk of modelling reminds me of a major part of why I chose to port retro 2D Sonic levels into SG (VERY old stuff, still need to make an...
That was excellent. I had to smile at the camera angle that looked over large parts of the stage. Really lovingly ported, and great pacing. Good job!
Hey guys, I've finally gotten around to uploading a new update video for my Green Hill Zone mod, which is still largely a work in progress....
Hey guys, couple questions here. Hopefully someone out there can shed some light on these issues I'm having. I haven't seen this covered anywhere...
This is perfect. I've read those over a bunch before, but I never quite understood how they were supposed to be used, then I found Dario's...
Hey guys, long time reader, first time poster! I've started working again on my Sonic 1 remake mod (had to take a couple months off due to...
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