You specifically cited the 10 million sales number, and that is worldwide sales, not regional ones. It's too late to move this goalpost. (And before you go off on me about using Wikipedia, every sales number it mentions is citated.) There is enough wrong with this statement that I might need to separate my thoughts here into numbered bullet points. 1) You accuse me of invalidating Japanese sales and then pull the "arcades were dying" argument, which arguably was not even the case western-side yet (We didn't even have DDR machines yet at this point and light gun games were just starting to peak), but especially would not be true in Japan when Sega was still outputting it's best arcade software and hardware at this point. You know who was competing with Sega at that point? Namco. You know what the ACTUAL first games that got people buying Playstations over Saturn were? No, not FFVII. They were Tekken and Ridge Racer, which had better, more arcade-accurate port jobs than the Saturn's clearly rushed and unoptimized Virtua Fighter and Daytona USA. 2) Trying to downplay "better documentation", like WTF? Sony became the market leader in the PSOne era because of their relations with third parties, and aspects such as documentation and ease of development are NOT factors you can just pass off as insignificant. 3) In Japan, Playstation was selling at a faster rate than Saturn by 1996, a year before Final Fantasy VII came out. (Playstation was outselling Saturn at the onset in America due to the botched launch - hopefully that does not need to be contested.) 4) Final Fantasy VI sold about 3 and a half million. Final Fantasy VII sold almost 10 million. Final Fantasy VI was on the Super Famicom/SNES, which was not a slouch in sales and to this day is considered by many to be "The JRPG console", yet Final Fantasy games did not sell nearly as well on Nintendo as they did on Playstation. (For further sales point reference: VIII sold 8.15 million, IX sold 5.30 million. In spite of the downward trend, these are still significantly higher numbers than the pre-Playstation FF entries.) The reasons? To start, Final Fantasy in it's VII-onward entries achieved a more-than-significant chunk of their sales internationally. So what happens when early localization attempts tend to not happen and/or have very limited print runs? Basically, it boils down to "There was less international support for Final Fantasy before Playstation came along and Sony gave it a marketing campaign that rivaled any JRPG release in America before it." In other words, Sony gave Squaresoft special and distinct treatment, even compared to other Playstation games to ensure FFVII's success. As such, this statementt: Can easily be debunked simply by seeing how Sega treated JRPGs in America compared to how Sony treated JRPGs. Remember how Shining Force III only had 1 of it's 3 chapters come out? Or how Lunar and Grandia got ported to Playstation more or less entirely for localization purposes? Or all the drama with simply trying to localize Magic Knights Rayearth? I would imagine if Final Fantasy VII came out as a Saturn exclusive, it would not have even gotten a US localization and it would, at best, have gotten Japanese sales similar to FFVI (2.55 million), which would likely have deemed it a failure considering it's budget. Why else do you think Square went to Sony, instead of Sega, when leaving Nintendo behind? Ad hominem character attack that has nothing to do with the argument much? Actually, no, publicly dissing your former employer can lead to being blacklisted by similar companies and being considered un-hireable in your career path, unless MAYBE they have a really damn good case for being correct. (and usually, even if they ARE correct, simply because big companies do not like being dissed by employees on principle.) That is a possible reason why Michael Latham has not been credited in a video game since 1997. If that is the case, then he effectively killed his future in videogames just to call Sega out. Tom Kalinske could only get away with his public trashtalking of big companies like Mattell and SEGA because he had a history of generating big (as opposed to merely "typical") profit when he takes lead of a company. What would you propose for a method to estimate the retention of a company's audience from one console gen to the next, then?