Wii Sonic Game Hacking

Discussion in 'Engineering & Reverse Engineering' started by Lugana, Jul 5, 2010.

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  1. Lugana

    Lugana

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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    Dose anyone know about the Archives in the Story book games or Wii-Unleashed?

    the ONE's I see seem to be the heroes ones I think they looks like the same structure but are a newer version of the archive maybe. they have some Animations and a TXD like the Heroes ones are

    the CSB's are differnt from the ones I found in Sonic-06 I have CRI's CSB SDK but it cant play any of the files in the CSB, I it tried on NightsJoD and the Winter Games.

    :words:

    I was not sure where this Topic should have gone so I just put it here to be safe.
     
  2. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    The .one/.txd files can all be opened with <a href="http://code.google.com/p/puyotools/" target="_blank">PuyoTools</a>, and the CSB files can be unpacked using <a href="http://hcs64.com/vgm_ripping.html" target="_blank">utf_tab</a>.
     
  3. Lugana

    Lugana

    20
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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    <!--quoteo(post=475327:date=Jul 4 2010, 06:23 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 4 2010, 06:23 PM) <a href="index.php?act=findpost&pid=475327">[​IMG]</a></div><div class='quotemain'><!--quotec-->The .one/.txd files can all be opened with <a href="http://code.google.com/p/puyotools/" target="_blank">PuyoTools</a>, and the CSB files can be unpacked using <a href="http://hcs64.com/vgm_ripping.html" target="_blank">utf_tab</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I get the CSB's open but the Outcome cant be played in any thing I have, I just get "Synth_'Random'_Aif" or somethng like that
     
  4. Polygon Jim

    Polygon Jim

    Eternal Tech Member
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    across town from Hinchy
    All the bitches.
    <!--quoteo(post=475330:date=Jul 4 2010, 09:28 PM:name=Lugana)--><div class='quotetop'>QUOTE (Lugana @ Jul 4 2010, 09:28 PM) <a href="index.php?act=findpost&pid=475330">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=475327:date=Jul 4 2010, 06:23 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 4 2010, 06:23 PM) <a href="index.php?act=findpost&pid=475327">[​IMG]</a></div><div class='quotemain'><!--quotec-->The .one/.txd files can all be opened with <a href="http://code.google.com/p/puyotools/" target="_blank">PuyoTools</a>, and the CSB files can be unpacked using <a href="http://hcs64.com/vgm_ripping.html" target="_blank">utf_tab</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I get the CSB's open but the Outcome cant be played in any thing I have, I just get "Synth_'Random'_Aif" or somethng like that
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    What filetype are they? .aax?
     
  5. Lugana

    Lugana

    20
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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    <!--quoteo(post=475332:date=Jul 4 2010, 06:29 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 4 2010, 06:29 PM) <a href="index.php?act=findpost&pid=475332">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=475330:date=Jul 4 2010, 09:28 PM:name=Lugana)--><div class='quotetop'>QUOTE (Lugana @ Jul 4 2010, 09:28 PM) <a href="index.php?act=findpost&pid=475330">[​IMG]</a></div><div class='quotemain'><!--quotec--><!--quoteo(post=475327:date=Jul 4 2010, 06:23 PM:name=Polygon Jim)--><div class='quotetop'>QUOTE (Polygon Jim @ Jul 4 2010, 06:23 PM) <a href="index.php?act=findpost&pid=475327">[​IMG]</a></div><div class='quotemain'><!--quotec-->The .one/.txd files can all be opened with <a href="http://code.google.com/p/puyotools/" target="_blank">PuyoTools</a>, and the CSB files can be unpacked using <a href="http://hcs64.com/vgm_ripping.html" target="_blank">utf_tab</a>.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I get the CSB's open but the Outcome cant be played in any thing I have, I just get "Synth_'Random'_Aif" or somethng like that
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    What filetype are they? .aax?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    No, Its has a UTF Tag as the Header it just has a _Aif at t he end of the file name no Ext.

    Edit :

    Here is a file name

    "Synth_B0_NEW_B0_011A_FX_Dualize_ED_22ST_aif"
     
  6. Chaos Knux

    Chaos Knux

    Stable avatar temporary. Randomizer site down. Misfit
    theres a .*** somewhere. check the properties.
     
