...that has made them so consistently incompetent with Sonic releases over the past 15 years or so? I'll preface this by saying I do love the Classic Sonic games... (1, 2, 3K, CD, Chaotix; 3D Blast, Mania, even Sonic Adventure 1+2 are still kinda fun) [warning: rant, tl;dr at bottom] Today, I watched a demo of a SAGE 2020 game called 'Sonic the Hedgehog DVD'. So. Freaking. Good. Just super impressive. And it made me think back to all these amazing fan games, like - SRB2, the Retro Engine (which later became Sonic Mania), Project AXSX, Project: Mettrix, the efforts behind Sonic 2 HD...I'm sorry if I'm not mentioning any of the communities' particularly amazing projects here; I'm just trying to provide examples. This is, of course; not to mention, the myriad of amazing hacks this community has also output...you guys are awesome. And, you can look it up in my profile - I've been part of this community; hacking and active for 18 years. (I was even a tech member for a bit - for my advanced work on Spinball, Crackers and Chaotix hacking - the later mostly with JJFTails.) I have, over those 18 years; grown as a programmer, to a point where I am now a Senior iOS Developer at one of the five major banks in Canada. I've also had the pleasure of working for companies like LEGO, Universal Music; and VR/AR startups. If my bank; or any of the corporations I've worked at, dared put out the stunningly poor, obviously zero-QA level of output that SEGA has released over these 18 years, we'd/they'd be dead to their competitors, way more dead than SEGA just not making consoles anymore - and wouldn't even have a product to stock any more. I have consistently; always seen better output from this community than SEGA themselves, Mania aside, and in *any* company I have ever worked for, the level of sheer incompetence that resulted in a product like '06 or Boom would simply not be allowed to happen. Everyone on the responsible team would be fired; particularly QA and management. The problems - to be clear - with Sonic '06 aren't that it was rushed or completely broken. Which, obviously it was; but that's superficial. They begin and end for me with the planning that allowed the result to somehow include him kissing a human girl. It's planning and management that is the obvious problem. Chris-Chan-level cringeworthy bullshit, honestly. Back to the topic of the quality of our community output - here's a real kicker. If someone came up to me; as management, with a clone of our own product - for *free* - that someone made in their spare time and posted on some random forum...that was indisputably better than the current products we were offering... I would honestly wonder what the hell I was doing wrong as a manager. Especially if the creator of that clone is far younger than the majority of the team. It is uniquely bizarre, in my opinion; that this has been the case for almost 18 years with Sonic. I've been here to watch it. And I got to be there 'when it was awesome' to watch and palatably feel the slow motion train wreck. SEGA had this perfect formula from Sonic 1, 2, 3, K and CD. If they just didn't touch that formula - we'd get something like Advance 1, which is passable, but not particularly memorable - which was still more than 18 years ago - or Sonic Mania, which leads me to the biggest evidence behind this rant. Nothing proves this frustrated theory more than the fact that Taxman and Stealth (bless their souls) ended up making the only unanimously highly rated Sonic game in these 18 years I've been here. And they are, last I heard; no longer working on Sonic-related projects? Where is the change in management? Where is the quality control? How, in a business sense; has this been allowed to go on for so long? SEGA has seriously let down a whole generation of people who would've followed them to a much more reasonable death than this. Honestly; as a person who got her first SEGA Genesis at the age of 4 in 1993 for Christmas, and grew up wanting Sonic to be her go-to thing; I'm disappointed. The only reason I'm honestly in this community 18 years later is that I believe it's honestly the last bastion of anything good that has to do with that beautiful memory of Sonic I had growing up; because SEGA dun' fucked it up years and years ago when Sonic kissed a human girl in '06. (*Really*, Sonic Team?) That, and; I'm here because there are some of the most goddamn beautiful technical minds I've ever had the pleasure to meet on these very forums. *tips glass* I'm sad for the younger generation of fans who never got to see Sonic in his real prime (1992-1996)? It was really something to behold. Y'all missed out. It was honestly as dope as we all say it was. And I'm sorry to rant. But it's a very real truth - that we are all creating such better material than SEGA themselves has managed to do. We have for almost a decade and a half. Just watching some of these SAGE demos has only put the last nails in the coffin of what was left of SEGA's professional Sonic output to me. It's equally shameful to SEGA as it is an incredible effort by a dedicated community. I'm sure this is both a controversial post and opinion - and I'm also sure this must be how a lot of us old-school fans are feeling more and more the older and older we get, especially those of us in software dev. The lack of quality control on the output from SEGA has been astounding; and nothing less than headache-inducing, I imagine, for a lot of fellow techies. I expect this question may have as many answers as 'why did the Beatles break up?' - and I want to hear all of them - but, just like that question; I also imagine there are a couple prevailing influences as to why SEGA's management has been allowed to stumble around like drunken toddlers for a decade and a half. EDIT: Could it possibly just be corporate buyout after corporate buyout? Or that the games consistently sell despite their absolutely horrendous quality? td;dr: I'm a professional, senior software developer now; of 12+ years, an active member of this community for 18+ years; and I absolutely cannot *fathom* how SEGA operates/continually shits out such piss-poor quality software, while the community creates beautiful gems. What gives with management? How can people in their spare time create such better quality software than a paid organization?