If you wander what this is? Read the topic: "You wanted Sonic 1 to be harder?" Here is some math, codes and pictures from Yuji Naka: http://chaos-emerald.virtualave.net/YujiPA...AT/Priority.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_1.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_2.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_3.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_4.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Slope_T.GIF http://chaos-emerald.virtualave.net/YujiPA...AT/Slope_C1.GIF http://chaos-emerald.virtualave.net/YujiPA...AT/Slope_C2.GIF http://chaos-emerald.virtualave.net/YujiPA...T/Declare_1.GIF http://chaos-emerald.virtualave.net/YujiPA...T/Declare_2.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_1.GIF http://chaos-emerald.virtualave.net/YujiPA...AT/Teleport.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Tails_1.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Tails_2.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Tails_3.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Unknown.GIF Updated: http://chaos-emerald.virtualave.net/YujiPAT/Cells.GIF http://chaos-emerald.virtualave.net/YujiPAT/Loop_1.GIF http://chaos-emerald.virtualave.net/YujiPAT/Loop_2.GIF http://chaos-emerald.virtualave.net/YujiPAT/Loop_3.GIF http://chaos-emerald.virtualave.net/YujiPAT/Loop_4.GIF http://chaos-emerald.virtualave.net/YujiPAT/Loop_5.GIF http://chaos-emerald.virtualave.net/YujiPAT/Loop_6.GIF http://chaos-emerald.virtualave.net/YujiPAT/Loop_7.GIF http://chaos-emerald.virtualave.net/YujiPA...a_megadrive.GIF http://chaos-emerald.virtualave.net/YujiPA...T/Pattern_1.GIF http://chaos-emerald.virtualave.net/YujiPA...T/Pattern_2.GIF http://chaos-emerald.virtualave.net/YujiPA...T/Pattern_3.GIF http://chaos-emerald.virtualave.net/YujiPA...ttern_order.GIF http://chaos-emerald.virtualave.net/YujiPA...Sprite_attr.GIF http://chaos-emerald.virtualave.net/YujiPA...T/Sprite_nr.GIF http://chaos-emerald.virtualave.net/YujiPA...PAT/Sprites.GIF http://chaos-emerald.virtualave.net/YujiPAT/Tile.GIF http://chaos-emerald.virtualave.net/YujiPA...T/Tile_head.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_2.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_3.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_4.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_5.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_6.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_7.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_8.GIF http://chaos-emerald.virtualave.net/YujiPA.../SplitScr_9.GIF http://chaos-emerald.virtualave.net/YujiPA...SplitScr_10.GIF
You know what sucks? Tails_1.gif. I programmed that damn logic flow already a long long time ago... it worked in a 2D RPG engine I never finished, and a 3D engine I'm not actively working on while I finish up a final 2D engine. :P And Sega pantented it in its simplicity. Geeez.
What in the name of Yarnak is...this? Pattented ways of doing things in a platform game?? O_o ... I need some sleep.
It's from Knuckles in Sonic 2 USPTO = US Patent and Trademark Office. There is still much we don't know about Sonic. Why don't we care?
If we someday are going to import sprite graphics of our own, this is the info that we need about patterns (layout of the 8x8 tiles) http://chaos-emerald.virtualave.net/YujiPA...ttern_order.GIF
This is the source code for how Tails works in cooperative mode: http://chaos-emerald.virtualave.net/YujiPA...PAT/Tails_1.GIF
Hey hey, I care about those things and find them very interesting, but I didn't know it was possible to get this kind of information without asking the big boss! 0_o (Still waiting for Mr. Cerny's reply, by the way...)
http://patft.uspto.gov/netacgi/nph-Parser?...N/"naka+yuji" Not me either. I was just searching after how the Sprite Status Table works, so I can make my own objects one day. Of course all the info I find out about will be public released. Code (Text): Sprite Status Table No. of Bytes Description ______________________________________ 1 Action Number 1 Action Flags 2 Offset in VRAM 4 Address of pattern table 4 X direction offset within playfield 4 y direction offset within playfield 2 .+-. x direction speed 2 .+-. y direction speed 1 vertical offset (in dots) from center of character to bottom of char. 1 horizontal offset (in dots) from center of character to bottom of character. 1 sprite priority 1 horizontal width in dots 1 pattern number 1 pattern counter 2 pattern change number 1 pattern timer counter 1 pattern timer master 1 collision size 1 collision counter 1 Routine number 1 1 Routine number 2 2 angle of character through loop (not sloop) 1 ride-on flag 1 hit flag 2 A/B type collision setting ______________________________________ Action Number is the object number. Sonic is 00. The endsign is 0D. collision counter is how many hits the boss can take before destroyed. 255 hits for the HPZ boss in S&K. angle of character through loop (not sloop). Yes this is fucking Sonic. :shock:
This reminds me of one day that I was looking for Sega patents and I ended up finding things like the unreleased Sega Neptune. Now that I think of it... Why would Yuji Naka want to patent anything about Tails in 1995? He doesn't appear at all in the whole Sonic & Knuckles ROM, and S3&K borrows Tails code from the Sonic 3 ROM, right? The same goes for the Split Screen patents, but they changed a few things for S3&K... Perhaps this was patented for another project we've never heard about, like Sonic 4..?
Wow, that's some good stuff... O_O Seriously, this is cool... And on the subject of the Neptune, I have a shot of the proto unit somewhere...
WTF? I got some email sending error! EDIT: got it again. General Error Ran into problems sending Mail. Response: 550 5.7.1 ... Relaying denied