don't click here

Zone 01 : "The Mandatory Green Level"

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. RamiroR

    RamiroR

    Member
    355
    0
    16
  2. Vaiyt

    Vaiyt

    Oglio p'ru çeu Member
    I like the idea. Anything that might make a typical tropical level more awesome is good in my book.
     
  3. Retro_Stew

    Retro_Stew

    French Twitch Gamer Member
    1,644
    0
    16
    France
    Twitch channel
    Notice how awesome the old art is.
     
  4. STHX

    STHX

    SEGAAAAAAAAA?!? Member
    1,809
    3
    18
    The world of Trophies
    Sonic In Mushroom Kingdom
    I always loved that level art.
    But now that I think about this, how can Sonic be slow after a loop?
    When you pass a loop, Sonic gains speed, since the 2nd half is downward. So how Sonic can be slow after that?

    Maybe that gimmick can be placed in another place.
     
  5. Ice Sonic

    Ice Sonic

    Member
    416
    0
    0
    Ice Cap
    No, I am not working on any hack, fanart, or website.
    Only when the player slows him down.
     
  6. STHX

    STHX

    SEGAAAAAAAAA?!? Member
    1,809
    3
    18
    The world of Trophies
    Sonic In Mushroom Kingdom
    <!--quoteo(post=275111:date=Feb 1 2009, 02:57 PM:name=Ice Sonic)--><div class='quotetop'>QUOTE (Ice Sonic @ Feb 1 2009, 02:57 PM) [​IMG]
     
  7. Drex

    Drex

    Lazy perfectionist Member
    812
    79
    28
    The first mock-up is fine. The fact that sonic is going so fast after the loop means the player has to quickly jump onto the sightly raised ledge. If the don't react in time they hit the ledge and sink to the bottom.
     
  8. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    Or, you know... the OTHER other way 'round?

    [​IMG]
     
  9. Overlord

    Overlord

    Now playable in Smash Bros Ultimate Moderator
    19,053
    875
    93
    Long-term happiness
  10. Retro_Stew

    Retro_Stew

    French Twitch Gamer Member
    1,644
    0
    16
    France
    Twitch channel
    So... Is our version definitely out?

    [​IMG]
     
  11. Matwek

    Matwek

    Member
    805
    0
    16
  12. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    You ask, I deliver... I meddled a bit with the metal foundation, and I think it came out nicely :)

    [​IMG]
     
  13. Matwek

    Matwek

    Member
    805
    0
    16
    I did actually mean a recolour of the pattern. I kind of like the light blue rocks, its something different.
     
  14. This perhaps?
    [​IMG]
     
  15. Namagem

    Namagem

    Member
    388
    0
    16
    USA
    I'm liking this concept. The different colored tiles makes it obviously different from the traditional GHZ/EHZ motif. My only complaint is that the tile pattern could have some more detail inside it, Ala EHZ. If we can make the level look that fluid, it should definately be a hit.
     
  16. Chimpo

    Chimpo

    CAPTAIN COMMANDO Member
    8,185
    979
    93
    Los Angeles, 2029
    Aiming for 1cc!
    I don't really like the old tile design. It's like I'm playing a slightly different version of Green Hill Zone.

    And I swear to God Phoebius, if I see another post like this.

    I don't know what the fuck I'm going to do but it's not going to be pretty.
     
  17. fifthelephant

    fifthelephant

    Member
    151
    0
    0
    Only in Sonic 2 did they try and copy GHZ. Sonic 3 had a beachy bit then they set the whole level on fire, and S&K they had that mushroomy thing going on.

    I think the first level would have had a big twist on the cliche again.
     
  18. Afti

    Afti

    ORIGINAL MACHINE Member
    3,521
    0
    0
    Why don't we go with an abandoned beach resort? We could have shipwrecks, collapsed surf shacks, etc. For example:

    You have a log bridge like in GHZ or EHZ, right? Below it is some shallow water about waist-deep.

    [​IMG]

    Now, the bridge hasn't been properly maintained, and is rotting. So, if Sonic just steps onto it, it'll buckle, dropping him onto a lower path. Once fallen, the bridge is only a background object, entirely passable.

    [​IMG]'

    However, if Sonic approaches the bridge running at speed...

    [​IMG]

    He'll be able to fly across the gap due to his forward momentum, and will take a different path.

    Please ignore the extremely quick MSPaint art; it is purely for demonstration purposes.
     
  19. test-object

    test-object

    By Torm, no! This is terrible! I... I had no idea Member
    I rather see this rotting bridge idea in the theme of "Mytic Cave Zone"... and for the love of God and my eyes, PLEASE use softer colours next time! :words:
     
  20. Chimpo

    Chimpo

    CAPTAIN COMMANDO Member
    8,185
    979
    93
    Los Angeles, 2029
    Aiming for 1cc!
    Enough of these damn "level layout gimmick" ideas.

    We need to get back to actually designing how the level will look.

    Like I've said before, one thing I would like to see is level progression within the level. This is a fast bloody hedgehog, there's no way he could be seeing the exact same scenery after running for miles and miles.

    Similar to how Sonic Unleashed did it with some of its levels like Adabat or Mazuri.

    The player would start off at some different part of the level, and as he progressed further, the scenery would change.

    Adabat: Village > Jungle > Ocean > Jungle > Ruins

    Mazuri: Safari > Village > Jungle > Huge Fucking Tree

    If this is a "Tropical Level" we should do just more than just water and trees. We could start off on a beach, and as we progress further, end up running on a man made resort, all clean and neat for the tourist, and then we blast off into the wilderness where vegetation is wild and hidden tunnels everywhere.

    You know, shit like that people.