Zone 04a : "Canadian Zone"

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. Blue Emerald

    Blue Emerald

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    <!--quoteo(post=249768:date=Nov 24 2008, 10:21 PM:name=Dan Genesis)--><div class='quotetop'>QUOTE (Dan Genesis @ Nov 24 2008, 10:21 PM) [​IMG]
     
  2. muteKi

    muteKi

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    I realize that trapdoor spiders are by their very nature not really webbing spiders, but should that attack use a web just to get it through to the player that he's getting attacked by a spider?
     
  3. Blue Emerald

    Blue Emerald

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    Something of the type. I think the projectile should obviously be white, but either a plain white or, to be more weblike, have a thin tail at the end of the projectile.

    Also, concerning the palette, I was thinking the colors for this Badnik should be purple or maroon for the head, black for the body, and yellow for the legs.
     
  4. Matwek

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    Why not have the spider pop out and run straight at Sonic rather then fire something, could have them poping out of the roof and attacking or even running up and down walls.
     
  5. Blue Emerald

    Blue Emerald

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    That just seems too easy for a fourth zone. Maybe we could have it shoot the projectile first and then start running around (perhaps it'll home in on Sonic)? Otherwise, the hit-and-hide pattern still seems like a viable option.
     
  6. Dan Genesis

    Dan Genesis

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    We can make it temporarly slow Sonic down, like the web shots from those jumping spiders in Sonic CD.
     
  7. Blue Emerald

    Blue Emerald

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    There's a good option. If we did that, it would actually make the "attack, then run toward Sonic" concept a better option.

    There are so many things we can do with this one Badnik, but the web slowdown might work. Of course, is the web going to be damaging as well as slow Sonic down, or will it just slow him down?
     
  8. Dan Genesis

    Dan Genesis

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    Good question. Having been hit by the Quartz Quadrant spider bots, I know for a fact that it doesn't damage Sonic, it just slows him down and shortens his jump height, leaving him vulnerable to attacks from the Scorpion robots which are usually close by.
     
  9. synchronizer

    synchronizer

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    I have an idea: Have one of those spider enemies be on the other side of a long gap Sonic has to jump over. He would have to be really careful, or else he could get caught in the web while in mid-air, causing him to fall to a lower, and more deadly path.
     
  10. Dan Genesis

    Dan Genesis

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    I like this idea. I think it would work wonders.
     
  11. Blue Emerald

    Blue Emerald

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    That'll work. :( I can see the insta-shield coming in handy for that.
     
  12. Phoenix

    Phoenix

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    Speaking of which, could the insta-shield (or some other elemental shield) be used to deflect the web? It may be sort of useless (seeing as the spiderbot or whatever it would be called would have no need to jump), but it could help slow it down when it runs towards sonic, or possibly blow it up. Either way, it would be a cool effect. And coming from the web-backfiring-and-blowing-up-the-robot idea, maybe we could do a spiderbot that spits bomb webs. This could cause some chaos, no doubt.
     
  13. Blue Emerald

    Blue Emerald

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    I think the web being deflected back at the spider for a slowdown, or even just being deflected away, is good enough. I kind of like the slowdown-backfire idea; it's kind of comical, and Sonic games need a little bit of that comical element in them.
     
  14. I have a good idea for the stage's design that would also help with the Trapnid badnik. A big tree with long branches on which sonic can jump on like platfroms. To reach high places in the game. We could put the spiders in the leaves and greenery of the trees! When Sonic is shot he could fall down into alternate routes. Here's a quick mock up.
    [​IMG]
    I have also started the tree design here.
    [​IMG]
    It is going well but I am having a bit of trouble getting the leaves, bush and branches done, So much detail...If someone wants to design anything for the rest of it I'm fine. I can't sprite it for the life of me :) .

    *Update!*

    I had another idea for the tree, Spirals! Like in the transition between sky sanctuary and death egg zone in Sonic & Knuckles; you can run up it and you start running around it. This would be great to reach high places. It took me ages to design with the spiral concept and what not (The angles and pixel alignment was so confusing!). I used the thin log sprites from the tropical zone as a base for this.
    [​IMG]
     
  15. Icewarrior

    Icewarrior

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    That's an excellent one and more fitting into the Canadian zone than the Tropical zone, as you saw.
     
  16. Skeledroid

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    Looks a lot like one of the levels in Bubsy.
     
  17. I have to admit I like this name. Plus it fits in with the "So-and-so Hill" Zone that almost all Sonic games have (Green Hiil, Emerald Hill, Mushroom Hill, Sunset Hill etc.)
     
  18. Phoenix

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    Again, names later, levels now.
     
  19. Jayextee

    Jayextee

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    I DONE MAKED GAMES.
    Before we continue, can I remind people that names are probably the lowest priority thing you could contribute?

    There's this episode of the Dilbert Cartoon which mocks this situation; Dilbert almost turns into a chicken when objecting to the name being the first thing they develop for a new product. Unlike that, we are not working on the Gruntmaster 9000 ;)
     
  20. NinjaMan

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    <!--quoteo(post=255477:date=Dec 11 2008, 01:09 PM:name=Jayextee)--><div class='quotetop'>QUOTE (Jayextee @ Dec 11 2008, 01:09 PM) [​IMG]