<!--quoteo(post=418099:date=Feb 28 2010, 08:26 AM:name=Cerulean Nights)--><div class='quotetop'>QUOTE (Cerulean Nights @ Feb 28 2010, 08:26 AM) <a href="index.php?act=findpost&pid=418099"></a></div><div class='quotemain'><!--quotec-->I think it's getting there. <!--QuoteEnd--></div><!--QuoteEEnd--> Again, that is fucking amazing. Keep up the good work!
Thanks everyone, glad you like it. <!--quoteo(post=418140:date=Feb 28 2010, 05:37 AM:name=Vincent)--><div class='quotetop'>QUOTE (Vincent @ Feb 28 2010, 05:37 AM) <a href="index.php?act=findpost&pid=418140"></a></div><div class='quotemain'><!--quotec-->Fabulous!! I really love how you adjusted his shades during the light burst animation! Good job! There is just an offset problem within the width of the light: -Light's left side is wider the the right side, therefore the light source seems not centered on the light bulb. P.s. It's not a request, but would you mind posting an APNG version of it? (with transparent BG) Thanks a lot and keep it up! ^^<!--QuoteEnd--></div><!--QuoteEEnd--> I think that light thing may just be because it is cut off a little in that picture on the right side. Otherwise, it it a perfect circle, centered on the filaments in the bulb. I'll work on getting an apng up for you.
Just thinking of some finer detail. Can you make the element in the bulb glow and cool after the flashing, like a real bulb.
<!--quoteo(post=418178:date=Feb 28 2010, 03:45 PM:name=Cerulean Nights)--><div class='quotetop'>QUOTE (Cerulean Nights @ Feb 28 2010, 03:45 PM) <a href="index.php?act=findpost&pid=418178"></a></div><div class='quotemain'><!--quotec-->Here's the apng with transparency as requested. <!--QuoteEnd--></div><!--QuoteEEnd--> Nice. The flashing seems slower than your last one though.
I sped up the flashing, it is almost spot on with the game's version now. edit: I'll also be posting this in the badnick section from now on.
<!--quoteo(post=418180:date=Feb 28 2010, 10:59 AM:name=Cerulean Nights)--><div class='quotetop'>QUOTE (Cerulean Nights @ Feb 28 2010, 10:59 AM) <a href="index.php?act=findpost&pid=418180"></a></div><div class='quotemain'><!--quotec-->I sped up the flashing, it is almost spot on with the game's version now. <!--QuoteEnd--></div><!--QuoteEEnd-->Oh my god, that's really awesome.
<!--quoteo(post=418192:date=Feb 28 2010, 08:42 PM:name=ICEknight)--><div class='quotetop'>QUOTE (ICEknight @ Feb 28 2010, 08:42 PM) <a href="index.php?act=findpost&pid=418192"></a></div><div class='quotemain'><!--quotec--><!--quoteo(post=418180:date=Feb 28 2010, 10:59 AM:name=Cerulean Nights)--><div class='quotetop'>QUOTE (Cerulean Nights @ Feb 28 2010, 10:59 AM) <a href="index.php?act=findpost&pid=418180"></a></div><div class='quotemain'><!--quotec-->I sped up the flashing, it is almost spot on with the game's version now. <!--QuoteEnd--></div><!--QuoteEEnd-->Oh my god, that's really awesome. <!--QuoteEnd--></div><!--QuoteEEnd--> When you get a thumbs up from ICEknight, you are extremely talented!
<!--quoteo(post=418180:date=Feb 28 2010, 03:59 PM:name=Cerulean Nights)--><div class='quotetop'>QUOTE (Cerulean Nights @ Feb 28 2010, 03:59 PM) <a href="index.php?act=findpost&pid=418180"></a></div><div class='quotemain'><!--quotec-->I sped up the flashing, it is almost spot on with the game's version now. <!--QuoteEnd--></div><!--QuoteEEnd--> Excellent work.
This is another good example of how it's indeed possible to make great HD versions by sticking to the original designs, instead of filling every empty space with stuff that wasn't there even in the booklet artwork. Please, keep going like this...
<!--quoteo(post=418180:date=Feb 28 2010, 04:59 PM:name=Cerulean Nights)--><div class='quotetop'>QUOTE (Cerulean Nights @ Feb 28 2010, 04:59 PM) <a href="index.php?act=findpost&pid=418180"></a></div><div class='quotemain'><!--quotec--><!--QuoteEnd--></div><!--QuoteEEnd-->Do you guys think this badnik has the capabilities of loving? Cause I really wanna make out with it.
Making love to a flasher is probably the equivalent of putting your pecker in a light bulb socket. Seeing as most homes have lights, that experience can definitely become a reality. Wear protection though and ground yourself.
This was an absolute pleasure to wake up to! Maybe the filament could look hot momentarily after it lights up... "incredible work" [edit] Also, I may be wrong, but it looks like his right eye pops out a little bit when he lights up. Watch at the end of a comparison.
The left is the older one, just checking if the right one suits you people I got it cleaned. Also, Meph, do you need the Photoshop file of an empty HD Green Hill screen?
<!--quoteo(post=418372:date=Feb 28 2010, 04:04 PM:name=subsubstantive)--><div class='quotetop'>QUOTE (subsubstantive @ Feb 28 2010, 04:04 PM) <a href="index.php?act=findpost&pid=418372"></a></div><div class='quotemain'><!--quotec--> This was an absolute pleasure to wake up to! Maybe the filament could look hot momentarily after it lights up... "incredible work" [edit] Also, I may be wrong, but it looks like his right eye pops out a little bit when he lights up. Watch at the end of a comparison.<!--QuoteEnd--></div><!--QuoteEEnd--> Glad you like it! As for the eye popping out, it is just an optical illusion, the eye stays exactly where it is the whole time.
<!--quoteo(post=418714:date=Mar 1 2010, 04:10 PM:name=test-object)--><div class='quotetop'>QUOTE (test-object @ Mar 1 2010, 04:10 PM) <a href="index.php?act=findpost&pid=418714"></a></div><div class='quotemain'><!--quotec-->[iAlso, Meph, do you need the Photoshop file of an empty HD Green Hill screen?<!--QuoteEnd--></div><!--QuoteEEnd--> That would be helpful, yes.