<!--quoteo(post=283957:date=Feb 26 2009, 12:41 PM:name=Phos)--><div class='quotetop'>QUOTE (Phos @ Feb 26 2009, 12:41 PM)
Also it has to do with the daylight (where the sun is located) if it has a reflection or not. I think the island has everything we have looked for. It has the Sonic 2 pastel colors, and has the atmospheric distance done correctly (uses bluish colors instead of a blurred image). Just a perfect job Mr. CornetTheory!
thanks everyone. I just wanted the ftp or email because I generally don't post sources publicly, but if I'm expected to, that's no problem.
,,,I think that's almost perfect as it is. A good example that it's possible to make something look awesome while not adding stuff that wasn't there. Great work. EDIT: Do you think you could give a try at the eroded mountains in Emerald Hill's background?
No need for that ICE, EHZ Level Art creation is almost done. Flare is developing the BG at the moment and we don't need duplicate works! :v: This will be the last validation for you CornetTheory: The image is already at 4X with the correct colour scheme.
Our engine renders and arranges single cells of 64X64 put together into Metablocks. For now do not matter about tiles, just go by the best result you have in your own creativity. ^^
<!--quoteo(post=283967:date=Feb 26 2009, 12:56 PM:name=RedStripedShoes)--><div class='quotetop'>QUOTE (RedStripedShoes @ Feb 26 2009, 12:56 PM) [/quote] The title screen picture is from miles away over open ocean.
Used Google picture search (can't be simpler than that): http://s112.photobucket.com/albums/n177/on...rent=sonic2.jpg Where is the reflection?
It lacks the sparkles, otherwise it's made of win and awesome. Maybe the sparkles are added by the engine later?
^ I think they would need to be done separately for the actual game. Here is Hill top, this took me longer than I thought it would. I admit that is is difficult to make surreal subjects look realistic.
Wow! The title screen mountains and the HTZ background look awesome! I especially love the clouds in the htz.