Sonic Pocket Adventure is a really awesome game, and yet no one mentions that it was developed by Dimps, granted they did good with the Sonic Advance series but for those of you who hate Dimps I'm just throwing it out there. Why? I think it's funny, although they did pick a weird choice of music for the Extra Zone, and yet it's strangely fitting. For the record, if Sonic 2 DID put in everything they wanted to develope in the game (Lost Levels and such), as awesome as that version would have been, it would have been a bitch without a save system. Also it would have had more Zones then in S3&K, granted though 5 of the Zones would have had only 1 Act but still. I don't think S3&K lost any kind of purity in having an epic story being told in game, after all technically they DID have cutscenes in Sonic 2 (Mainly after Wing Fortress going to Death Egg Zone). It's still and has always been the time trial score-chasing game as the series has always been, the story just added more to the game. I think why Sonic 2 is regarded as the game it is today because of how widely available it was at the time, the popularity and hype Sega pushed Sonic 2, and just because it's a damn good game! I'll say that Sonic 2 is better then Sonic 1 on a technical level, but personally I think both games match up evenly for me, so much so that I'd pair them up together similar to how everyone pairs up S3&K. That's just me though, but I can see why most people would call it the best game in the series, other then the reasons I mentioned above. Everything in the game is more streamline, the game is faster as in the running doesn't have that speed cap Sonic 1 did, as well as the platforming segments are even faster. The Spin Dash gives players a way to go faster in a more safer way or for a faster means of attack, making the game more accessable to newer or casual players while not alienating players of the first game. The multiplayer means that you can play with or against a buddy in racing, always a plus. The music is naturally wonderful, considering the same man did the music for Sonic 1 that's no surprise. All these reasons and more make it so Why Sonic 2 is what it is to all of gaming. But I do think that this game has it's flaws, I've mentioned them before. Such as that the first 4 Zones (Mainly EHZ) ending a little too sooner then the other zones of the game, Metropolis Zone REALLY should have been 2 Acts as it drags by the 3rd, making me wish now that Cyber City wasn't cut, and that the Special Stages' Difficult Spike is a little off. Granted I think the Special Stages are great and give a good challenge (they are the most challenging of the Genesis games), but after the first one the second one will kick your ass first time through, I'm sure this has happened to nearly everyone at some point, I think that the order of the emeralds could have been shifted a bit in order to make it more fair but that's just me, after the second stage though you get at least 2 or 3 really tough ones but my memory is a bit fuzzy on the SS as I haven't played them in awhile. There's not much for me to complain about, Sonic 2's a good game, that's about it. Although I would recommend Sonic Pocket Adventure, it really is a good game and one of the best portable games in the series.