I did a playthrough of Unleashed on RPCS3 a while back, which on my PC it ran somewhat poorly, particularly the night stages, having the ability...
Werehog gameplay feels so much better at high framerates, although it also really shows some of the things it's missing such as animation cancels...
My understanding is that it should still work on WoA, as the Prism emulator it uses to run x86 code supports AVX/AVX2. I'm assuming LucasMadword...
So I'm really too lazy to go through all 42 pages, is this looking like another Team Sonic Racing or more like All Stars Racing Transformed?
It is by far, you can run it at fully native 1280x720 instead of 882x720 and performs far better than it does with Xenia, nevermind that you don't...
I don't see how Jim's Eggman could possibly have created not just one, but an entire army of Metal Sonics in between movies 2 and 3?
The wall jump bug mostly affected one part of Seaside Hill Act 2 but it also made speedrunning the Action Master challenge in Planet Wisp a pain...
SoGens 2011 without Better FxPipeline or D3D11 [IMG] SoGens 2024 [IMG] Yeah no they fucked something up with the planar reflections, that...
This is a fantastic fan game. The level design is marvelous, there's a good mix of speed and platforming and there aren't bullshit surprise...
AFAIK slopes are the only part of DN3D that use floating point math and that was extremely performance intensive on CPUs prior to the og Pentium,...
That's an issue with the original game's handling of DirectInput, to fix it you need to emulate an xinput gamepad, on a DualShock/DualSense you...
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