<!--quoteo(post=284042:date=Feb 26 2009, 05:13 PM:name=Vincent)--><div class='quotetop'>QUOTE (Vincent @ Feb 26 2009, 05:13 PM) [/quote]No need for that ICE,[/quote]It wouldn't hurt if he gave a try at the Emerald Hill background as well, seeing how not everybody was happy with the "mounts with craters" interpretation, rather than just showing eroded mountains with sand "bunkers". He's showing that he also knows how to make backgrounds, and the more we have to choose from, the better. Please. PD: The HTZ bg is quite awesome, by the way, but you guys shouldn't be posting the unfiltered graphics as the examples to remaster, or we'll get many interpretations with unexplainable vertical lines, which just aren't supposed to be there. EDIT: For the record, here's how they look like with the filter enabled. There's also many vertical lines in this case, but the thinner ones are being merged:
<!--quoteo(post=284439:date=Feb 27 2009, 05:52 PM:name=CornetTheory)--><div class='quotetop'>QUOTE (CornetTheory @ Feb 27 2009, 05:52 PM) I admit that is is difficult to make surreal subjects look realistic.[/quote] It looks like those rolled slivers of chocolate you see stuck into ice cream at fancy restaurants. I like. You wouldn't happen to have a version appropriate to use as a desktop background, would you?
The lines were merely my method of explaining why the tops are cracked, I started a motif with them on the first column, and went with it. Any similarity with the dither lines in the original is purely unintentional. That image I posted is really the whole thing, without the layers of course. ^^
By the way, the second rock structure never appears in the game like that, it's part of one attached to the whole other structure (I have no clue to why those were posted to begin with). Again, please be careful with these things. You might want to assemble another version with the correct structures, in case the shading will need some touching
What we asked was to prove CornetTheory drawing ability on a complex low-res reference design. (in concept form, and not actual tilework which has not started yet.) No need to say the result was far than excellent. ^^
Really? Are you really so concerned that it has to look 100% like the original? The Hill Top background is the closet thing I've seen to the original inspiration picture that has come out of this project. When I look at it, I think Hill Top. I don't look at it and say "That rock structure is completely different from the pixels in the original Sonic 2. The fun is dead, this background ruined everything"
And I don't think anybody would do that... It's just that this project is aiming to enhance the original experience the game offered, rather than altering it. That way, it's bound to please the most part of the fanbase that grew up with this game, since most of the design decisions are based on those already made back in the day, rather than personal preferences that may or may not be liked by some people. In this case, it's just a matter of cutting one chunk of it and pasting in another place. Then, it would look just like the original, only a lot better.
That HTZ background is fucking amazing. I don't see a problem with it at all, I doubt anyone is really going to notice or care if there's a small problem about it in structure while they're playing. It gets the job done and it looks fantastic.
We're also talking about fucking trees, fucking clouds, fucking grass, etc, etc, all of which were already designed back in the day the way people remember them. Changing shapes and stuff would start removing parts of the nostalgia factor. I don't see why people seem to think that rearranging the mountains could be a problem, by the way.
IceKnight, I totally understand your position on the matter and agree with it. But, the painting is just rampant creativity on my part because I was asked specifically not to worry about the tiling. I intentionally added variation to make the image look complete as a single work. I also did not want to be redundant[in the image]. For the actual game though, I'm sure we will stick to the tiles for the most part, so that the variation is mostly gone. In the end, nobody should take the painting seriously as a final product.