Ok, just change this: Code (Text): word_2EEAC: dc.w 4 To this: Code (Text): word_2EEAC: dc.w 0 Title card won't load the word "zone" because the letter indicator loads exactly zero. You can also fix something in the game code, but this is a faster and easier way.
or you can delete the mappings like i did at first (pretty sure this was with the glitchy/crashy rom)
So.. I with question: Which music you want to hear in hack? Protos? Final? Combine (like now)? Music switch will be realized if I'll can insert booth osts in game. But, what if not? So... which music do you want to hear?
Um.. hi) I had some news: 1) ALL music now in game. All OK 2) TheBlad768 is in process to make something cool: Spoiler: >:) 3) In September- i has upgrate some aspects of game. I restore unused Super Sonic frame, and.. Oh yeah, baby 4) I've been worked on S3K rus. for 2 years, and therefore, on this SHC EXPO i'll present to world a S&K rus. language version! So.. it's all, folks! Work for other languages is in progress
That title screen looks soooo freakin cool! =D It's almost like a version of S&K I never knew, very professional looking.
this is potentionally how a teaser/promotional image or something could look, maybe even a new title screen for the game? wow that was really cool just noticed that the red 'Ёжик' text doesn't have an outline and is very difficult to read... oops really quickly made fixed version:
Hum.. looks interesting! I should take it as basis, if I'll send multilanguage to SHC someday) But in this case, putting only a Russified logo on the image is not very fair. After all, this hack is about different languages, not about one P.S.; did you made something for Polish translation?
i could make some assets for us to insert like a proper title logo and mockups for the zone names (and the act thing)
Nice. I'll be wait. Also, if somebody wants to redraw S&K title screen banner- you can use it: Spoiler: ART I made it by myself, so, it can be not perfect, yup
How'd you restore the Big Arm fight for Sonic and Tails? Is it possible to restore the unused LBZ escaping Eggman when finishing LBZ, and the scared Eggman for the Death Egg Zone Act 2 boss fight?
Big arm's restoring is easy (but, i dont understand completely how to restore palette cycle ). At one day- I'll make a guide for this. Unused Eggman things? Um.. why not? In beginning I told, that I want also restore and fix some things in game. Restoring scarry sprites should be not hard, but that mode7 Eggman.. I think, would be better if I consult with someone who knows programming better than me) EDIT: unused Eggman's scarred run sprites restored!!!
Sorry for keeping you waiting :| You need to create new mappings for sprites, create links to these files, and in the plc for the zone you need, a link to these mappings and graphics. Look at running Eggman sprites code, and you'll see, that it's easy to make