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Yeth

Discussion in 'Engineering & Reverse Engineering' started by Banoon, Sep 4, 2010.

  1. Banoon

    Banoon

    yes Member
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    Auckland, New Zealand
    Yeth (hack)
    Been working on this since around March, so I've decided to show off what I have so far. I started my adventure in ROM hacking with this project, and after practically being raised by this community since I was six it's somewhat a statement of frustration at the amount of "let's see how generic we can be" hacks that plague the community these days.

    Features:
    A new character that has nothing to do with Sonic
    Three finished zones, two with new art, with new art plus one finished act of Labyrinth
    Green Hill Zone's art is completely unchanged; conscious decision because I wanted to get out of the "generic green level" pool as fast as possible
    Some new badniks, one new boss
    Very little ASM edits because ASM edits are super lame
    Gimmicky level layouts
    A PDF manual that is silly at best and blatant lies at worst

    To do:
    Finish Labyrinth Zone, then begin other levels
    Rename levels, change text, title screen
    Replace all instances of Sonic with instances of Yeth
    New soundtrack (goddamnit xm4smps)

    Very beta version - Release 2
    Okay guys, I just spent all day working on this because I love you. I should've been studying so you better enjoy it, or something.

    Some new features:
    -Most instances of Sonic now changed to those of Yeth
    -Levels have names, text changed
    -I couldn't decide whether to go with most of Retro's choice of #3 rings or a few sane people's #1 choice, so I'm going with #2 for now (good for you GTKoopa)
    -A few changes to each level, couple of bugfixes, though no new enemies have been created, including for the new levels
    -Two new levels, kinda bland artwise ATM but the point gets across
    -Demos are unchanged and still feature Yeth dying on all three counts, this is on purpose because it's funny

    New levels:
    Three Yes Old Zone - one-act breather zone with silly art-gimmick; watch the girl, her father and her house as they reappear throughout the level. No enemies but watch out for those bottomless pits!
    Yes Zone - one act at the moment, will be extended to two acts. This level is unfair; rings are scarce, ballhogs common (sprite not changed yet) so bring your savestater with you. Also it's made out of decapitated heads
    Zone - Trash data "level" that Yeth is taken to after YZ1. Completely unplayable and glitchy as hell until you get a Game Over, though I may keep this as a mind-screw ending of sorts.


    <span style="font-size:14pt;line-height:100%">Very third version - Release 3<!--sizec--></span><!--/sizec-->
    Alright, I am going to fully admit that not much has changed here because I am extremely lazy. However there ARE some small cleanups (though not a lot...), minute graphic edits and a manual.


    <a href="http://info.sonicretro.org/Yeth" target="_blank">Wiki link/Download</a>
    <a href="http://www.sendspace.com/file/e5ztlk" target="_blank">Sendspace</a>
    <a href="http://www.sendspace.com/file/ff9cos" target="_blank">Sendspace (ROM Only)</a>
     
  2. FeliciaVal

    FeliciaVal

    Member
    wow that's simply amazing :D yay for character hacks! I love what you did with Spring Yard and I lol'd at the first boss XD good job :D
     
  3. Selbi

    Selbi

    The Euphonic Mess Member
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    Sonic ERaZor
    Haha, that was awesome, the faces and everything. The art in Marble Zone hurted my eyes, but I think that was the idea.

    The only thing I found odd was his face when he got hurt or was dying. I never saw anything smiling while he died. =P
     
  4. theocas

    theocas

    Tech Member
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    This is rather... interesting.
    I generally liked it so far, but Marble Zone's art does kinda look interesting, but the pallet is WAY too dark, and I was unable to find backgrounds of any kind. Add a Hexadecimal Background :P
    Spring Yard's art is kinda Eye Rape as there is only two colors, and they are very contrasting. I had to turn off the emulator, it hurt that bad.
    I liked your Green Hill Zone layouts, but I was a bit disappointed when I saw that you didn't edit texts, as there is a simple utility for that on the Wiki.
    I honestly nearly threw up when I saw LZ. I have absolutely no idea what the BG is supposed to be, or what that cylinder with a flashing grey top is supposed to be. Also, what's the green stuff on the level tiles? It seems weird to me.
    All in all, I kinda liked it, but most of your pallets were WAY too dark and eye-rapish. Keep working, though!

    EDIT: I found this very strange bug on the title screen:
    [​IMG]
    Sorry 'bout the image size, I am unable to re-size it as I am on the go :P
     
  5. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    Holy shit, that Spring Yard Zone. Hhhhhhhhhhhhhhhhhhhhhhhhhhhnnnnnnnnnnnggggggggggggghhhhhhhhh. That is sexy.
     
  6. GT Koopa

    GT Koopa

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    Flicky Turncoat DX, T.L.W.S. Vs M.G.W.
    You caused Yeth to speed up when in water! I would never of thought of doing something like that at all.

    Good job creating and fully animating an original character like that.
     
  7. The Moogs

    The Moogs

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    It makes me think of a Yume Nikki + Sonic 1. The art in Marble and Spring yard are horrifying, not because they are supposed to be, but in my eyes are the most possibly drastic and unexpected changes to the level art anyone could do, without it being utterly rediculous. The new sprites are good, and Yeth's sprites are charming.

    The game has a bit of a difficulty curve, which either comes from my lack of ever enjoying Sonic 1, or just good object placement.