  7. Trunks

    Trunks

    AGAIN TRY Oldbie
    try appending .aif to the end of the file. Sounds to me like it's a .aif file.
     
  8. Lugana

    Lugana

    20
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    Behind you.
    Trying to Find every bit of model data of (Neo)Metal Sonic D:!
    It wont work in anything that plays Aif's UTF_Tab says its a...

    Code (Text):
    1. {
    2. &nbsp;&nbsp;ADPCM_WII[0] = {
    3. &nbsp;&nbsp;&nbsp;&nbsp;00000000 54 sfreq = 22050
    4. &nbsp;&nbsp;&nbsp;&nbsp;00000004 54 nsmpl = 59535
    5. &nbsp;&nbsp;&nbsp;&nbsp;00000008 50 nch = 2
    6. &nbsp;&nbsp;&nbsp;&nbsp;00000009 50 lpflg = 0
    7. &nbsp;&nbsp;&nbsp;&nbsp;0000000a 5b data = [0x00000000] (size 0x000109cd)
    8. &nbsp;&nbsp;&nbsp;&nbsp;{
    9. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;not a @UTF table at 00000090
    10. &nbsp;&nbsp;&nbsp;&nbsp;}
    11. &nbsp;&nbsp;&nbsp;&nbsp;00000012 5b header = [0x000109d0] (size 0x000000c0)
    12. &nbsp;&nbsp;&nbsp;&nbsp;{
    13. &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;not a @UTF table at 00010a60
    14. &nbsp;&nbsp;&nbsp;&nbsp;}
    15. &nbsp;&nbsp;}
    16. }
    I don't even...
     
  9. evilhamwizard

    evilhamwizard

    Researcher
    1,350
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    Sorry for the bump, but speaking of the Wii version...

    Code (Text):
    1. /*===================================
    2.  
    3. &nbsp;&nbsp;&nbsp;&nbsp;繧イ繝シ繝 蜈ア騾壹ョ繧」繝��繧ケ繧、繝�メ
    4.  
    5. =====================================*/
    6.  
    7. PlayBgm&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- true;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// BGM? //
    8.  
    9. PrintMemoryMap&nbsp;&nbsp;&nbsp;&nbsp;<- true;&nbsp;&nbsp;&nbsp;&nbsp;// }bvvg //
    10.  
    11. DispPathPrimitive <- false;&nbsp;&nbsp;&nbsp;&nbsp;// pX\ //
    12.  
    13. PlayerScale&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- 1.0;&nbsp;&nbsp;&nbsp;&nbsp;
    14.  
    15. UsePostSfx&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- true;&nbsp;&nbsp;&nbsp;&nbsp;// a posteffect is useful. //
    16.  
    17. ScenarioPlay&nbsp;&nbsp;&nbsp;&nbsp;<- true;&nbsp;&nbsp;&nbsp;&nbsp;// Play the scenario //
    18.  
    19. ScenarioReload&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// Scenario Reload //
    20.  
    21. Invincibility&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// G //
    22.  
    23. DirectLoadSetObject&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// SetObject[h //
    24.  
    25. WideCSD&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- true;&nbsp;&nbsp;&nbsp;&nbsp;// WideCSD //
    26.  
    27. Player99&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// [email protected] //
    28.  
    29. SonicDirectParam&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// Sonic Direct Load Param //
    30.  
    31. AdventureTest&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// AdventureTest //
    32.  
    33. SceSeqJump&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// Scenario Sequence Jump //
    34.  
    35. EvilRemocon&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// Wii remote controller value for Evil combo //
    36.  
    37. NotRotY_inBattle&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// イビルの戦闘中に敵の方向にROTY補正しない //
    38.  
    39. EvilLevel&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<- 11;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;// イビルのレベル //
    40.  
    41. PrintEvilExp&nbsp;&nbsp;&nbsp;&nbsp;<- false;&nbsp;&nbsp;&nbsp;&nbsp;// イビルの経験値をプリント表示 //
    42.  
    43. MissionTimeLimit&nbsp;&nbsp;&nbsp;&nbsp;<- true;&nbsp;&nbsp;&nbsp;&nbsp;// ミッションのタイムリミット判定
    This was in dipswitch.onz or whatever in one of the debug folders. I tried modifying the settings here and repacking the file with puyotools, then I used Tuncha to put the file back into the ISO but no dice.
     
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