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Yuji Naka documents. I downloaded Naka!

Discussion in 'General Sonic Discussion' started by LOst, Apr 29, 2003.

  1. LOst

    LOst

    Tech Member
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    If you wander what this is? Read the topic: "You wanted Sonic 1 to be harder?"

    Here is some math, codes and pictures from Yuji Naka:
    http://chaos-emerald.virtualave.net/YujiPA...AT/Priority.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_1.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_2.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_3.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_4.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_T.GIF

    http://chaos-emerald.virtualave.net/YujiPA...AT/Slope_C1.GIF

    http://chaos-emerald.virtualave.net/YujiPA...AT/Slope_C2.GIF

    http://chaos-emerald.virtualave.net/YujiPA...T/Declare_1.GIF

    http://chaos-emerald.virtualave.net/YujiPA...T/Declare_2.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_1.GIF

    http://chaos-emerald.virtualave.net/YujiPA...AT/Teleport.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Tails_1.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Tails_2.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Tails_3.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Unknown.GIF

    Updated:

    http://chaos-emerald.virtualave.net/YujiPAT/Cells.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Loop_1.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Loop_2.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Loop_3.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Loop_4.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Loop_5.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Loop_6.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Loop_7.GIF

    http://chaos-emerald.virtualave.net/YujiPA...a_megadrive.GIF

    http://chaos-emerald.virtualave.net/YujiPA...T/Pattern_1.GIF

    http://chaos-emerald.virtualave.net/YujiPA...T/Pattern_2.GIF

    http://chaos-emerald.virtualave.net/YujiPA...T/Pattern_3.GIF

    http://chaos-emerald.virtualave.net/YujiPA...ttern_order.GIF

    http://chaos-emerald.virtualave.net/YujiPA...Sprite_attr.GIF

    http://chaos-emerald.virtualave.net/YujiPA...T/Sprite_nr.GIF

    http://chaos-emerald.virtualave.net/YujiPA...PAT/Sprites.GIF

    http://chaos-emerald.virtualave.net/YujiPAT/Tile.GIF

    http://chaos-emerald.virtualave.net/YujiPA...T/Tile_head.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_2.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_3.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_4.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_5.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_6.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_7.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_8.GIF

    http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_9.GIF

    http://chaos-emerald.virtualave.net/YujiPA...SplitScr_10.GIF
     
  2. RattleMan

    RattleMan

    Oldbie
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    Very interesting...
     
  3. :shock:
     
  4. Rob Jinnai

    Rob Jinnai

    Not really master of theory debunking anymore Tech Member
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    Custom Game Engine Prototypes
    You know what sucks? Tails_1.gif. I programmed that damn logic flow already a long long time ago... it worked in a 2D RPG engine I never finished, and a 3D engine I'm not actively working on while I finish up a final 2D engine. :P And Sega pantented it in its simplicity. Geeez.
     
  5. LOst

    LOst

    Tech Member
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    Yeah, I'm kind of angry too. Better be Sonic than something else though.
     
  6. Pelord

    Pelord

    Warning signs for hire Oldbie
    hwoa!

    Naka-San has patented the Tails Flowcharts!


    You know, that's actually kinda scary...
     
  7. Meat Miracle

    Meat Miracle

    Researcher
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    where did you get these????
     
  8. Jan Abaza

    Jan Abaza

    Oldbie
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    What in the name of Yarnak is...this? Pattented ways of doing things in a platform game?? O_o

    ...

    I need some sleep.
     
  9. LOst

    LOst

    Tech Member
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    USPTO
     
  10. LOst

    LOst

    Tech Member
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    Inventors: Yuji Naka and Masanobu Yamamoto.
     
  11. ICEknight

    ICEknight

    Researcher Researcher
    Oh my god. :shock:

    This stuff is from Sonic & Knuckles, right? It's great...

    USPW00T
     
  12. LOst

    LOst

    Tech Member
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    It's from Knuckles in Sonic 2 :(

    USPTO = US Patent and Trademark Office.


    There is still much we don't know about Sonic. Why don't we care? ;)
     
  13. LOst

    LOst

    Tech Member
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  14. LOst

    LOst

    Tech Member
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  15. ICEknight

    ICEknight

    Researcher Researcher
    Hey hey, I care about those things and find them very interesting, but I didn't know it was possible to get this kind of information without asking the big boss! 0_o


    (Still waiting for Mr. Cerny's reply, by the way...) :(
     
  16. LOst

    LOst

    Tech Member
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    http://patft.uspto.gov/netacgi/nph-Parser?...N/"naka+yuji"

    Not me either. I was just searching after how the Sprite Status Table works, so I can make my own objects one day. Of course all the info I find out about will be public released.

    Code (Text):
    1.     Sprite Status Table
    2.  
    3.     No. of Bytes Description
    4.  
    5.     ______________________________________
    6.  
    7.     1            Action Number
    8.  
    9.     1            Action Flags
    10.  
    11.     2            Offset in VRAM
    12.  
    13.     4            Address of pattern table
    14.  
    15.     4            X direction offset within playfield
    16.  
    17.     4            y direction offset within playfield
    18.  
    19.     2            .+-. x direction speed
    20.  
    21.     2            .+-. y direction speed
    22.  
    23.     1            vertical offset (in dots) from center
    24.  
    25.                  of character to bottom of char.
    26.  
    27.     1            horizontal offset (in dots)
    28.  
    29.                  from center of character to bottom of
    30.  
    31.                  character.
    32.  
    33.     1            sprite priority
    34.  
    35.     1            horizontal width in dots
    36.  
    37.     1            pattern number
    38.  
    39.     1            pattern counter
    40.  
    41.     2            pattern change number
    42.  
    43.     1            pattern timer counter
    44.  
    45.     1            pattern timer master
    46.  
    47.     1            collision size
    48.  
    49.     1            collision counter
    50.  
    51.     1            Routine number 1
    52.  
    53.     1            Routine number 2
    54.  
    55.     2            angle of character through loop (not
    56.  
    57.                  sloop)
    58.  
    59.     1            ride-on flag
    60.  
    61.     1            hit flag
    62.  
    63.     2            A/B type collision setting
    64.  
    65.     ______________________________________
    Action Number is the object number. Sonic is 00. The endsign is 0D.

    collision counter is how many hits the boss can take before destroyed. 255 hits for the HPZ boss in S&K.

    angle of character through loop (not sloop). Yes this is fucking Sonic. :shock:
     
  17. ICEknight

    ICEknight

    Researcher Researcher
    This reminds me of one day that I was looking for Sega patents and I ended up finding things like the unreleased Sega Neptune.


    Now that I think of it... Why would Yuji Naka want to patent anything about Tails in 1995? He doesn't appear at all in the whole Sonic & Knuckles ROM, and S3&K borrows Tails code from the Sonic 3 ROM, right?

    The same goes for the Split Screen patents, but they changed a few things for S3&K...


    Perhaps this was patented for another project we've never heard about, like Sonic 4..?
     
  18. NiktheGreek

    NiktheGreek

    Grumpy old bastard Oldbie
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    Writing for the best video game magazine in the world
    Wow, that's some good stuff... O_O Seriously, this is cool...

    And on the subject of the Neptune, I have a shot of the proto unit somewhere...
     
  19. Meat Miracle

    Meat Miracle

    Researcher
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    [​IMG]
     
  20. Meat Miracle

    Meat Miracle

    Researcher
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    WTF? I got some email sending error!

    EDIT: got it again.

    General Error

    Ran into problems sending Mail. Response: 550 5.7.1 ... Relaying denied