    I really enjoyed it, as a bit of a demo it's short and sweet, and the changes are drastic and unexpected. Wow said that twice but it works.

    Also: Roller in your spring yard? Makes me want to vomit my soul. Don't give this project up I beg of you.

    EDIT: Also again. I don't know if you were planning on a creepy game, (that would be an amazing direction), you could add super creepy images hidden in the levels.
     
  8. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    Don't have much to say about the other levels, but I just played through Spring Yard, it plays as good as it looks. I love how you made use of the bumpers. Awesome job.
     
  9. CptScoot

    CptScoot

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    learning c#
    I told you man, I told you this would be AMAZING. I also agree with going in the creepy direction, it is apparently freakin' people out and killing eyes and you should use that to your advantage. Also: Film Noir Spring Yard, I knew it would work, I just... I knew it. Yes. Beautiful.
     
  10. Ravenfreak

    Ravenfreak

    I dunno what I should put here. Tech Member
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    O'Fallon Mo
    Hacking Sonic Drift, Writer at Sonic Cage Dome
    What the fuck is a Yeth? Anyway, I'll download this later since it looks interesting and I'm on my gf's dad's computer. Also I love the art for Marble Zone, and Spring Yard Zone. <3
     
  11. DigitalDuck

    DigitalDuck

    Arriving four years late. Member
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    TurBoa, S1RL
    I have only one thing to say.

    <span style="font-size:36pt;line-height:100%">FUCK YETH!<!--sizec--></span><!--/sizec-->

    But seriously, this is great. I can't wait to play the finished version.

    Suggestions:
    - Add more rings. GHZ is starved of the gold stuff, there should be at least 150 in each Act.
    - Fix demos.
    - Finish, because it's awesome.
     
  12. Banoon

    Banoon

    yes Member
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    Auckland, New Zealand
    Yeth (hack)
    Wow, this got some pretty good reception. I'm both surprised and touched.

    Anyway, some promo art courtesy of a good friend of mine:
    [​IMG]
    Does this fit the "creepy" theme well enough for you? =P
     
  13. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    <!--quoteo(post=501726:date=Sep 5 2010, 10:59 PM:name=Banoon)--><div class='quotetop'>QUOTE (Banoon @ Sep 5 2010, 10:59 PM) <a href="index.php?act=findpost&pid=501726">[​IMG]</a></div><div class='quotemain'><!--quotec-->Wow, this got some pretty good reception. I'm both surprised and touched.

    Anyway, some promo art courtesy of a good friend of mine:
    [​IMG]
    Does this fit the "creepy" theme well enough for you? =P<!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm inspired to draw some of my own art now.
     
  14. LordOfSquad

    LordOfSquad

    bobs over baghdad Member
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    making cool music no one gives a shit about
    Since I don't have access to a scanner till Thursday, enjoy this terrible cellphone picture of my fanart.

    [​IMG]

    By the way, do any of the enemies have names yet? Because the Buzzbomber replacement should totally be called Blunto The Clown.
     
  15. Banoon

    Banoon

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    Auckland, New Zealand
    Yeth (hack)
    ...Wow. That is just awesome. Love the expression on Yeth.

    Also, not really, no. The only one named is the split-second easter egg enemy at the end of GHZ1, known as "AAAAAAAAAAAAAAAAAAAAH"
     
  16. 0r4ng3

    0r4ng3

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    I like it. Yeth's balance animation is very cute. Loved the new designs, can't say which I like the better, though SYZ badniks could have some colour, maybe.

    Damn that Buzzbomber. It freaked me out so much! Come to think of it, every badnik is very freakish. I love it a lot.

    I had some problems with LZ2. I could not use the first spring and just fell through the floor instead.

    MGZ Act 1 has one of the lava pits impossible to get out. See the first single block platforms above the lava? Right after that. Just a bit further there's another occasion, where you put a yellow spring at the bottom. At the caves there's another, but that one can be escaped.

    That staircase of balls in SYZ1 amused me. The roller completely freaked me out. I especially liked the ball and spike puzzle part. I think that the balls are a great level focus. SYZ2 has a concave pit with a pair of four ball things overlapping, right before the check point. I had trouble building moment there, because he gets a bit inside the walls right before the ledge and stops building momentum. I managed to use the four balls to the right to effectively reach the check point, so I'm not sure if this wasn't intended all along. However, I did have trouble in the next one, albeit not as much. Another point I noticed, see that extra life pit that is down a whole? There are no walls to the left of it, falling down to the end of the level.
     
  17. Banoon

    Banoon

    yes Member
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    Auckland, New Zealand
    Yeth (hack)
    Yeah, those are all known bugs that I never got around to finishing, except the SYZ2 concave pit; that was intentional.
    LZ2 and all levels past that are not finished and do not pretend to be, by the way.

    Anyway, um
    [​IMG]

    Also a new title screen whose palette I can not get to fucking loading correctly:
    [​IMG]
    I may actually keep it that way, though, just for fun.
     
  18. Sparks

    Sparks

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    This game just keeps getting weirder and weirder. I love it. :v:
     
  19. The Moogs

    The Moogs

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    HAY MAN HOW BOUT AN UPDATE
     
  20. Banoon

    Banoon

    yes Member
    577
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    Auckland, New Zealand
    Yeth (hack)
    Honestly, I have nothing to show.

    But I feel bad so okay here have a glitchy unfinished screenshot of a glitchy unfinished level that probably won't even make it to the final game
    [​IMG]