Yuji Naka Cuts Ties with Sonic for Good

Discussion in 'General Sonic Discussion' started by RGamer2009, Oct 8, 2010.

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  1. MegaDash

    MegaDash

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    Naka's expressed good will towards the Sonic brand (although he probably weeps at night about it). He just doesn't want to have to work on it again. He's been trying to do new stuff in SEGA since the Saturn days, and it seems the most he accomplished was NiGHTs. Somebody correct me on that if I'm wrong.
     
  2. Namo

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    Technically he also created Ivy the Kiwi since then, but I find that game to be daunting and boring.
     
  3. DigitalDuck

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    <!--quoteo(post=515112:date=Oct 9 2010, 09:15 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Oct 9 2010, 09:15 AM) <a href="index.php?act=findpost&pid=515112"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Sorry, but this is just wrong. The basic gameplay concept of Sonic was born from Yuji's love of speed (he races cars, remember?) and his experience coding platform engines that he ported from arcades and other systems. Sonic spin attack was probably something they hashed out together as they tried to conceive of ways to make Sonic attack without having to stop. As such, it would be silly to try and say with certainty which of them thought of it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Again, as last time you contradicted me, I think it's a case of misunderstanding what I was saying. The basic concept of Sonic may well have been born from Yuji's love of speed, but it was the big bosses at SEGA that said "we want a fast game". It wasn't Naka's choice to have a "fast platformer" (as you went on to say), although that doesn't mean he didn't take inspiration from Mario in order to create it (he said he did, after all).

    <!--quoteo(post=515112:date=Oct 9 2010, 09:15 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Oct 9 2010, 09:15 AM) <a href="index.php?act=findpost&pid=515112"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Naoto is the artist, and wasn't as significantly responsible for the main concept. If anyone can share credit for that with Yuji, it's Yasuhara, who apparently did more for the series than most people know.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Naoto was a bit more than the artist; he also designed various aspects of Sonic (both looks and gameplay), and oversaw the other designers (I think). Yasuhara did pretty much all of the stage design, and I'm sure the spin attack was his idea too.

    <!--quoteo(post=515112:date=Oct 9 2010, 09:15 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Oct 9 2010, 09:15 AM) <a href="index.php?act=findpost&pid=515112"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Also, why do I keep hearing "Blast Processing" chucked around in respect to Sonic 1? It was a <I>Sonic 2</I> marketing thing, a buzzword invented to flog the newly removed speedcap. Unless I'm terribly mistaken, it wasn't in use in the Sonic 1 era. I'd love to know one way or the other about this, because I keep hearing it and it bothers me.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I was just using it as a general "we need speed" quote. No need to analyse that bit too seriously.

    <!--quoteo(post=515112:date=Oct 9 2010, 09:15 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Oct 9 2010, 09:15 AM) <a href="index.php?act=findpost&pid=515112"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->...Damn, this is another one of DigitalDuck's posts, too? :tinfoil: I don't live to contradict you, honestly.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes you do. :argh:
     
  4. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    <!--quoteo(post=515112:date=Oct 9 2010, 05:15 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Oct 9 2010, 05:15 AM) <a href="index.php?act=findpost&pid=515112"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Also, why do I keep hearing "Blast Processing" chucked around in respect to Sonic 1? It was a <I>Sonic 2</I> marketing thing, a buzzword invented to flog the newly removed speedcap. Unless I'm terribly mistaken, it wasn't in use in the Sonic 1 era. I'd love to know one way or the other about this, because I keep hearing it and it bothers me.<!--QuoteEnd--></div><!--QuoteEEnd-->Excuse me if I'm wrong, but as far as I know, the keyfrase "Blast Processing" was also used to increment one of Sonic 1's gameplay ideologies, which was the ringloss system, because it used more sprites in the screen at the same time than any other game in the Sega Genesis, it was never done in any other platforming game in the 16-bit era, and the effect was beautiful. Yuji Naka said it himself in an interview, but I could not link you to said article since it was so long ago, and I don't remember! :eng101:

    <!--quoteo(post=515112:date=Oct 9 2010, 05:15 AM:name=Mercury)--><div class='quotetop'>QUOTE (Mercury @ Oct 9 2010, 05:15 AM) <a href="index.php?act=findpost&pid=515112"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->...Damn, this is another one of DigitalDuck's posts, too? :tinfoil: I don't live to contradict you, honestly.<!--QuoteEnd--></div><!--QuoteEEnd-->Haha, indeed! :rolleyes:
     
  5. 0r4ng3

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    <!--quoteo(post=515073:date=Oct 9 2010, 06:37 AM:name=MegaDash)--><div class='quotetop'>QUOTE (MegaDash @ Oct 9 2010, 06:37 AM) <a href="index.php?act=findpost&pid=515073"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->You know, guys, it seems like we're avoiding the bigger picture here: SEGA as a whole company didn't know how to handle their success.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's not that they don't know how to handle success. They had/have no clue how to do business and that's what always hurt them. Only that explains the 32X and CD (and the Piko and the Saturn being supported at the same time), the Saturn (overall, enough said), the complete half assed way of handling third parties (most obvious, Square and EA), the money torrenting out for prizes and whatnot when they were tanking, the Shenmue franchise when they were already in the red. Oh Sega. :v: I love you so.
     
