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Video of (cancelled) Streets of Rage reboot prototype by Ruffian Games

Discussion in 'General Sega Discussion' started by TimmiT, Dec 5, 2012.

  1. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    People are interested in a 3D Streets of Rage because of the possibilities the game in three dimensions would bring. If we'd get another 2D Streets of Rage with 3D assets, it'd be just that. If you want just more of the same game you played as a kid except with more modern graphics, fine, but I much rather have something new. To me this kind of game was neat the first couple of times it was done, but now we have tons of these kinds of games where 90% of the ideas are taken from older games. We've had the New Super Mario Bros games, Sonic 4, Mega Man 9 and 10, Double Dragon Neon, Bionic Commando Rearmed 2, Kirby's Return to Dreamland, Scott Pilgrim vs. The World. Developers have given up on trying to evolve their franchises and are instead just repackaging their old ideas because people will eat that shit up.

    So no, the problems wouldn't be solved with your suggestion.

    This. If the majority of the games that tried to make a 3D beat-em-up failed it doesn't mean it's impossible to do it right. People would say the same about 3D platformers if most 3D platformers were like Bubsy 3D.

    Especially this gen combat in videogames has been improved heavily becaus now developers look at Batman Arkham Asylum and Arkham City for inspiration, games like Sleeping Dogs and Assassin's Creed 3 now have combat styles similar to those games. There's also of course games like God Hand, the Devil May Cry games, Bayonetta and The Warriors, all 3D beat em ups praised by lots of people.
     
  2. Dan Lioneye

    Dan Lioneye

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    I really think this could be made to work. I really liked what I saw, but I agree with the general opinion of the game looking to dark and miserable.
    Lose the rain, and make it look like this and it will WIN:

    [​IMG]

    Also:

    There shouldn't be big open spaces to fight in like in the demo.

    Narrow streets and alleys. This is critical for it to play well. More close quarters, more intense, imagine the button mashing when taking on a hoard of goons like in the SoR2 box art!

    This makes it play like the classics by creating a "resticted" fighting area that they had.

    And: LIFE BARS!
     
  3. egel

    egel

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    ^ this.

    Also those fat guys as seen below must be present:

    [​IMG]

    I LOVE their sneaky, laughing sound.
     
  4. Rosie

    Rosie

    aka Rosie Member
    I'd be perfectly happy with the combat from Sleeping Dogs in a neon eighties environment, with co op.
     
  5. Foxeh

    Foxeh

    Animator Member
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    [​IMG]

    kinda feeling this image right now...


    But all in all, I really believe it can be done well in 3D if someone puts the time in for it.
    Perhaps it's because we've been exposed to so many bad 3d sequals/revivals (altered beast, bomberman, etc.)

    Maybe I have my nostalgia goggles on a little too tight, but I think what goes wrong is them trying to change TOO MUCH of what made the game so good. I mean look at how games go into direct immediate sequals, it's usually a few changes, but never too much to stray away from what made the predecessor so well.

    Streets of rage (simple walk around beat em up with hold technology!)
    Streets of rage 2 (replaced the police with a SPECIAL button :o as well as updated graphics)
    Streets of Rage 3 (added extra specials as rewards for staying alive through levels, as well as more characters and more animations... also.. RUNNING!!)

    of course Final Fight 1-3 went somewhat about the same direction slightly differently
    then streetwise came and changed just about everything (not to mention the time gap wasn't friendly)
    plenty of other examples but I'll leave it at that.


    I guess im trying to say, too much change suddenly can be either really bad or really good. (few cases when it's good)


    and I plan to do it good...
     
  6. Qjimbo

    Qjimbo

    Your friendly neighbourhood lemming. Oldbie
    I agree, I think for a remake of SoR, they would have to completely embrace and saturate the game with late 80s/early 90s style. More bright colours, more neon, that sort of thing. The demo there just looks like every other sandbox game, pretty uninspiring.
     
  7. muteKi

    muteKi

    Fuck it Member
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    (See also: Double Dragon. The new one is literally called Double Dragon Neon.)
     
  8. Thousand Pancake

    Thousand Pancake

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    I believe you mean Final Fight.
     
  9. STHX

    STHX

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    He probably means this:
    [​IMG]
     
  10. Overlord

    Overlord

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    Yeah, that game just screams 80s charm. I mean, listen to this new track they made for it:

    http://www.youtube.com/watch?v=5YySGy_4Wag
     
  11. GagaMan

    GagaMan

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    That song is the greatest thing about Neon. That and the ending song, which was pure genius.

    Double Dragon Neon screamed 1980s, so a new Streets of Rage should scream 1990s. :)
     
  12. Dan Lioneye

    Dan Lioneye

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    Chibi-Tech would be the lady for that task.
     
  13. GagaMan

    GagaMan

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    Oh yes, her remixes in the vintage collection nailed it.
     
  14. Foxeh

    Foxeh

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    Exactly!! Exactly!! Exactly!!!

    exactly how I feel on the matter!

    makes me kinda wish Wayforward would work on TMNT Turtles in Time, or Streets of Rage. seeing how good they done with double dragon Neon, I wouldn't mind at all. sure neon has it's flaws (that running anticipation animation that feels unnecessary) but other than that it was great!

    now that I think about it, turtles in time did get remade right? how did that turn out anyway?
     
  15. GagaMan

    GagaMan

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    The Turtles in Time remake was pretty bad, if I recall rightly.
     
  16. TimmiT

    TimmiT

    ¯\_(ツ)_/¯ Member
    So bad that it was later pulled from XBLA and can now only be downloaded if you bought it before it was removed. + - Actually it was just mediocre, it's not as bad as something like Sonic 2006. It really was pulled though.  
     
  17. GagaMan

    GagaMan

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    Ouch, THAT bad? I thought they removed it because Ubisoft lost the license hahaha.
     
  18. ICEknight

    ICEknight

    Researcher Researcher
    ...They probably took it out because Ubisoft lost the license.
     
  19. Mentski

    Mentski

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    Put Neon up against Double Dragon Advance, and you soon realise how a next-gen Double Dragon game should've played like. Million took the original game, updated the original arcade graphics and moveset, added a juggle combo system, and made a game that plays so well, it makes Double Dragon Neon look like complete gash.

    Neon is slow, clunky and rely's on 80's nostalgia than decent gameplay. Considering it's a WayForward game I expected so much more. They are better than this.

    If a new SoR was made and played anywhere near as bad as Neon I'd be incredibly upset.
     
  20. SiddtheKidd

    SiddtheKidd

    Streets of Fucking Rage! Member
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    I'd have to agree here, NEON has nothing on SoR's current gameplay. If wayforward theoretically worked on another SoR they'd have to step their game up.