Ok, I've read here and there and everywhere that there's supposed to be an XP-specific version of Sonic R that was released in Australia through the ValuSoft label, and which states "Sonic R 2004" in the credits or thereabouts. Does anyone have an original ValuSoft copy, and if so can they confirm whether the main executable is indeed different and/or any text files or whatever are dated 2004 or say 2004 inside? I looked at the Australian image provided by Vangar on SonAR but the executable is identical to the original (and even has the 1998 datestamp) and I can't find anything in said image that screams "2004". Ta!
Just a question: Is it for collecting purposes, for the wiki, or are you looking for a copy of the game to play? If you're looking for one to play, I think there's a patch that was made to allow the PC version to run on newer computers. I'm not sure though. I remember reading about it a few years ago. It may be outdated by now. If all else fails, you could get Sonic Gems Collection. It has an almost direct port of the PC version on it. If it's for collecting purposes or if it's wiki thingy, I don't know what to tell you there . I'm sorry if I wasn't of much help.
If anything, I just want to see if this newer version is more friendly with the XP-Vista-7 family. Sure there's a hex hack that I've tried but it's only really good for the software mode, and Direct3D seems a bugger to get up and running.
Last time I tried running Sonic R (Expert Software / ActiVision Value version) in Wine, it worked well in both DirectDraw and Direct3D modes. (There were some bugs in Wine that broke D3D mode, but they were fixed in Wine 1.4-rc2: http://bugs.winehq.org/show_bug.cgi?id=29122 You already mentioned the hex hack, which is also required for running the game in Wine. For reference, the hack is available at SCHG:Sonic R (PC). I have noticed some "glitches" in D3D mode that don't appear in DDraw mode, especially on the Sega logo. This happened way back when I had Windows 98 too, so it's actually a bug in the game.
Huh. This is horribly off-topic, but y'know, Sonic 3D also crashes the instant I try booting it up, whether on Win 7 x64 itself or Win XP Mode. I wonder if this is related? I'd really like to go back to the PC version, if only to record video of the special stages (because this version simply doesn't exist on YouTube).
Somebody (I forget the name ) clued me into why it wouldn't work; it's because Windows 7 doesn't support 320x240 (or my video card doesn't, not sure which is at fault here). Running it in D3DWindower fixes everything, more or less. Man, I never realized this version ran at 30FPS instead of 60. Okay, tangent over <_<
Obviously a video card issue - I'm running Windows 7 myself and am using Intel HD Graphics for my video output atm. It's able to support 320x240 by 'simulating' it under my native desktop and stretching it to full screen, though as a result it looks a tad blurry.
On my new windows 8 based laptop... ...my original release versions of Sonic R, Sonic 3D, Schoolhouse and Mega Collection Plus are all currently refusing to work...as is the Garfield game from the Sonic & Garfield pack...
It's not. Sonic R crashes because modern computers are too fast, Sonic 3D crashes because I don't even know why, but I can get it to run with DxWnd. Edit: oh you already figured that out.
And your copy deffo isn't what's already on SonAR? If it's the proper 2004 version, I'd be mighty interested!
Anyone got any advice on getting the original release PC versions of Sonic CD, Sonic & Knuckles Collection, Sonic 3D, Sonic R and Sonic Schoolhouse on a modern laptop running windows 8? Previous laptop was running XP and every game worked (Sonic CD needed that DINO 32 patch thing and S&K collection needed the speedfix, but on this computer neither work even with those applied ) I
There's a menu option somewhere (m+esc keyboard combo I think?) for Sonic 3D that allows you to set it to 60 fps. I recall there being an options menu outside the game that let you set this as well but I don't remember how to access it. Was there anything like that for Sonic R? Does it run at 30 fps on everything? (Pushing my luck here, but anybody know anything about increasing the PC draw distance past the game's maximum?)
It's set to run at 60FPS in the external menu; it doesn't seem to help. My only options on that menu are 50, 55 and 60, incidentally. Haven't tried the others. EDIT: Okay, yeah, it was "motion smoothing". Weird name for it, but when it's on, it's 60FPS. Turning it off seems to halve the framerate, as opposed to turning it on tweening the frames clumsily, like I was afraid it was going to do. yay