I agree with prx about one thing: If Sonic Mania 2 was a priority to anyone--to Iizuka, to Evening Star, to Sega--it would've been done. But one of the first things they agreed on was not making a 2D Classic Sonic game with pixel art--and again, to everyone, that's what "Sonic Mania 2" is. Sonic Mania was a success and they got a lot out of it, yes. But making a direct follow-up was not in their interest. Maybe if it sold multiple millions. Iizuka says its success surprised him, but Sonic Frontiers was also a surprise, and that gave Sonic Team and Sega a boatload of money, expanded Sonic Team, and put Iizuka into an executive position. I'd be surprised if the next game from Sonic Team ISN'T Frontiers 2. That's a priority. We never have to worry about whether Sonic Team is making a new game, actually. More to the point, it "not beng a priority" is a counter to the oft-claim idea that a Sonic Mania 2 is an "obvious moneymaker"--but is it really? Is Sonic Mania 2 such an obvious success in the making that there must be a sinister reason why it doesn't exist? I don't think it is, and evidently the creators agree. The reason why is simple: they just didn't want to make one. But if they're going to throw away such easy money, then either they're bad at making money (which, knowing Sega, isn't out of the realm of possibility, but Frontiers kind of shits on that idea), or... it wasn't a priority. If Sonic Mania was in any way a failure, Sonic Superstars wouldn't exist. But it wasn't, because Superstars does exist. But Superstars does away with the one thing people apparently think makes "Mania 2" (because otherwise, no one would be asking "where's Mania 2") for a reason. And that's because Iizuka and Evening Star believe it would hold its success back, and they have a good reason to think so.