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Zone 01 : "The Mandatory Green Level"

Discussion in 'Project: Sonic Retro (Archive)' started by Retro_Stew, Nov 9, 2008.

  1. fifthelephant

    fifthelephant

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    What do you reckon to the sand tiles I put forward?
     
  2. Slingerland

    Slingerland

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    There's nothing wrong with mixing and matching tiles and looks sometime. People do it all the time. You're just supposed to give it enough original twist to make it appear to be a new experience.

    Take that background, for example. I really like it. Sure, it resembles the shape of Palmtree Panic's cliffs, but it looks different. You might as well just keep building on that so you can at least get something done here.

    I mean, I don't know how much further you can innovate the "tropical Sonic stage" anyway.
     
  3. Thundertimi

    Thundertimi

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  4. Mad Echidna

    Mad Echidna

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    It might have something to do with the fact that the music in its current form sounds like it belongs in a game you would buy for $5 at the drug store >_> Perhaps you could try making something in that yamaha emulator thing? I can't remember what it's called, but I'm sure someone does.
     
  5. muteKi

    muteKi

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    VOPM? I'll try that I guess, but I found LMMS irritating to use and I honestly kinda detest FL studio.

    [Course, in a perfect world it would sound more like this: http://www.box.net/shared/uki4p3xu9u]
     
  6. Chimpo

    Chimpo

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    Split art into tiles

    Reduced colors by removing useless or near duplicate ones.

    Dix

    [​IMG]

    Minus the black borders and the transparent color, it uses a total of 13 colors.
     
  7. McGuirk

    McGuirk

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  8. nineko

    nineko

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    I say we ask Dean Sitton to give names to the zones.
     
  9. Hivebrain

    Hivebrain

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  10. OSM

    OSM

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  11. jman2050

    jman2050

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    Just in case it hasn't been made clear, do note that E02 is not limited to the chunk/block/tile hierarchy of the Genesis games. You can place any 8x8 tile anywhere you like and apply any collision you want to the level. The sky is the limit, so it's not necessary, though it may be prefereable for organizational purposes, to draw with the Genesis limitations in mind.
     
  12. RamiroR

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  13. fifthelephant

    fifthelephant

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  14. roxahris

    roxahris

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    The way things look (especially the rocks), it could be rather hard... those rocks don't look flat at all.
     
  15. Matwek

    Matwek

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    And it would be fairly annoying, I can't think of many sections in a sonic game when you have to repeat a fairly large section if you mess up, normaly you just get put on a seperate route.
     
  16. OSM

    OSM

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    In that case have there be an underwater route to take under the rocks for the player. The path can slope up from the water and put the player back on land intertwining with the route jumping on the rocks.
     
  17. Black Squirrel

    Black Squirrel

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    For a first level you'd probably be better off keeping water levels to a minimum. It shouldn't be too challenging... I mean after all it IS the first level.

    If you end up going for that underground level with water it would probably be better to include any water flows there.
     
  18. Stealth

    Stealth

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    Sonic Mania, HCGE, Sonic Megamix, SonED2, [...]
    With your two current best options for building the levels (SonED2 and E02), it's absolutely unnecessary to do that manually :P
    Either one has a level rip function that will break an image into tiles, ignore duplicates, and use them to rebuild the image as level layout data

    I'm not sure if you did that just to illustrate a point or what, I just thought I'd make mention
     
  19. Chimpo

    Chimpo

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    I like to be organized : (
     
  20. amphobius

    amphobius

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    Angel Island Zone has water and it's the first level.

    People didn't complain about that.