What I mean is that Sega's decision making when it comes to this series focuses more on the micro rather than the macro. Like the Boost formula. At the time, it was good and well loved, but it was something that wasn't sustainable for the long term, and by the time Forces came out, you can tell they were stretching themselves thin with trying to expand and add content to it. Obviously, they can't be expected to account for every contingency ever, but as a business their decisions have always been pretty questionable. Now we have this nonsense with two world and Classic and Modern being two separate entities, among other things.