Welcome folks

Discussion in 'Announcements' started by Simon, Jan 11, 2003.

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  1. Names... Not too many. If you mentioned them I'd likely recognize them though. ;)
     
  2. SonKnuck

    SonKnuck

    The Lazy Guy Oldbie
    255
    0
    16
    Quebec
    DBZ Re-enactment and LPs on Youtube
    I fail to remember if I was going or not on the S2Beta message board back in the days it all started in 1999...To remember old people...I probably would remember them only if they were also going on the TPCG (which was called TSPG at the time) board at that time. :P
     
  3. Simon

    Simon

    Oldbie
    I think you did, cause I got lots of hoaxes from you :P

    And you were also in SoStH and Sonic Pandemonium, both of which were way before TPCG or TSPG.
     
  4. SonKnuck

    SonKnuck

    The Lazy Guy Oldbie
    255
    0
    16
    Quebec
    DBZ Re-enactment and LPs on Youtube
    Wait...are you saying you still got my old hoaxes?! If so, I'd like to get them back if possible, I lost many of them...

    TSPG meant "The Sonic Pandemonium Gang" so that couldn't be before Sonic Pandemonium :P
     
  5. Simon

    Simon

    Oldbie
    No I don't have them any more. Nayr said he saved part of the hoax archive on another hard drive, so it may be in there. But he's disappeared lately...

    Oh, okay then :)
     
  6. SonKnuck

    SonKnuck

    The Lazy Guy Oldbie
    255
    0
    16
    Quebec
    DBZ Re-enactment and LPs on Youtube
    Oh, okay. I've also been wondering what happened to him...he just vanished without any warning. Thanks anyway.
     
  7. GerbilSoft

    GerbilSoft

    RickRotate'd. Administrator
    2,884
    13
    18
    USA
    rom-properties
    SoStH - I checked the Theories archive a while ago, and found one really crappy theory as to why S2&K wouldn't work (this was before the 256K ROM was found). It stated that emulators weren't giving Sonic & Knuckles the correct command line arguments for Sonic 2. Apparently the person who wrote the theory didn't know that the MD doesn't use a command line, and it's not DOS...
     
  8. Elegiac

    Elegiac

    Yay for copyrighted penguins! Oldbie
    This board seems to have an A51-ish feel about it, and I have no idea why. O_o

    Ah well, hi all. :P
     
  9. McAleeCh

    McAleeCh

    Oldbie
    943
    1
    18
    Woo, Knux is here!

    Heh, hiya all! KnuxPrower here, late as usual. n_n;
     
  10. Cedar J

    Cedar J

    Faguars, come test me I'll kill em Oldbie
    Yeah I agree with you totally, maybe its because it's the original sonic 2 beta site and its back and bigger and better than ever and run by Simon.
    Whatever it is, I like it :)
     
  11. Yeah,me too.Feels like the good old days.
     
  12. Digital Xeron

    Digital Xeron

    [An error occurred while processing this custom ti Oldbie
    187
    0
    0
    Unicomplex One, Canada
    Digibase Operations (TSZP)
    >>This board seems to have an A51-ish feel about it, and I have no idea why. O_o

    sure does, I think because:
    1: it's a PHPBB
    2: Some of the original members of A51 are here
     
  13. Simon

    Simon

    Oldbie
    What the hell, this place has been said to feel like
    1) Old s2beta
    2) Sonic Cult
    3) Area 51
    at the same time.

    Is it gonna blow up? :shock:
     
  14. Who said it felt like Sonic Cult?O_o
     
  15. Simon

    Simon

    Oldbie
    Pelord did, in that flamewar topic :P
     
  16. Ah.
     
  17. Ayla

    Ayla

    I shat on your desk ^^ Oldbie
    1,760
    0
    0
    West Linn, OR
    Hacking Contest, StH Overlooked, Personal Indie game
    I think it has a new feel to it... just my two bits. I'm still looking for the hard drive with the hoaxes on it and I KNOW I have a few of SonKnuck's on there (as they were actually some of my favs if I recall) as well as the animated GIF of Sonic going super on the HPZ stone. All I have to do is find the drive, which is somewhere in this blasted house >,<. Anyway, that's that.
     
  18. Simon

    Simon

    Oldbie
    I hope you can find it. Saxman may also want his earliest hacking guide, if you have saved it. And the "fake hoaxes" could be a reminder of what the scene was before hacking went popular.
     
  19. Ayla

    Ayla

    I shat on your desk ^^ Oldbie
    1,760
    0
    0
    West Linn, OR
    Hacking Contest, StH Overlooked, Personal Indie game
    The earliest version of Damian's guide I found on this comp is this:

    "=================================
    Sonic 2 Hacking Guide v1.00
    Copyright&copy; 1999 by Damian Grove
    =================================
    (Use "Word Wrap" for this file)

    Welcome to my Sonic The Hedgehog 2 hackers guide! I will be able to tell you how to choose your lives, levels, edit object mapping (the way the 32x32 sprites are lines up on a single sprite), and more. Right now, my notes are very sketchy. You may not even understand some of it. I am constantly working on this, so expect to see major updates. Oh, and one more thing. If you use Microsoft Developer Studio, you will uderstand the code pointers well enough. If you use HEX, ignore the first zero. This has confused many people.

