Zyrinx

Discussion in 'General Sega Discussion' started by Oerg866, Feb 10, 2011.

  1. Ah yes, Zyrinx.

    A very overlooked game developer, best known for Sub Terrania. For the sake of the subject, we will stick with the less known but even more technically impressive game "Red Zone". I have stumbled upon "Red Zone" due to my nature by being a demoscener. What is the demoscene? well, Google it ;) -- The nature implies a very near connection between its bragging right there in the intro:

    [​IMG]

    I got my hands on it thanks to TmEE, and when I saw this screen I already had this suspicion, the music confirmed it, as did the available information on the internet.

    The group consisted of demosceners that were active at the end of the 80s/early 90s on the Amiga platform, including composer Jesper Kyd.

    Another famous instance of this group was without a doubt the 32X Demo Tape. Take a look <a href="http://www.youtube.com/watch?v=F96yVYxNWPI" target="_blank">here</a>.

    However, faces were widely unknown until one of the involved people has commented, on the biggest demoscene online platform in the world: pouet.net.

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->have a few corrections:

    1. There were a few more Silents members in Zyrinx. Sionic and Guzzler come to mind.

    2. This presentation was not just done by Zyrinx, but by Zyrinx and Lemon - two separate teams. And it wasn't Lemon as in the Dutch/Danish/Norwegian demogroup, but just Jade and me (we needed a company name fast. This was the first thing that came to mind).

    Zyrinx did the polygon part and Jacob and I made the voxel part. Since the 32x died, zyrinx ported their engine and I ported our engine to Saturn. It had the same dual-SH2 processor setup, so it was quite easy to port. On the Saturn, Zyrinx of course switched over to use the hardware polygon rendering, while I stuck with voxels (and the processors were fast enough for me to keep a relatively steady 30fps in singleplayer mode and 20fps in dualplayer splitscreen :-) Zyrinx shipped "Scorcher" for Saturn and PC, and Lemon shipped "Amok" for Saturn and PC. In my opinion, Scorcher had fantastic physics for its' time.

    3. The 32x had no hardware acceleration. It had 2 fast processors, but all the rendering was done by software. That was also why I was experimenting with voxels - in my mind that would fit better for the 32x.

    And no, I don't have the rom anymore :-)
    added on the 2006-09-09 by Hannibal<!--QuoteEnd--></div><!--QuoteEEnd-->

    Quick note: Hannibal is from Lemon.

    Which is very interesting.

    Sionic, you say? Well, let's take a look:

    <a href="http://tinyurl.com/4dbf6y6" target="_blank">http://ada.untergrund.net/?p=scener&I=738</a>

    (Had to use TinyURL because the forum would fuck up the parameters of the URL....)

    Jesper Kyd was part too, and even worked on the same "Hardwired" Production from the Silents.

    Speaking of Silents, Guzzler was another named individual, famous for example by this demo:

    <a href="http://www.pouet.net/prod.php?which=27203" target="_blank">http://www.pouet.net/prod.php?which=27203</a>

    Are these people still active in the scene?

    Ultimately: No. Unfortunately they have all taken other plans and the Silents group has had its last release eight years ago.

    This information can be used to polish the article about Zyrinx.

    Cheers,
    Oerg866
     
  2. Meat Miracle

    Meat Miracle

    Researcher
    1,654
    4
    18
    I'm wondering what game turned out to be the polygon rendering demo in the Zyrinx demotape. The last two demos ended up as the canceled X-men 32x game and Amok on the Saturn. The polygon demos don't look much like Scorcher though, unless they used the same engine with completely different levels.
    One thing most people don't notice is that the second polygon demo, the one with gourad shading, it also had animated cloud shadows cast on the ground.

    Didn't the Zyrinx/Lemon people end up at Futuremark, or am I thinking of a different demoscene group?
     
  3. Maybe, I don't know exactly what happened to all of them yet. According to andlabs, Jesper Kyd ended up in Eidos or something.
     
  4. Vendettagainst

    Vendettagainst

    Apparently shooting kills things Member
    <!--quoteo(post=557280:date=Feb 11 2011, 03:42 AM:name=Oerg866)--><div class='quotetop'>QUOTE (Oerg866 @ Feb 11 2011, 03:42 AM) <a href="index.php?act=findpost&pid=557280">[​IMG]</a></div><div class='quotemain'><!--quotec-->Maybe, I don't know exactly what happened to all of them yet. According to andlabs, Jesper Kyd ended up in Eidos or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://en.wikipedia.org/wiki/Jesper_Kyd" target="_blank">He has a Wikipedia page.</a> It's quite fleshed out too, much more than the actual developers he worked for.
     
  5. LocalH

    LocalH

    roxoring your soxors Tech Member
    3,296
    7
    18
    wouldn't you like to know
    Guitar Hero II Deluxe
    Wow, who would have thunk it...Silents and Lemon, two of my favorite crews on the miggy.
     
