I've seen that people have asked what happens when you lock on a ROM hack to S&K, but I'm more interested in what happens if you were able to remove the “No way!” screen trigger and assign the ROM of the cartridge to a specific section of S&K. Does the game crash either section? Or does it load the game but with glitchy graphics? I'm really curious, and I'm eager to know what could happen. Maybe it'd be interesting to see what Sonic 1 does when it's assigned to Sonic 2's trigger. Sonic 2 is based off of Sonic 1, so it might work a little, albeit very glitchy. And just a side question, what happens if you load S2&K's data when no cartridge is inserted into S&K? This all seems very interesting to me.