    ------------------------
    ////////CONTENTS
    ------------------------

    (1) KGEN/Genecyst Saves
    (01) Startup Data
    (02) Levels
    (03) Tiles
    (04) Acts
    (05) Lives

    (2) Sonic 2 Binary
    (01) Mappings
    (02) Object Routins
    (03) Solids
    (04) Music
    (05) Commands
    (06) Extra

    -----------------------------------
    ////////KGEN/Genecyst Saves
    -----------------------------------

    //1-01////////
    //////////////
    //Startup Data
    //////////////

    011E8E Level Name? (Still studying this) This is sometimes valid depending on the selection.
    011E8F Level Name/Tiles?
    012272 Music
    012273 TILES/Debug?
    012270 Screen pointers
    011EA0 00 0B B0 00 00 03 00
    00 = Level
    00 = Act
    03 = Lives

    So, if I wanted to start on Hidden Palace Zone Act 2 with 36 lives, I would have this:
    00 0B B0 08 01 24 00

    //1-02//
    ////////
    //Levels
    ////////

    # NAME # IDENTIFIER
    01 Emerald Hill 00
    02 Chemical Plant 0D
    03 Aqua Ruin 0F
    04 Casino Night 0C
    05 Hill Top 07
    06 Mystic Cave 0B
    07 Hidden Palace 08
    08 Oil Ocean 0A
    09 Metropolice 04
    10 Sky Chase 10
    11 Wing Fortress 06
    12 Death Egg 0E

    //1-03/
    ///////
    //Tiles
    ///////

    --(for Sonc 2 Beta)--

    Wood DC Emerald Hill
    Hidden Palace D4 is the default for all the levels in the full Sonic 2. I tried changing it and I got a blank screen. This tells me that I am getting warmer to getting its art back!


    There are a total of 4 levels that were taken out. They are labeled:

    ??? 01
    Wood 02 43
    ??? 03
    Genecide City 09 <----Level name data still exist!

    So actully, there was 16 levels at one time.

    //1-04
    //////
    //Acts
    //////

    Act 1 00
    Act 2 01
    Act 3 02

    Metropolice Zone Act 3 can also be selected by changing the level number to 05.

    //1-05/
    ///////
    //Lives
    ///////

    000 00
    001 01
    002 02
    003 03
    004 04
    005 05
    006 06
    007 07
    008 08
    009 09
    010 0A
    011 0B
    012 0C
    013 0D
    014 0E
    015 0F
    016 10
    017 11
    018 12

    Etc, etc, etc. This makes it so you can have a max of 255 lives.

    ------------------------------
    ////////Sonic 2 Binary
    ------------------------------

    //2-01////
    //////////
    //Mappings
    //////////

    0714F0-?????? Sonic
    071FF6-07393C Smoke streams
    073AF8-?????? Tails
    0748B2-?????? Sega logo
    07CD30-07D227 Sonic/Tails logo animation
    07D230-?????? Level intro

    //2-02//////////
    ////////////////
    //Object Routins
    ////////////////

    0E41FE-??????
    0E4381 Rings Act 1
    0E4382 Rings Act 2
    0E6800 Execute all debug sprites for 00 except rings and end level mark - act 1
    0E6801 Execute all debug sprites for 00 - act 1
    0E6802 Execute all debug sprites for 00 except rings and end level mark - act 2 (buggy)
    0E6803 Execute all debug sprites for 00 - act 2 (buggy)
    0E6810 Execute all debug sprites for 04 except rings and end level mark - act 1
    0E68C0 Random ring loss for 00 - act 1
    0E6980 Blue liquid worms thingies for 00 - act 1 (from 0D)

    This is the thing that looks like a color palette when you open it as a RAW file.

    //2-03//
    ////////
    //Solids
    ////////

    044E50-??????

    //2-04/
    ///////
    //Music
    ///////

    0ED100-??????

    //2-05////
    //////////
    //Commands
    //////////

    NqNqNqNqNq Switches to another frame
    Sx ??????
    Nu Sprite offsets
    UrUrUrUrUr ??????
    init C initializer?
    HB Pixel offsets

    //2-06/
    ///////
    //Extra
    ///////

    Graphics are displayed by tile sets. The art in Hidden Palace is not displayed correctly simply because the tile set value is not correct. The tile value is set to display Oil Oceans art. This is because in early beta versions of the game, Hidden Palace actually came before Oil Ocean and when it was removed, Oil Ocean took over that level slot. Hidden Palace still reads this section though. Also, there is a data section that sets witch sections are walls/floors, and which you can go through. I found that out by doing an experiment. I don't know what the section is though. Anyway, this is proof that the Hidden Palace Zone CAN be restored correctly.


    S P E C I A L T H A N K S :

    Scott Feeny --------- Extra level editing info
    A.J. Freda ---------- Extra screen pointer info

    that's all for now. You can e-mail me at [email protected] or visit my homepage at www.geocities.com/TimesSquare/Alley/6250."

    1999... I think that's my earliest, but I may have older on the other drive.

    -Samantha
     
  20. SonKnuck

    SonKnuck

    The Lazy Guy Oldbie
    255
    0
    16
    Quebec
    DBZ Re-enactment and LPs on Youtube
    Cool! Once you find it, send me all the hoaxes you have that belong to me please!
     
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