<!--quoteo(post=231892:date=Oct 4 2008, 12:21 PM:name=Canned Karma)--><div class='quotetop'>QUOTE (Canned Karma @ Oct 4 2008, 12:21 PM) </a> There is no difference whatsoever between the 2 versions besides the gauges. - Added more shading to the grey areas besides the green pipes - White glare is spreaded out - Gauge details
<!--quoteo(post=231734:date=Oct 3 2008, 09:44 PM:name=PlasmaNuke)--><div class='quotetop'>QUOTE (PlasmaNuke @ Oct 3 2008, 09:44 PM) </a> There is no difference whatsoever between the 2 versions besides the gauges.[/quote]Those new gauges look nothing like the original... I'd change them to something more like this:
About the chemical plant platform - the light specks in the original's blue portion come off as it being filled with liquid to me. I'd suggest maybe adding a few tiny bubbles in it to make it look like more than just a blue gem type thing? Then again, I could be TOTALLY wrong, so... Edit: Ooor maybe they're just sparkles from the lighting. Fuck.
No, they're indeed bubbles, but Vincent told me to remove them because they will be doing a special effect with the bubbles. EDI:@ICE Knight- Seriously now, looks nothing like the original.... 1. I've been made it like the original, down to every last detail. 2. Remastering wasn't enough so I had to remake a few parts and section ordered by Vincent and a few other members, as well as adding more shading then the original.
<!--quoteo(post=231902:date=Oct 4 2008, 07:55 PM:name=RGXSuperSonic)--><div class='quotetop'>QUOTE (RGXSuperSonic @ Oct 4 2008, 07:55 PM) </a> There is no difference whatsoever between the 2 versions besides the gauges. - Added more shading to the grey areas besides the green pipes - White glare is spreaded out - Gauge details [/quote] I preferred the small white glare without affecting the lower black part. Besides, the rest of improvements are pretty perfect! Congs with your work. P.s. ICE, since we started the using real HD colors and shades we've fully opened the doors to more "imagined" details. I mean, HD is high definition and details. Without them, the look is just so bland! (I.E. the EHZ palmtree, looks slighty different than transparent panels, BUT it looks so much nicer to actually see frondes!)
<!--quoteo(post=231946:date=Oct 4 2008, 03:26 PM:name=RGXSuperSonic)--><div class='quotetop'>QUOTE (RGXSuperSonic @ Oct 4 2008, 03:26 PM) I'd say the top-right gauge is the most similar to the original, without a doubt. <!--quoteo(post=231948:date=Oct 4 2008, 03:32 PM:name=Vincent)--><div class='quotetop'>QUOTE (Vincent @ Oct 4 2008, 03:32 PM)
Looks good RGX, I wanted to suggest a couple things. For the blue 'liquid' contained underneath the platform, maybe you could try putting air bubbles in it as the original sprite seems to allude to a detail like that. The green tubes might look cool if you could somehow indicate a liquid flowing through them, like a green plasma substance. However, as they are now they look good enough - a detail like that would just be a little embellishment. Finally, have you tried just making the "tube" coming out of the top section into a dark hollowed out tube? Who says it has to actually show the rim of a tube popping out? This way it could stick closer to the original and look pretty cool, at least I think so. Here I'll post a quick example of what I mean..
Here ya go Vincent, the Final version.....hopefully. @ICEknight- I thought you were referring the whole thing as to looking nothing like the original not just the gauge...(misunderstanding) but like I said, not my call to draw it how I want. @Siris: I was told to remove the bubbles because they will be doing a special effect with the them.
As for the small bubbles I specifically asked to do not put them due some FX will be placed into! Because It has a lot of personality more than the original, while keeping intact the original shape of it. My Point: Is a new slightly different but new and refreshing detail a "mistake"? EDIT: Yes RGX, its almost perfect! I notice there is some strange unaligned pixel on the lower part of the gauges, it looks like some artifact the previous version didn't have!
Alright yeah, I see that the bubbles weren't meant to be placed now. Vincents right RGX.. the lines on the gauges looked messed up, almost as if someone scribbled all over the bottom portion. After seeing people's suggestions for the gauges I wanted to ask something myself: Is there is a reason why the lines on the gauges are drawn all crooked and out of place? Its looks as if you did a quick edit of the gauges and never bothered to straighten the lines out and align them properly.
<!--quoteo(post=231973:date=Oct 4 2008, 04:14 PM:name=Siris)--><div class='quotetop'>QUOTE (Siris @ Oct 4 2008, 04:14 PM) </a> It s really Flash's fault. Sometimes when I take the image out from flash it does things like that but no it wasn't drawn crooked. I did some copy/paste work in paint XP ... but it gets the job done:
It's could be a common vector align problem! Flash simplifies the edges when rasterizing the file, while Illustrator or Photoshop does not. Which file format are you using now? Are you exporting it into pngs?
It doesn't look better than the original design, in my oppinion... Nor it adds "personality", just makes it less familiar and more cramped.
Ok, than we spotted the problem! I too exported my frames from Illustrator's clipboard to Photoshop to resize it because I was drawing with 300% scale.. Result was they were completely different each other and presented garbled or blurred edges. To fix this, resize to 100% your original art, and only export the frame from Flash, therefore avoiding clipboard pasting at ALL costs! Which Flash ver are you using? Can it export to transparent pngs?
Ah ok, thanks for clearing up my question RGX. The zoomed-in version you showed looks really good! OK, one last thing I want to suggest, then I'll stop. The shadow you've applied under the arrow on the gauge, when zoomed out, doesn't look quite right. It looks like you used a radial gradient to shade that section. Have you tried inverting the radial gradient such that you get a rounded dark edge around the outside of the radial gradient and the white from within? You might want to try a technique like that and reduce the amount of shadow that is present over the gauge, so it doesn't blend in with the arrow so much as it does now. Here's a quick example, though I didn't use a gradient, I just painted the shadow in:
<!--quoteo(post=231993:date=Oct 4 2008, 04:53 PM:name=Vincent)--><div class='quotetop'>QUOTE (Vincent @ Oct 4 2008, 04:53 PM) </a> Ok here is the exported version (PNG) through the program and not my method... Yes it can and I currently have Flash CS3.