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Yuji Naka talks more about Sonic's past on 1UP interview

Discussion in 'General Sonic Discussion' started by OKei, Jun 26, 2010.

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  1. OKei

    OKei

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    http://www.1up.com/do/feature?pager.offset=0&cId=3180066

    In this feature, Naka talks about his currents projects including Ivy The Kiwi, but in the same interview, the interviewer then asks Naka about Sonic's Genesis, Saturn and, a bit of, Dreamcast pasts, including:
    • Sonic 2 being developed at Japan in the beginning for a very brief time, before moving the development team to San Francisco to study more of what the North American marked in Sonic. (As we all know, this is pretty much the same reason why Sonic Team moved back to SF to develop Sonic Adventure 2 for DC. Talk about déjà vu. :psyduck: )
    • Sonic 2's 2-player split-screen mode is what he's apparently proud of the most in that game, as it was extremely difficult to pull off back then.
    • Sonic Jam actually uses graphics from the 3D Sonic game that Sonic Team was making for the Saturn (which, although Naka didn't explicably said as such although it's kinda obvious, became Sonic Adventure).
    • He's also sorry for not bringing out a real Sonic game for the Saturn.

    Excerpts here:

    He also touches upon his older games like Girl's Garden, and Phantasy Star. Take a look!
     
  2. evilhamwizard

    evilhamwizard

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    That was a nice read.

    I kinda guessed that they planned to use that Sonic World engine for Sonic Jam, because it was just too complicated to create for a just stupid little compilation.

    Although, if there's one thing I'm surprised no one has asked him yet, was the whole "MJ & Sonic 3" ordeal. You'd think that since MJ died the same exact year that Naka acknowledged him that he would say something (especially for a 5 page interview). Not only that, but on his Twitter today, Naka mentioned MJ in a few tweets. Oh well.
     
  3. Azookara

    Azookara

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    This was definitely one of the most interesting reads I've had in a while, even considering how short it was in comparison to others. I actually liked hearing the bits about Sonic World; because I've always felt it was definitely SA1 but in beta form on the Saturn. I guess this 100% confirms it then.

    + - Now I start to think of how amazing Sonic World would've been if it was a full game ;_;  
     
  4. Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    Yes, I bet you're sorry you couldn't bring a 3D Sonic title to the Saturn, you bastard. *seething over the Sonic Xtreme debacle*
     
  5. Shoemanbundy

    Shoemanbundy

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    If I were Yuji Naka I woulda seen Sonic Xtreme and wanted it cancelled myself, it was shit.

    Knowing that Sonic World actually was assets from the original 3D Sonic project that turned into Sonic Adventure is pretty awesome though. A Sega system without Sonic, it's just a damn shame. Without a proper Sonic title the Saturn I think truly never established itself, it's just like a Nintendo console needs a Mario game. 3D Blast didn't cut it, I hope he really feels shame for this! :argh:
     
  6. Rockman Zero

    Rockman Zero

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    Videos for Hellfire Commentaries.
    A good read. I guess that's what they were shooting for: a game to appeal to children, yet it still appealed to everyone.

    If someone modified Sonic World and made it into a fully playable game, that would be a feat to see: a true Saturn Sonic by fans for fans.

    So now we know the truth, Naka stopped pouring his heart and soul into making Sonic games, and just made games for the heck of it.

    I really want to see Burning Rangers on XBLA too!
     
  7. Diablohead

    Diablohead

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    Sonic 2's 2p split screen was amazing and still is, wish more games were able to do that.
     
  8. Solaris Paradox

    Solaris Paradox

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    On my butt in front of the computer. Where else?
    I'm working on working up the willpower to work on learning how to make my own Sonic fangames. Not quite there yet.
    I did enjoy Sonic 2's split-screen back in the day. Too bad I was the only one I knew who could put up a decent performance in Casino Night or Mystic Cave...
     
  9. Diablohead

    Diablohead

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    When they changed it for Sonic 3 I was really disappointed even back when I first played it, the time trial multiplayer just wasn't the same as playing real zones, using switch boxes and where winning was all about how many rings, score and how quickly you could do it all, the beauty of sonic 2 mp.
     
  10. The bit about Naka wanting Sonic World to be a full length game is pretty interesting. Admittedly, I used to have dreams about finding brand new areas in Sonic World.
     
  11. Polygon Jim

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    All the bitches.

    We already got a complete version. It's called Sonic Adventure.
     
  12. Oh, you. It's possibly he may have had dreams about finding new areas when Sonic Jam originally released and he's just reflecting back on his pre-Sonic Adventure feelings.
     
  13. LOst

    LOst

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    Yuji Naka admitting he played his game on an emulator was good to hear! That means he must have access to internet, and then he would have found Sonic Retro sooner than later :P
     
  14. Cooljerk

    Cooljerk

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    So Naka mentions that they were working on another project alongside let's tap that never made it out. Is that the character based platformer that they were talking big about back then? I remember not too long ago he claimed that Ivy the Kiwi? wasn't that character-based game. I wonder if this means that game has been cancelled...

    EDIT: Naka apparently has a great gaming pedigree. He remembers the New Zealand story.
     
  15. SteelBrush

    SteelBrush

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    Do you mean Project Ringo? I've been wondering about that too.
     
  16. Spanner

    Spanner

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    I'm sure Project Ringo turned out to be a Puyo Puyo game. Call me wrong on this though.
     
  17. Chimpo

    Chimpo

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    Yeah, Project RINGO was the Puyo Puyo game.
     
  18. Sik

    Sik

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    I believe Naka said that they had to delay that platform game in favor of Ivy the Kiwi.
     
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