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Zone 01 : "The Mandatory Green Level"

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. King Of Nowhere

    King Of Nowhere

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  2. Blanche Hodapp

    Blanche Hodapp

    *urp* Eternal Queen
  3. Matwek

    Matwek

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    Its still not quite right, the things on the right are supposed to look like a piller and I can't get the broken tiles to look the way I want. Decided it probably need a bit of colour, just not the bright yellows.
    [​IMG]
    That and I haven't even attempted to put shading on the angled tiles yet.
     
  4. [​IMG]

    om nom nom nom

    New foreground art coupled with act 2 BG and a new palette for both.
     
  5. muteKi

    muteKi

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    Well, I think it would be appropriate to change the palette of the background too -- the colors of the foreground and background seem to clash.
     
  6. Icewarrior

    Icewarrior

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  7. Polygon Jim

    Polygon Jim

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    across town from Hinchy
    All the bitches.
    I must need glasses.

    [​IMG]
     
  8. Icewarrior

    Icewarrior

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    No, just look at this one instead:
    [​IMG]
     
  9. Tweaker

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    The only similarity is in environment, and such an environment is extremely common and expected for a first zone in a Sonic game. The graphics are entirely original, though, so there's no connection outside of that.
     
  10. Black Squirrel

    Black Squirrel

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  11. PlasmaNuke

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  12. Rika Chou

    Rika Chou

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    Not that I want to repeat myself again, but I really don't like how this is looking...

    Also it should be noted that the act 2 BG isn't final. I've been meaning to fix it up to look less ugly..
     
  13. Care to, you know, state what the problem is?

    I fail to see the problem in what is ultimately considered bringing out the detail in the blander areas of your work. Would you have preferred that we stuck with a dull, repetitive flat pattern ala Sonic CD or Mushroom Hill Zone?

    Please, explain.
     
  14. Zenor

    Zenor

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    While I like the color changes you did, in my opinion the new shape doesn't look good. The texture of it, to be more precise.
     
  15. Tweaker

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    Well, as mentioned earlier, I think the indented parts could flow a bit better with the patterns that pop out of the ground. It looks awkward in that they're sort of sitting on nothing, which doesn't give the tiles a very good perspective. It's a simple fix, and it doesn't have to totally destroy the new direction the pattern has been taken in.
     
  16. PC2

    PC2

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    Okay, we get it, it looks like SCD/Nexus or whatever. If you don't like it, nobody's stopping you from trying to change it. I'm personally starting to like the way the stage is looking. Not to be rude or anything, but if you don't like people changing your work Rika, why not do a few touch-ups on it and experiment on something we can all agree on? Also, it might help if you were a little more specific in why you don't like how it's looking. :\
     
  17. Rika Chou

    Rika Chou

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    Well, you know all those countless GHZ art hacks that just add a little deatail to the checkard pattern and it ends up looking not so good? I feel like that's being done to my work. Some of the edits I could live with, but that new grass is something that I really don't like. I feel that more detail doesn't always make things look better. Just because you can have more colors and detail, doesn't always mean that you should.

    Maybe I shouldn't say anything because I don't have time right now to come up with something better that people can agree on, but as it is now it all looks kinda tacked together and the foreground is starting not to fit with the background so good. (I REALLY need to fix those big closer mountains...)
     
  18. Matwek

    Matwek

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    I agree with the grass not looking right, the old version did look more lush and tropical.
     
  19. Tweaker

    Tweaker

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    The grass doesn't look any less lush and tropical than it did in the tileset in the OP. Seriously, I'm not seeing the huge deal—it's more detailed but holds the same general pattern. The base of the work is there, it's just getting improved upon.

    But in this case, it does look better. The number of unique details in the background already puts this beyond Genesis capabilities, so if you're trying to pull the "It's retro!" card, it doesn't really apply anywhere near as much.

    Besides that, such a principle generally applies more to stuff like applying gradients to pixel art or something. Have you ever seen the pixel art on games like Super Tempo for the Sega Saturn? It looks absolutely amazing and is extremely detailed, lush and colorful. Mind you, I'm not suggesting we try and adopt that, but in comparison our pixel art is nowhere near as good as we have the capability to make it look—it's still very simple in nature, and doesn't use excessive amounts of colors and photoshop filters to try and prove a point.

    I think you're severely overexaggerating this whole situation. But, again, if you're willing to illustrate more appropriate improvements on the art by your standards, you're free to—it seems to articulate what you mean much better than your words are right now.