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Unused sprites

Discussion in 'General Sonic Discussion' started by Mama Luigi, Dec 31, 2005.

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  1. Mama Luigi

    Mama Luigi

    Can't complain. Member
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    Mystery something game
    Here is a list of unused sprites (or at least sprites unused in that zone) I found in the beta version of Sonic 2:
    1) In Mystic Cave/Dust Hill Zone, there is a springboard sprite (as seen in Chemical Plant Zone) that is not used that is acessable during debug mode. This probably means that MCZ's sprites were sprites from CPZ or ARZ, then altered to go along with a cave-like theme.
    2) In Wing Fortress Zone during debug mode, a strange badnik can be seen. It doesn't seem to do anything other than just sit there. Also, a neon-colored dartboard-like object can be seen, which is appearently the conveyer belt near the end of the level with a different pallete. And when in debug mode, you can get the vertically moving conveyer belts to turn neon colored too.
    3) Chemical Plant Zone and Hidden Palace Zone were originally supposed to have a set of spikes somewhere. When in debug mode, you can see the spikes' sprite.
    4) This isn't really an unused sprite, but in the concept art for GCZ/CCZ you can see similarities between that zone and CPZ.

    Also, does anybody know what those vertical sets of rings are for (during debug mode in any zone)? :huh:
     
  2. Hez

    Hez

    Oldbie
    the only thing that isn't used is the wing fortress one.....There are those springs in mystic cave, and spikes are used but not seen in chemical plant, and the dart board thing is just a pallete switch.
     
  3. Robjoe

    Robjoe

    Member
    Those vertical sets of rings are solidity plane switch tags.
     
  4. Aurochs

    Aurochs

    Единый, могучий Советский Союз! Tech Member
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    You are a moron.

    1) Those springboards ARE used in Mystic Cave Zone. Look at Act 2.
    2) This badnick is well-known. Check out Sonic CulT.
    3) There are spikes in Chemical Plant Zone, they're just buried in a wall. Somebody made a topic about that some time ago.
    4) What?
    5) Those are collision plane switches. They make it possible to have overlapping paths.
     
  5. Hez

    Hez

    Oldbie
    yeah new guy, your a fucking fag
     
  6. C. Shyguy

    C. Shyguy

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    What do you mean? The only concept art that anyone has seen of GCZ looks more like a SBZ type level, rather then a CPZ type level.
     
  7. superstarCSB

    superstarCSB

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    I probably should get back to work on my site someday...
    Damn...you guys are harsh. But really new guy, you should do some looking around before you go and make all these "discoveries" of your own.
     
  8. Mama Luigi

    Mama Luigi

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    Forgot to add this, but nobody seems to know what these sounds are. Sounds D3, D4, D5, D6, D7, D8, DE, DF and E0 aren't used in the game. They all sound as though they are from a technological level.
     
  9. Heran Bago

    Heran Bago

    Ah! It's Puyo battle then. Tech Member
    I dunno about the beta, but in the final:
    D3 = furnace bouncy things in OoZ
    D4... that thing that just gives you points is CNZ? Or is that D7...
    D5... some badnick in metropolis or something...
    D6... ok I don't know
    D7... ok I don't know
    D8 = hot dog things you bounce on in CNZ
    DF.. arg! what is that!
    DE = EHZ boss
    E0 sounds like spindash distorted max
     
  10. Mystical Ninja

    Mystical Ninja

    For old time's sake. Oldbie
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    Nothing that concerns this place in the least.
    D6 = Sound effect for the elevator thing at the Casino Night Zone.

    D7 = Probably one of those colorful things at the Casino Night Zone that give you score. The sound effect was different in the final version.
     
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