The updater can check for and download any updates except for the updater program itself, so I can use it to release updates to the main program. Having a spring animation would require some extra code for the up-facing spring to check for a player and another animation that I didn't feel like doing at the time.
I really hate to say this so many times, but you're 100% you don't know why whenever I run this, it locks out controls to everything but it. Does anyone else have this problem, or am I just crazy?
I have looked several times, but I haven't found any explanation for it. At least now you can get to the menu...
NOTE: Unless I feel that I need to update the updater, all future updates will NOT be part of the 7z file linked in the first post. You will need to use the updater. Anyway, three updates: WindowsZone: * Player INIs may now specify PlayerDLL and PlayerClass attributes to allow custom player code. * Made Overridable Deleted sub available to objects, it will run immediately before the object is removed from the list. * Added Shield Monitor. * Added Shield object/variable to Player class, adjusted hurt routine. * INIs may now omit the image attribute for frames, these frames will display no image rather than crashing the game. GHZ Platform: * Adjusted (halved) time that the falling platform will fall. Big Ring: * A big Ring, objects which enter one will be transported to another one. * REQUIRES WindowsZone update 4:21 PM 6/14/2010! I'm just sad that the Big Ring doesn't work properly if you're on the ground when you hit it (you stay on the ground).
Its very annoying how EVERYTHING is checked when I want to place just one thing! Just throwing that out there. EDIT: Big Rings don't act like they should when running directly at them! Also I like the new bumpers...
:v: And the bumpers have this too (it can't bounce you off the ground). I'm not sure how to fix it other than having some kind of override that makes the hit object ignore solid objects during the frame. I'm wondering if I should try to port a boss, and which ones I would be able to do. And I"m also realizing that making a completely new character is pretty much impossible right now because I coded all the badniks specifically to interact with Sonic and check the rolling/jumping flags.
Didn't before. I was able to click and change windows and all that. Now I can no longer click anything other than sonic.
If you just want to place one thing, and you want it to be in a specific spot, you really should use debug mode to place it. But I can add a check/uncheck all button.
Love this program, even though my CPU turns to s**t every time I use it. Also, am I the only one to notice the animation editor for this is mysteriously missing? I'd really love to give Metal Sonic some proper sprites.
For those of you that just want Sonic on your desktop without any other objects and with less RAM and CPU usage, I've made a Lite version of WindowsZone.