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xm3smps: now with more Visual Basic

Discussion in 'Engineering & Reverse Engineering' started by nineko, Dec 9, 2007.

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  1. nineko

    nineko

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    Yesterday I had a very hard day at work and I was really tired so I didn't manage to connect, I'm sorry. Don't forget that I live in italy, so I will be probably sleeping during the week.
     
  2. nineko

    nineko

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    Double post + Bump.

    After some beta testing, I decided to officially release version 3.2 of xm3smps, with a lot of new useful features.
    Quoting from the changelog:
    • You can now remove a voice from the song you're converting
    • Added leading zeros for 1-digit values in the hex preview in the voice manager
    • You can now copy and paste voices from the clipboard
    • Added more options, with an "Options" screen
    • Fixed a minor bug related to non-looping songs
    • Added more Tool Tips and more Shortcuts
    • Optimized the XM loader: it now needs less memory (usually around 60% less)
    • Added an optimizator that tries to remove redundancy in loops
    • Fixed a DAC-related bug with some non-standard XM files
    The meaning of these updates should be self-explanatory.
    As usual, many thanks to Puto, but there is a also new entry in the "special thanks" field: Oerg, as he found out a quite obscure bug I always overlooked.

    Also as usual, feedback and comments are appreciated. I tried to include many requested features in this version.

    Go get it on the wiki!

    xm3smps
     
  3. Eduardo Knuckles

    Eduardo Knuckles

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    About the icon, I prefer the first one.
    Your gui is very useful. I appreciate it.
     
  4. nineko

    nineko

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    While I do appreciate the feedback (thanks!), I don't think it was a good idea to do a 1+ month bump just to give your opinion on something decided since long time ago... Just saying.

    Oh well, let's put some useful information in here since it's been bumped: the next version of xm3smps (whenever it will be) will support direct importing of voices in Cube/Iwadare format. The import filter is actually already in and working, but I don't think it's good to release 4239423 intermediate versions so I'll wait to have more stuff for the next release (namely, I still want to rewrite part of the code).
     
  5. Aquaslash

    Aquaslash

    <The Has-been Legend> Moderator
    Isn't that Spinball's format?
     
  6. Varion Icaria

    Varion Icaria

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    It's Mean Bean's format, I forgot what Spinball used.
     
  7. Tweaker

    Tweaker

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    Spinball uses GEMS. I think that's the only Sonic game that does, in fact.
     
  8. muteKi

    muteKi

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    Yup. Unless it might have been used for the scrapped SatAM game.
     
  9. nineko

    nineko

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    No.

    Man, I need to write a page on the wiki about that driver someday.
     
  10. nineko

    nineko

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    [​IMG]

    It's coming...
     
  11. Hitaxas

    Hitaxas

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    *is pumped*

    I am sure this will be loads better than the previous release. I can't wait to see what you have in store for all of us.
     
  12. nineko

    nineko

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    How could you guess so quickly that I'm working on a new release?

    Btw, that pic still has some hidden meaning, try to get the reference... :P
    edit: and when I'm going to release it
     
  13. SephyUK

    SephyUK

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    5 days from now?
    Or the 3rd of May?
    Anyway, I have yet to work around the problem with MSCOMCT2.ocx. I put it in the folder with xm3smps, system, and system32 and still no go. I've tried millions of copies of it. Can someone help me with this?
     
  14. Spanner

    Spanner

    The Tool Member
    I got mine from here.
    You are supposed to put it in /system32 & then restart your computer, it should work instantly.
     
  15. PsychoSk8r

    PsychoSk8r

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    Well, there's 5 lines, which there are in a standard musical notation. But I'ma go with Sephiroth. 3/5(/08) =P
     
  16. Sith

    Sith

    The molotov bitch Member
    Erm, # indicates decimal values instead of $ hex. *shot*

    Anyway, you're gonna make a lot of hackers happy with this nineko.
     
  17. Puto

    Puto

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    Part of Team Megamix, but haven't done any actual work in ages.
    God, you guys are dumb.
     
  18. nineko

    nineko

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    Come on dudes, that's ascii art for "xm3smps" <.<
     
  19. Aurochs

    Aurochs

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    Whatever catches my fancy
    [​IMG]

    ???
     
  20. nineko

    nineko

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    Ding! Aurochs wins a cookie!

    xm3smps - Anniversary Edition

    Coming to your computers on April 1st
     
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