<!--quoteo(post=273723:date=Jan 28 2009, 03:29 PM:name=Icewarrior)--><div class='quotetop'>QUOTE (Icewarrior @ Jan 28 2009, 03:29 PM) Such water parts are more than enough for that first level. But that's of course my opinion and I agree we should decide now if this level should include water parts or not... [/quote] Yay, I like it, but I think it would be better without the brown under the water, so it would look like it's more conected directly to the sea, anyway I really like it
I always loved that level art. But now that I think about this, how can Sonic be slow after a loop? When you pass a loop, Sonic gains speed, since the 2nd half is downward. So how Sonic can be slow after that? Maybe that gimmick can be placed in another place.
<!--quoteo(post=275111:date=Feb 1 2009, 02:57 PM:name=Ice Sonic)--><div class='quotetop'>QUOTE (Ice Sonic @ Feb 1 2009, 02:57 PM)
The first mock-up is fine. The fact that sonic is going so fast after the loop means the player has to quickly jump onto the sightly raised ledge. If the don't react in time they hit the ledge and sink to the bottom.
<!--quoteo(post=275140:date=Feb 1 2009, 02:53 PM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Feb 1 2009, 02:53 PM) [/quote] hahahahahaha, that's EVIL! I love it =P
<!--quoteo(post=275257:date=Feb 1 2009, 08:59 PM:name=Phoebius)--><div class='quotetop'>QUOTE (Phoebius @ Feb 1 2009, 08:59 PM) [/quote] Personally I would like to see it used but alongside a few extra additions to break it up a bit. I posted a picture a while back in this thread of what I thought it should look like, a combination of those tiles and Chimpos sketch, I'll post it again to illustrate my point. So in a sence the simple clean cut design of the version you posted but with the grey rock from Chimpos design layered on top and the added overgrown vegetation (maybe with the yellow bands in there somewhere but the more I look at it the more im not so keen). Edit: Very crude mockup of what I ment, might need a bit of a recolour.
I did actually mean a recolour of the pattern. I kind of like the light blue rocks, its something different.
I'm liking this concept. The different colored tiles makes it obviously different from the traditional GHZ/EHZ motif. My only complaint is that the tile pattern could have some more detail inside it, Ala EHZ. If we can make the level look that fluid, it should definately be a hit.
I don't really like the old tile design. It's like I'm playing a slightly different version of Green Hill Zone. And I swear to God Phoebius, if I see another post like this. I don't know what the fuck I'm going to do but it's not going to be pretty.
Only in Sonic 2 did they try and copy GHZ. Sonic 3 had a beachy bit then they set the whole level on fire, and S&K they had that mushroomy thing going on. I think the first level would have had a big twist on the cliche again.
Why don't we go with an abandoned beach resort? We could have shipwrecks, collapsed surf shacks, etc. For example: You have a log bridge like in GHZ or EHZ, right? Below it is some shallow water about waist-deep. Now, the bridge hasn't been properly maintained, and is rotting. So, if Sonic just steps onto it, it'll buckle, dropping him onto a lower path. Once fallen, the bridge is only a background object, entirely passable. ' However, if Sonic approaches the bridge running at speed... He'll be able to fly across the gap due to his forward momentum, and will take a different path. Please ignore the extremely quick MSPaint art; it is purely for demonstration purposes.
I rather see this rotting bridge idea in the theme of "Mytic Cave Zone"... and for the love of God and my eyes, PLEASE use softer colours next time!
Enough of these damn "level layout gimmick" ideas. We need to get back to actually designing how the level will look. Like I've said before, one thing I would like to see is level progression within the level. This is a fast bloody hedgehog, there's no way he could be seeing the exact same scenery after running for miles and miles. Similar to how Sonic Unleashed did it with some of its levels like Adabat or Mazuri. The player would start off at some different part of the level, and as he progressed further, the scenery would change. Adabat: Village > Jungle > Ocean > Jungle > Ruins Mazuri: Safari > Village > Jungle > Huge Fucking Tree If this is a "Tropical Level" we should do just more than just water and trees. We could start off on a beach, and as we progress further, end up running on a man made resort, all clean and neat for the tourist, and then we blast off into the wilderness where vegetation is wild and hidden tunnels everywhere. You know, shit like that people.