Unused objects in sonic 2 that should work well

Discussion in 'Engineering & Reverse Engineering' started by .hack//zero, Aug 12, 2006.

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  1. .hack//zero

    .hack//zero

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    I used Nemesis's hacking for help finding the unknown enemies. Just gotta give the credit where it should go. This should help out finding the unknown enemies. Even though most of them don't have useable art in the game. You can still make your own for them.

    19-19-2D-01 - platform that goes around in a circle.
    3c - Unknown (a barrier you can smash by dashing into. Like the rock barriers in Sonic 3.) [15D44] (came from Nemesis's hacking guide.)
    6E-00-00 - Acts like 19, but it's half as wide. It can also crash you.
    72 - Gives a windish effect. It's a little buggy, you might not be able to use it.
    75-01-00 - doesn't matter where you touch it, you get hurt.
    8E-00-00 - Unused badnick with no graphics. Might be a little buggy without some programing.
    8F-08-00 - Unused badnick with no graphics. No animation, but it might make a good enemy if you make some good graphics for it.
    90-08-00 - Might be the frog enemy from the sketches? Has no collision detection for the ground. Useful if reprogrammed. http://www.s2beta.com/sketches/
    93-08-00- 4 8X8 tiles, Only goes down, and does damage.
    A0-08-00 - Same as 93, but no animation. Would make a good falling rock.
    A5-00-00 - Moves around a little, and shoots. I know it's not thing from CPZ since I'm testing this in CPZ.
    AE-01-00 - Main enemy is 4 8X8 tiles. Also shoots about once per second.
    C9-08-00 - Changes anything from palette row 1 to 0.
    D7-07-00 - moveable bumper(left to right)
    D7-08-00 - moveable bumper(right to left)
     
  2. Rika Chou

    Rika Chou

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  3. .hack//zero

    .hack//zero

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    Well, if nothing else. I found 5 undocumented enemies. If you don't believe me with 90. Try it out with debug mode.

    8f ,90, 93, a0, c9
     
  4. Rika Chou

    Rika Chou

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    90 is related to the grounder badnik somehow, as his mappings are pointed to within the code.
     
  5. .hack//zero

    .hack//zero

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    Maybe it's the wall part or something, but I don't it would hurt sonic or tails if it hits him.
     
  6. stormislandgal

    stormislandgal

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    I believe Object 3C is the crashing wall from leftover from Sonic 1. I wanted to use it a while back, but I couldn't find the VRAM pointer, and knew nothing about mappings.

    Not a bad list. Keep it up.
     
  7. .hack//zero

    .hack//zero

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    I've already went though the list of the unused object that would work well in a hack for sonic 2.
     
  8. Rika Chou

    Rika Chou

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    Yes, this is already said on the link I posted.

    I have this object already in use for my hack.
     
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