Zone 03 : "Rainforest Ruins Zone"

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    That is just like my parrot idea in graphic tread.
    It coming out from trees or bushes.
     
  2. PC2

    PC2

    GenMobile > 3DS Member
    1,742
    0
    0
    Various Artwork & Music, :smug:
    I had a crack at reshading the toucan badnik a bit. The axe beak is just an idea I'm pitching out there, to make it look more unique and menacing:

    [​IMG]--->[​IMG]

    Also
    <!--quoteo(post=246280:date=Nov 16 2008, 04:01 AM:name=Kamon62)--><div class='quotetop'>QUOTE (Kamon62 @ Nov 16 2008, 04:01 AM) [​IMG]

    :thumbsup:
     
  3. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
    1,919
    1
    0
    TBD
    Finished the sprite.

    [​IMG]

    I used blue instead of green because I thought it would make this Badnik stand out more. Also, blue was the first color I thought of using when I saw the sketches.

    The jet packs are brass instead of silver for the sake of originality. Also, I made the wings more rigid (this was a challenge to draw) and made them not look so attached to the body, since this a Badnik design we're dealing with.

    Now that I look this over, the wings could probably use a bit more contrast, but how you do like it so far?
     
  4. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    Not sonic style. You need to take a look of sonic 1,2,3 and S&K sprites.
    That's what I did.

    (Edited, because I was busy back then and Tweaker complained)
     
  5. CyclopsCaveman

    CyclopsCaveman

    Crawled out of a fan. Member
    75
    0
    6
    That's a really nice sprite, Blue Emerald! It could look more like a badnik by adding some faux bolts and making it look more like a machine, since all the badniks in Sonic games prior were clearly machine looking. I also can't tell the difference between the bird and the jetpack, but that's okay, since it's supposed to be a trap.
     
  6. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    Incredibly constructive and helpful comment! ;)

    For the record, I'm going to start trashing posts like these.
     
  7. Armada

    Armada

    Sometimes I do things Member
    338
    0
    0
  8. PC2

    PC2

    GenMobile > 3DS Member
    1,742
    0
    0
    Various Artwork & Music, :smug:
    From what I can see, it is "Sonic style" for the most part, but the problem is, it still doesn't look like a badnik enough. Mainly needs to be more menacing and have a few more clear details to show that it's a robot and not just a regular bird, like the bolts CyclopsCaveman mentioned. Badniks are mean and nasty little killing machines, and S3K and Chaotix especially brought out some of the uglier-looking ones, as opposed to the cuter, more cartoony ones from previous games. The new sprite definitely looks a lot better in terms of proportions, though. I'm also digging the new palette. I'll take another crack at it later, provided Thundertimi doesn't beat me to it. ;)

    EDIT: Maybe it's this screen, but you may also want to apply harder light, mainly in terms of darker shadows. You can also add little shines at the bottom to make it look more like metal, like Thundertimi's sprites:
    [​IMG]
    [​IMG]
     
  9. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
  10. muteKi

    muteKi

    Fuck it Member
    7,618
    20
    18
    For the record I actually like the parrot quite a bit, though its main flaw as noted is that it lacks any sort of highlighting -- badniks are made of metal, which means that they should have a metallic lustre.
     
  11. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    It's not about shading. I just don't know, how to say it right, so I keep my mouth shut.
     
  12. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
    1,919
    1
    0
    TBD
    [​IMG]

    So, how's this then? Any better?
     
  13. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    That's lot better!

    [​IMG]

    Now it fit's in sonic game.
    Good work Blue :P

    (You guys proved me, that's sonic style afterall. Thanx!)

    Next, we have to make flying animation.
    Can you help me whit it? My weaknes is shaping skill.

    I can do final edits. Is that ok?
     
  14. Zenor

    Zenor

    flip the chessboard over Member
    274
    0
    16
    <!--quoteo(post=246578:date=Nov 16 2008, 04:26 PM:name=PC2)--><div class='quotetop'>QUOTE (PC2 @ Nov 16 2008, 04:26 PM) [​IMG]
     
  15. Tweaker

    Tweaker

    Misfit
    12,389
    1
    0
    That looks much better! The facial expression and choice of colors are very fitting for that sort of badnik. Nice job! :)
     
  16. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    It's too dark for tropical level.

    But it look better than my :P

    Good job.
     
  17. Blue Emerald

    Blue Emerald

    Teleportation, yeah! Member
    1,919
    1
    0
    TBD
  18. Rika Chou

    Rika Chou

    Tech Member
    5,271
    163
    43
  19. Zenor

    Zenor

    flip the chessboard over Member
    274
    0
    16
    Thanks!
    But I don't think it's going to be a tropical level, as it is "Rainforest Ruins Zone" - I expect it to be sort of a more dark-themed level.
     
  20. Thundertimi

    Thundertimi

    Member
    266
    0
    0
    Sonic Retro (Artwork team)
    Oh I forgot.


    Well then.
    [​IMG]

    Some small edits.