Which doesn't work on higher inclines without level support or speed sneakers [media]https://youtu.be/v-0eYNZ1pL0?t=2m33s[/media] Speaking of which. Except the Spindash goes faster when rev'd which is why I mentioned the peel out which is a better solution than that underpowered giant step for inclines. Then you went on about Sonic 1 which is different then Sonic Advance in that the level design doesn't have a spindash to take into account for. Sonic is weaker without the spindash hence the LEVEL DESIGN accommodates that. If Amy is to be in a game going forward (now that we have the foresight of Sonic Advance) she needs something better than the giant step because you're still designing the level for an unquestionably weaker character when the logical solution is to make her better. Something you agree with yet still decided to argue about. If it wasn't a problem in someway, you wouldn't feel the need to buff up the move now would you? Nice try, her hammer doesn't give her the benefit of a pervasive attack which makes her weaker. The issue is CURLING which (other than a way to build momentum going downhill faster) is an auto attack in the air that continues until landing. If you are going to stick with a manual input then it needs a Freedom Planet like Buff where you can attack in the air multiple times with some invincibility frames because the way she plays in Sonic Advance doesn't cut it. The issue isn't Sonic or Knuckles being too powerful but of Amy being too weak. And no, the hammer whirl doesn't solve that.