don't click here

Yuji Naka Cuts Ties with Sonic for Good

Discussion in 'General Sonic Discussion' started by RGamer2009, Oct 8, 2010.

Thread Status:
Not open for further replies.
  1. MegaDash

    MegaDash

    Pinpricks Member
    2,397
    0
    0
    Off
    Naka's expressed good will towards the Sonic brand (although he probably weeps at night about it). He just doesn't want to have to work on it again. He's been trying to do new stuff in SEGA since the Saturn days, and it seems the most he accomplished was NiGHTs. Somebody correct me on that if I'm wrong.
     
  2. Namo

    Namo

    take a screenshot of your heart Member
    2,912
    0
    0
    Technically he also created Ivy the Kiwi since then, but I find that game to be daunting and boring.
     
  3. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
    5,448
    500
    93
    Lincs, UK
    TurBoa, S1RL
    Again, as last time you contradicted me, I think it's a case of misunderstanding what I was saying. The basic concept of Sonic may well have been born from Yuji's love of speed, but it was the big bosses at SEGA that said "we want a fast game". It wasn't Naka's choice to have a "fast platformer" (as you went on to say), although that doesn't mean he didn't take inspiration from Mario in order to create it (he said he did, after all).

    Naoto was a bit more than the artist; he also designed various aspects of Sonic (both looks and gameplay), and oversaw the other designers (I think). Yasuhara did pretty much all of the stage design, and I'm sure the spin attack was his idea too.

    I was just using it as a general "we need speed" quote. No need to analyse that bit too seriously.

    Yes you do. :argh:
     
  4. Endri

    Endri

    Officer I don't have my drivers license with me. C Tech Member
    Excuse me if I'm wrong, but as far as I know, the keyfrase "Blast Processing" was also used to increment one of Sonic 1's gameplay ideologies, which was the ringloss system, because it used more sprites in the screen at the same time than any other game in the Sega Genesis, it was never done in any other platforming game in the 16-bit era, and the effect was beautiful. Yuji Naka said it himself in an interview, but I could not link you to said article since it was so long ago, and I don't remember! :eng101:

    Haha, indeed! :rolleyes:
     
  5. 0r4ng3

    0r4ng3

    Member
    1,318
    2
    0
    It's not that they don't know how to handle success. They had/have no clue how to do business and that's what always hurt them. Only that explains the 32X and CD (and the Piko and the Saturn being supported at the same time), the Saturn (overall, enough said), the complete half assed way of handling third parties (most obvious, Square and EA), the money torrenting out for prizes and whatnot when they were tanking, the Shenmue franchise when they were already in the red. Oh Sega. :v: I love you so.
     
  6. trakker

    trakker

    The guy that's been warned! Member
    1,923
    4
    18
    This isnt new news is it, I assumed as much when he physically left Sonic-Team and said "hey im making probe" a couple of years ago lol
     
  7. Correct, there isn't much new here, he's just clearing rumors out I suppose.
     
  8. Ravenfreak

    Ravenfreak

    Booyah! Tech Member
    3,189
    253
    63
    O'Fallon Mo
    Hacking Sonic Drift
    Wasn't there already a thread about this like a year ago? Or am I dreaming? Anyway god speed to Yuji, he gave us Sonic and there's probably nothing he could have done to make the franchise better, since most of Sonic Team was already gone before he left Sega. :\
     
  9. Xkeeper

    Xkeeper

    lgkdfvlbjepasvdjzcvpaaaaaaaaaaaaaaaaaaaaaaaa Researcher
    1,525
    17
    18
    the bone zone
    current-project-fart
    Please read this. Please. I beg you.
     
  10. LockOnRommy11

    LockOnRommy11

    Member
    2,720
    229
    43
    With the direction Sonic was taking, and the direction Sonic has taken since Yuji's departure, he was running things into the ground.
     
  11. OSM

    OSM

    retro is for losers! Member
    4,156
    0
    0
    Doing absolutely nothing
     
  12. plushifoxed

    plushifoxed

    that power is yet unknown Oldbie
    1,714
    58
    28
    jazzy nyc
    puella magi chroma magica
    Why is this news? It's always been obvious that he wasn't going back.
    Personally, I just wish Prope would release something else that had the quality that Let's Tap did. Ivy the Kiwi is fucking horrible.
     
  13. Sik

    Sik

    Sik is pronounced as "seek", not as "sick". Tech Member
    6,718
    10
    0
    being an asshole =P
    Isn't Let's Tap shovelware? To be fair the only interesting thing there was the way they used the wiimote, but as far as I know it's just a collection of minigames.
     
  14. plushifoxed

    plushifoxed

    that power is yet unknown Oldbie
    1,714
    58
    28
    jazzy nyc
    puella magi chroma magica
    I played the iOS version and really loved it. Good music, and the minigames were pretty fun. I loved playing a few rounds of Bubble Voyager on the go.

    Ivy the Kiwi, however... Hoo boy. Concept ripped off from Canvas Curse, and not nearly a quarter as fun as what it ripped off.
     
  15. Greg the Cat

    Greg the Cat

    I'm gonna draw it! Banned
    1,290
    0
    0
    A Zone Unknown of Title
    Comics from the Mind of Yours Truly, A little workshop of animation, Sonic FreeRunner
    Remember, AKR, Yuji was stuck in the Producer's position ever since Sonic Adventure 2 until he got fed up with SEGA's management in 2005-2006 and just out and out left.

    Which is a good thing for him except for the fact that all of his original ideas seem to be made into shovelware games... How very disappointing.
     
Thread Status:
Not open for further replies.