  6. trakker

    trakker

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    This isnt new news is it, I assumed as much when he physically left Sonic-Team and said "hey im making probe" a couple of years ago lol
     
  7. <!--quoteo(post=515275:date=Oct 9 2010, 03:38 PM:name=trakker)--><div class='quotetop'>QUOTE (trakker @ Oct 9 2010, 03:38 PM) <a href="index.php?act=findpost&pid=515275"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->This isnt new news is it, I assumed as much when he physically left Sonic-Team and said "hey im making probe" a couple of years ago lol<!--QuoteEnd--></div><!--QuoteEEnd-->
    Correct, there isn't much new here, he's just clearing rumors out I suppose.
     
  8. Ravenfreak

    Ravenfreak

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    Wasn't there already a thread about this like a year ago? Or am I dreaming? Anyway god speed to Yuji, he gave us Sonic and there's probably nothing he could have done to make the franchise better, since most of Sonic Team was already gone before he left Sega. :\
     
  9. Xkeeper

    Xkeeper

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    <!--quoteo(post=515120:date=Oct 9 2010, 02:30 AM:name=Arctides)--><div class='quotetop'>QUOTE (Arctides @ Oct 9 2010, 02:30 AM) <a href="index.php?act=findpost&pid=515120"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=515090:date=Oct 8 2010, 10:14 PM:name=Xkeeper)--><div class='quotetop'>QUOTE (Xkeeper @ Oct 8 2010, 10:14 PM) <a href="index.php?act=findpost&pid=515090"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec--><b>Yuji Naka already left months ago, remember? This is him just reaffirming that he has no plans go to back.

    <!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->Non-news.<!--sizec--></span><!--/sizec--></b><!--QuoteEnd--></div><!--QuoteEEnd-->
    This.


    Also, since he left on good terms, at least from what he said in the interview, this whole thing doesn't seem that damn sad.
    At least not as sad as some of the idiots on this forum are trying to make it out to be...
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Please read this. Please. I beg you.
     
  10. SpeedStarTMQ

    SpeedStarTMQ

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    With the direction Sonic was taking, and the direction Sonic has taken since Yuji's departure, he was running things into the ground.
     
  11. OSM

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    <!--quoteo(post=514893:date=Oct 8 2010, 12:59 PM:name=Rika Chou)--><div class='quotetop'>QUOTE (Rika Chou @ Oct 8 2010, 12:59 PM) <a href="index.php?act=findpost&pid=514893"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->He helped lead Sonic down the toilet anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->
     
  12. Roxie Mika

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    Why is this news? It's always been obvious that he wasn't going back.
    Personally, I just wish Prope would release something else that had the quality that Let's Tap did. Ivy the Kiwi is fucking horrible.
     
  13. Sik

    Sik

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    Isn't Let's Tap shovelware? To be fair the only interesting thing there was the way they used the wiimote, but as far as I know it's just a collection of minigames.
     
  14. Roxie Mika

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    <!--quoteo(post=518138:date=Oct 16 2010, 08:59 AM:name=Sik)--><div class='quotetop'>QUOTE (Sik @ Oct 16 2010, 08:59 AM) <a href="index.php?act=findpost&pid=518138"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->Isn't Let's Tap shovelware? To be fair the only interesting thing there was the way they used the wiimote, but as far as I know it's just a collection of minigames.<!--QuoteEnd--></div><!--QuoteEEnd-->I played the iOS version and really loved it. Good music, and the minigames were pretty fun. I loved playing a few rounds of Bubble Voyager on the go.

    Ivy the Kiwi, however... Hoo boy. Concept ripped off from Canvas Curse, and not nearly a quarter as fun as what it ripped off.
     
  15. Greg the Cat

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    <!--quoteo(post=515065:date=Oct 9 2010, 12:00 AM:name=A Knothole Resident)--><div class='quotetop'>QUOTE (A Knothole Resident @ Oct 9 2010, 12:00 AM) <a href="index.php?act=findpost&pid=515065"><img src="public/style_images/retro/snapback.png"></a></div><div class='quotemain'><!--quotec-->wait, didnt he leave after Sonic Heroes?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Remember, AKR, Yuji was stuck in the Producer's position ever since Sonic Adventure 2 until he got fed up with SEGA's management in 2005-2006 and just out and out left.

    Which is a good thing for him except for the fact that all of his original ideas seem to be made into shovelware games... How very disappointing.
     
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