  6. Meat Miracle

    Meat Miracle

    Researcher
    1,654
    4
    18
    <!--quoteo(post=557310:date=Feb 11 2011, 04:50 AM:name=Vendettagainst)--><div class='quotetop'>QUOTE (Vendettagainst @ Feb 11 2011, 04:50 AM) <a href="index.php?act=findpost&pid=557310">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=557280:date=Feb 11 2011, 03:42 AM:name=Oerg866)--><div class='quotetop'>QUOTE (Oerg866 @ Feb 11 2011, 03:42 AM) <a href="index.php?act=findpost&pid=557280">[​IMG]</a></div><div class='quotemain'><!--quotec-->Maybe, I don't know exactly what happened to all of them yet. According to andlabs, Jesper Kyd ended up in Eidos or something.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://en.wikipedia.org/wiki/Jesper_Kyd" target="_blank">He has a Wikipedia page.</a> It's quite fleshed out too, much more than the actual developers he worked for.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    He also has his <a href="http://jesperkyd.com/" target="_blank">own official website</a>, <a href="http://www.myspace.com/jesperkyd" target="_blank">official myspace</a>, <a href="http://www.facebook.com/pages/Jesper-Kyd/93907508766?ref=mf" target="_blank">official facebook fan page</a>, <a href="http://www.facebook.com/jesperkyd" target="_blank">official facebook site</a>, <a href="http://twitter.com/jesperkyd" target="_blank">twitter</a>, and <a href="http://jesperkyd.com/messageboard/" target="_blank">messageboard</a>.

    He also has an entry at imdb, and his site has a list of his demoscene entries under 'bio'.
     
  7. Didn't a few team members from Zyrinx work on the Advenutres of Batman and Robin for the Genesis? I know that at least the music was done by Jesper Kyd, but I'm pretty sure it shared a couple more team members than just him. Shame that team never went on to do anything else.
     
  8. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,719
    0
    0
    being an asshole =P
    Well, it at least used the same sound engine from Sub Terranea and Red Zone.
     
  9. Meat Miracle

    Meat Miracle

    Researcher
    1,654
    4
    18
    <!--quoteo(post=557396:date=Feb 11 2011, 11:23 AM:name=True Dude)--><div class='quotetop'>QUOTE (True Dude @ Feb 11 2011, 11:23 AM) <a href="index.php?act=findpost&pid=557396">[​IMG]</a></div><div class='quotemain'><!--quotec-->Didn't a few team members from Zyrinx work on the Advenutres of Batman and Robin for the Genesis? I know that at least the music was done by Jesper Kyd, but I'm pretty sure it shared a couple more team members than just him. Shame that team never went on to do anything else.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think they made the entire game. How else would you explain the crazy as fuck graphics?
     
  10. Ritz

    Ritz

    Subhedgehog Member
    <a href="http://www.sega-16.com/feature_page.php?id=195&title=Interview:%20Chris%20George" target="_blank">http://www.sega-16.com/feature_page.php?id...0Chris%20George</a>

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Sega-16: The Adventures of Batman & Robin has been hailed as one of the best examples of how to squeeze every last ounce of power out of the Genesis, something few developers (especially third party ones) were ever able to achieve. Did Clockwork Tortoise have access to any special tools or kits that allowed them to achieve such great results, or did it all just come from incredible programming and design?

    Chris George: All of the technical achievements in Batman and Robin were due to the programming prowess of John O'Brien, the lead programmer at Clockwork. His technical abilities actually drove the game design. He would make some amazing effect, and we would find a way to showcase it in the game. I think half of the bosses in the game were initially his idea, because he would think of some cool effect.<!--QuoteEnd--></div><!--QuoteEEnd-->
    And he left to start a coffee house in Ireland!
     
  11. <!--quoteo(post=557753:date=Feb 12 2011, 07:37 PM:name=Ritz)--><div class='quotetop'>QUOTE (Ritz @ Feb 12 2011, 07:37 PM) <a href="index.php?act=findpost&pid=557753">[​IMG]</a></div><div class='quotemain'><!--quotec-->And he left to start a coffee house in Ireland!<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow. That's pretty stupid :)

    Talent? Forget Talent man! Coffee for life!
     
  12. Ritz

    Ritz

    Subhedgehog Member
    It's what he wanted in life. Talent isn't good for much if you don't enjoy the work, and coding is one of those things that can get monotonous real fast when you don't have autism. Be glad he accomplished what he did.
     
  13. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,719
    0
    0
    being an asshole =P
    Or maybe he got tired of milestones and such and decided to do it as a hobby only. Besides knowledge and skills on manipulating old hardware don't translate into the same for newer hardware.

    EDIT: has anybody tried to contact him? I guess I could end up in some interesting chat with him, with all that crazy stuff...