This is 4,080 polygons worth of spheres, while an early PS2 game would use around 1-3k polys for player models, while later titles use nearly 6k. This is also a fuckton more spheres than would be needed for Vectorman. These are just 120 polygons each with a simple spheremap which tons of early DC and PS2 games both used. They are also much closer to the camera than any part of Vectorman would have been making the edges even harder to see. I highly doubt what you said was a reason for the design change.
I think that it looks mildly interesting and kinda fun to play, buy nothing like vectorman. Then again, remember Bomberman's new look ?
<!--quoteo(post=522313:date=Oct 26 2010, 01:56 AM:name=::CMG (UTOPIA):--><div class='quotetop'>QUOTE (::CMG (UTOPIA):: @ Oct 26 2010, 01:56 AM) </div><div class='quotemain'><!--quotec-->Thank god this game got canceled though, cause how do you go from an awesome 2d platformer to a 3d FPS?[/QUOTE] I'm sure there are further examples, but I think this makes my point. <!--quoteo(post=522313:date=Oct 26 2010, 01:56 AM:name=::CMG (UTOPIA):--><div class='quotetop'>QUOTE (::CMG (UTOPIA):: @ Oct 26 2010, 01:56 AM) </div><div class='quotemain'><!--quotec-->That's like taking Sonic and putting him in a fight.... oh wait. Thats like taking Sonic and making him play tenni... oh right. Thats like taking Sonic and sticking him in a car.... oh crap[/QUOTE]Y'know, your argument would work better if all the games you were citing here (The Fighters and/or Battle, Superstar Tennis, All-Stars Racing) didn't turn out to be actually pretty damn good. Don't get me wrong, I was ecstatic they canceled Vectorman back in the day, if only because they completely destroyed what made him interesting, but your arguments really just don't hold water.